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      <title>Semniotics class by SAKURA HORIKAWA</title>
      <link>https://padlet.com/sakurahori/izap34t6t6ef8a3p</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2025-01-13 05:12:12 UTC</pubDate>
      <lastBuildDate>2025-03-09 16:46:24 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Semniotics A1</title>
         <author>sakurahori</author>
         <link>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3293347026</link>
         <description><![CDATA[<p>Energy : This symbol of “E” with a lightning is, honestly something you’d probably see on an energy drink, people often see a lightning and think of energy and/or power as a lightning does generate energy and it just looks so damn cool, but it’s also overused yet, it’s not very overrated as it does actually make sense, and to use a <strong>bold</strong> and ever so slightly <em>italic</em> E makes it seem a bit more energetic as big BOLD letters tend to catch people’s eyes more, sort of like it screaming into someone’s face like “HEY LOOK AT ME”. </p><p><br/></p><p>Essence : With essence, is often something related to perfumes or game stats, within games essence often is related to one’s soul, something deeply rooted within the character, sometimes it’s also something you can upgrade, which I find more often than not, upgrades your health bar, so with that in mind, creating a circle, with multiple within, to direct the eyes to the very middle is like looking right at someone’s inside, in this case, essence, in which the circle does seem to be able to become larger and larger as time goes on, just like as one can mentally grow, but usually, it’s not very visible to one’s eye as it’s not really something you <em>see</em> but something you <em>feel</em></p><p><br/></p><p>Power : Power is similar to strength but can also have different uses, for example, the power button, is not a strength button, but yet physical power can also mean physical strength, but with that, I decided to go with a more technical side of power, as power is known for being turned on and off, usually a button, or a switch, in this case it’s a very classic pull lever, it’s very obvious as to what it does, it turns on and off, something requiring the power to do so, and the lever sending a signal for the power to turn on and off, which is quite obvious enough, and is often used in games, escape rooms, to seem more medieval.</p>]]></description>
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         <pubDate>2025-01-16 10:42:26 UTC</pubDate>
         <guid>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3293347026</guid>
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         <title>Poster analysis, Venom: The Last Dance</title>
         <author>sakurahori</author>
         <link>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3302691486</link>
         <description><![CDATA[<ul><li><p>Level 1</p><p>It looks like a guy, getting separated from “venom”, like there’s something holding them together. Th background looks like the world is currently ending, with things falling onto earth and spreading fire everywhere.</p></li><li><p>&nbsp; Level 2 -</p></li></ul><p>This feels like the saying “the past is in the past” letting go of something, no matter how painful it may be. The process of letting go could get so painful that it feels like the entire world is collapsing all around us. Our past, whether ugly or pretty, will hurt when it’s being let go, but it’s a process that comes with continuing on with your life, healing from whatever it is that held you back from actually being yourself and being free. With that, letting it go doesn’t mean it’s no longer part of you, that it could stay, perhaps a small habit that you retain.</p><ul><li><p>&nbsp; Level 3 -</p></li></ul><p>Growth, healing, and acceptance. Accepting that something is no longer there, healing from it, then growing from it. A very dominant ideology within that process is that, trauma is a monster, something ugly, something cruel, and inhumane, it’s reinforced by what venom looks like, he’s gooey, has extremely sharp teeth, and looks like some sort of slime sticking onto the protagonist. The ideology that you have to instantly get up and heal is also reinforced here, as the world is literally <em>just</em> beginning to end, but he’s already starting to move on, that there’s a certain time limit in how long you can take to heal, when that ideology is not a very good mindset to have.</p>]]></description>
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         <pubDate>2025-01-24 02:03:27 UTC</pubDate>
         <guid>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3302691486</guid>
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      <item>
         <title>Plane signs</title>
         <author>sakurahori</author>
         <link>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3312326365</link>
         <description><![CDATA[<p>So with domestic and international flights, they tend to have the same planes, but different backgrounds, in which I decided to utilize. The top right is the international flight, with the “international” part being represented with the globe, with the other one being domestic flight with a much shorter distance being shown.</p><p>Ajarn I am so sorry I’m stumped, I don’t know how else to explain.</p>]]></description>
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         <pubDate>2025-02-02 06:55:25 UTC</pubDate>
         <guid>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3312326365</guid>
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      <item>
         <title></title>
         <author>sakurahori</author>
         <link>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3322020947</link>
         <description><![CDATA[<p>1 Perfectionist : Impatience, burning out, taking too long.</p><p>2 Helper : Being stretched far too thin, then getting hurt in the process</p><p>3 Achiever : achieving too much, to the point of burn out</p><p>4 Investigator : knowing too much for your own good.</p><p>5 Challenger : biting off more than you can chew</p><p>6 Peacemaker : the calm after the storm, storm can happen again, damages can, or can’t be fixed.</p>]]></description>
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         <pubDate>2025-02-10 05:48:20 UTC</pubDate>
         <guid>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3322020947</guid>
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      <item>
         <title>Progress</title>
         <author>sakurahori</author>
         <link>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3338538920</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-02-22 13:29:56 UTC</pubDate>
         <guid>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3338538920</guid>
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      <item>
         <title>Final Midterm submission</title>
         <author>sakurahori</author>
         <link>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3357498824</link>
         <description><![CDATA[<p>Achiever</p><ul><li><p>the achiever, whilst achieving multiple goals, yrophies, awards, and many many achievements, is often also burnt out, and overworked, usually not knowing when and where to stop working, often start to break, like a trophy, can become rusty, and decayed.</p></li></ul><p>Perfectionist</p><ul><li><p>being a perfectionist takes patience, and a lot of it. Most perfectionist are patient, at first, then they start to stress out, more and more things needing to be perfected to the tiniest detail, like the game Tetris, the more things they can’t clear, the more impatient they become.</p></li></ul><p>Challenger</p><ul><li><p>most challengers are seen as brave, courageous, like the hero in their own story, but sometimes can bite off more than what they can chew. A flimsy bow, tiny shield, and a sword can only get the protagonist so far, like a person’s knowledge and skill, and the need for challenges can often backfire into being burnt out, and stuck.</p></li></ul><p>Investigator</p><ul><li><p>knowledge and virtue is not the only thing they know, gossips, rumors, and observations are what they feed off of, knowing many many things allow them to thrive, but at the same time can cause them to know a little too much, being too observant to stay in the present, not knowing when to stop digging for more information, this can cause relationship issues, or create stalker-ish behaviors, which can lead to a toxic mentality, or can lead to fall outs.</p></li></ul><p>Peacemaker</p><ul><li><p>being the median of conflicts gives them problem solving skills, along with empathetic social skills, but also causes them stress as to getting involved in conflicts can also cause more harm than good.</p></li></ul><p>Helper</p><ul><li><p>being a helper is usually a good thing, being there for friends, families, sometimes even strangers, it gives them the ability to have empathy and be sympathetic, but sometimes, they forget to help themselves, often putting other’s needs before their own, causing themself harm, forgetting that their needs come first.</p></li></ul>]]></description>
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         <pubDate>2025-03-09 16:46:23 UTC</pubDate>
         <guid>https://padlet.com/sakurahori/izap34t6t6ef8a3p/wish/3357498824</guid>
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