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      <title>Service Design for BE by LippeW</title>
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      <description>note down your KEY TERMS</description>
      <language>en-us</language>
      <pubDate>2017-03-06 13:43:24 UTC</pubDate>
      <lastBuildDate>2025-09-30 17:44:07 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>You are very welcome to join: https://www.facebook.com/groups/M5.2012/   Best, Paul</title>
         <author></author>
         <link>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158067905</link>
         <description><![CDATA[]]></description>
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         <pubDate>2017-03-06 15:58:48 UTC</pubDate>
         <guid>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158067905</guid>
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         <title>Team 4</title>
         <author></author>
         <link>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158261616</link>
         <description><![CDATA[<div>1. <strong>Discover phase<br></strong><em>Objectives:</em><br>Identify problem<br>define boundaries<br>build knowledge<br><em>Methods:</em><br>Service safari/ user diary/ user journey mapping/ user shadowing<br>2 <strong>Define phase<br></strong><em>Objectives:</em><br>Actionable tasks<br>Reduced set of problem statements<br><em>Methods:<br></em>User personas<br>Design Brief<em><br>3. </em><strong><em>Develop Phase</em></strong><em><br>Developing and testing feedback<br>Implementation<br>Business model canvas<br>Service blueprinting<br>4. </em><strong>Deliver phase<br></strong>Launch of product<br>Final testing<br>Capture feedback<br>Sharing the knowledge<br><br><strong>Design Scenarios</strong><br><br>Concrete story<br>Communication tool<br>Use case </div>]]></description>
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         <pubDate>2017-03-07 08:58:05 UTC</pubDate>
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         <title>TEAM 1</title>
         <author></author>
         <link>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158263918</link>
         <description><![CDATA[<div>Design methods for developing services: </div><div> </div><div>·      Design </div><div>·      Creativity </div><div>·      Innovation </div><div>·      Shapes ideas</div><div>·      Attract costumers</div><div>·      Abstract to concrete, visual and tangible things </div><div>·      Service</div><div>·      Quality </div><div>·      Make things desirable</div><div>·      Focusing on human stories </div><div>·      Test ideas</div><div>·      Cheap mock-ups/prototypes</div><div>·      Feedback </div><div>·      The keeping connected business challenge </div>]]></description>
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         <pubDate>2017-03-07 09:12:30 UTC</pubDate>
         <guid>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158263918</guid>
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         <title>team </title>
         <author>valeriia_zaitceva</author>
         <link>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158265541</link>
         <description><![CDATA[<div>3<br>Discover</div><ul><li>Identify the problem, opportunity or needs to be addressed through design </li><li>Define the solution space </li><li>Build a rich knowledge resource with inspiration and insights. <strong>Tools &amp; Methods </strong></li><li>User Journey Mapping User Diaries</li><li> Service Safari</li><li> User Shadowing </li></ul><div>Define <br>• Analyse the outputs of the Discover phase <br><br></div><div>• Synthesise the ndings into a reduced number of opportunities <br><br></div><div>• Define a clear brief for sign off by all stakeholders. <br><strong>Tools &amp; Methods <br></strong><br></div><ul><li>User Personas Brainstorming</li><li>Design Brief </li></ul><div><br>Develop<br><br></div><ul><li>Develop the initial brief into a product or service for implementation </li><li>Design service components in detail and as part of a holistic experience </li><li>Iteratively test concepts with end users. </li></ul><div><strong>Tools &amp; Methods <br></strong>Service Blueprinting<br>Experience Prototyping <br>Business Model Canvas <br><br>Deliver<br><br></div><ul><li>Taking product or service to launch </li><li> Ensure customer feedback mechanisms are in place </li><li> Share lessons from development process back into the organisation. </li></ul><div><strong>Tools &amp; Methods <br></strong><br></div><div>Scenarios </div>]]></description>
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         <pubDate>2017-03-07 09:19:51 UTC</pubDate>
         <guid>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158265541</guid>
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         <title>Team 1</title>
         <author>matiss_cukurs</author>
         <link>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158265596</link>
         <description><![CDATA[<div>Tools and Methods for Design Services <br><br>User Journey Mapping – Breaks down service, using visual representation (MAP or DIAGRAM) to identify problems or areas requiring improvement. The break down can be achieved through insight methods like safaris and observation, to prevent abstract ideas and get concrete touch points (AWARE, JOIN, USE, LEAVE).<br><br></div><div>User Diary – Gathers qualitative&amp;in-depth information from customers for improving/innovating service processes over unspecified time period. Collecting general background information of customer, adding photos/video, questions in order to manage the structure of the diary and get more in/depth insights of customer.<br><br>Service Safari - A written or visual recording resulting from real word information identifing experiences across multiple service types. Staff and customers are observed while recording the environment and materials to understand how a service is delivered<br><br>User Shadowing - Entails observing a user directly to understand their needs. It identifies barriers/opportunities for the service, and the emotions and empathy in the experience. Generally the outcome is a written report supported with photographs, drawings or video. </div>]]></description>
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         <pubDate>2017-03-07 09:20:09 UTC</pubDate>
         <guid>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158265596</guid>
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         <title>Team 2 </title>
         <author></author>
         <link>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158265656</link>
         <description><![CDATA[<div><em>What is Service design?</em><br>The process of making services <strong>easy, usable and desirable. </strong>It is composed of <strong>touchpoints. <br></strong><em>What are these touchpoints<br><br><br></em>16. User Personas <br>Objectives: Create user characters that represent a wide range of different users.<br>Method: Compile matching user searches into groups and create archetypes<br><strong>17. Brainstormi</strong>ng<br>Can be defined as the process for generating new ideas. It ensures the constant flow of innovative ideas.  Brainstorming must not be done by a large group of people and for a longer period of time. Max no. of people should be 12, and should take no longer than 1 hour per session. <br>The following are the some useful rules to remember when brainstorming:<br>•	Defer judgement
<br>•	Build on	the ideas of others
<br>•	Focus on the	topic
<br>•	One	conversation	at a time
<br>•	Encourage wild ideas.<br><strong><br></strong><em><br></em><br><br></div>]]></description>
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         <pubDate>2017-03-07 09:20:29 UTC</pubDate>
         <guid>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158265656</guid>
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         <title>Design methods for designing services </title>
         <author></author>
         <link>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158288326</link>
         <description><![CDATA[]]></description>
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         <pubDate>2017-03-07 11:08:10 UTC</pubDate>
         <guid>https://padlet.com/lippe_wallenius/jf2kjuwod7oz/wish/158288326</guid>
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