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      <title>Unit 31 Computer Animation by Alex</title>
      <link>https://padlet.com/tay17001125/h7mjjka06jxn</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2017-11-30 13:05:11 UTC</pubDate>
      <lastBuildDate>2017-11-30 16:26:54 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Group 4: layers, Pre-Loaders &amp; Scripts.</title>
         <author>smi16289715</author>
         <link>https://padlet.com/tay17001125/h7mjjka06jxn/wish/211816533</link>
         <description><![CDATA[<div><strong>Layers:</strong><br><strong>What are layers in Animate?</strong><br>Each scene in Animate consists of any number of layers. Used to separate images, lines from each other. <br><strong>Why are they used?</strong><br>They are used to organize the contents of an animation sequence.<br><strong>What are the Benefits and drawbacks of using them?<br>Benefits - </strong><br>Organizing in layers and folders prevents erasing, connecting to, or segmenting each other when they overlap. <br><strong>Drawbacks-<br></strong>You can end up with overlapping errors if you resize a layer.<br><strong>What is a Pre-Loader and when are they used?<br></strong>A Pre-Loader is a short, low-key animation that plays while the rest of your animation is loading, and can either loop or show a growing progress percentage. <br><strong>What is a script?<br></strong>A script follows its own rules of syntax reserved keywords, and lets you use variables to store and retrieve information.<br><strong>What language does Animate use?<br></strong>Animate uses:</div><ul><li>ActionScript 3.0</li><li>HTML5</li><li>AIR for Desktop, Android and IOS</li><li>WebGL</li><li>JavaSript</li></ul><div><strong>What benefits does using a script give?<br></strong>&nbsp;It includes a large library of built‑in classes that let you create objects to perform many useful tasks.&nbsp;<br>You can start building scripts with simple actions.&nbsp;<br>Developers who are familiar with JavaScript should find ActionScript immediately familiar.&nbsp;<br>Executes extremely fast.</div>]]></description>
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         <pubDate>2017-11-30 13:08:16 UTC</pubDate>
         <guid>https://padlet.com/tay17001125/h7mjjka06jxn/wish/211816533</guid>
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         <title>Group 2: Controls and Buttons</title>
         <author>tay17001125</author>
         <link>https://padlet.com/tay17001125/h7mjjka06jxn/wish/211816979</link>
         <description><![CDATA[<div><strong>Controls:</strong><br><br><strong>What is a control?</strong><br>A control in adobe animate is a way to edit a project. They allow users to make a variety of effects in a project which overall make the project.<br><br><strong>Where are controls found?</strong><br>Controls are found in a variety of places, but all are in a panel either on each side of the stage or in a drop down menu at the top of the GUI<br><br><strong>Some examples of controls are:</strong><br>Line tool<br>Bone tool<br>Text tool <br>and many more<br><br><strong>Buttons:</strong><br><br>Buttons are used for a variety of things, but their main purpose is to provide a way for a user to interact with the project. This allows the user to control where they go and what they want to happen.<br><br><strong>What are the four button states, and when do they occur?</strong><br>Animate gives you the ability to create a button symbol, but it's limited to three states: Up, Over and Down. There is also Hit which defines the interactive area around the button. This is fine for most uses of a simple button. In fact, this button symbol is actually a member of the SimpleButton class. But what if you want to change the appearance of the button or animate it when the user mouses over and then mouses away without clicking? In that case, you will need a fourth state called Out.&nbsp;<br><br><br></div>]]></description>
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         <pubDate>2017-11-30 13:09:04 UTC</pubDate>
         <guid>https://padlet.com/tay17001125/h7mjjka06jxn/wish/211816979</guid>
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         <title>Group 3: Tweening, Libraries &amp;integrating other media</title>
         <author>tim14271612</author>
         <link>https://padlet.com/tay17001125/h7mjjka06jxn/wish/211817035</link>
         <description><![CDATA[<div><strong>What is tweening?</strong><br>Tweening is short for in-between and is a command that efficiently animates images. The commands generate frames to add motions to transitions and graphics.<br><strong>Types of Tweens<br></strong>Three types of tween used in animation. These are; classic tween, motion tween and shape tween. Motion tween is used to create movement between graphics with less effort needed. Classic tween was used in the CS3 Flash and is primarily used for transitions. Shape tween is used for vector shapes and is can be used to morph. <br><strong>Libraries and what they contain?<br></strong>Libraries in animations are a collection of images, skins and font. These are reusable graphical content that will vary between animation packages.<strong><br><br><br></strong><br></div>]]></description>
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         <pubDate>2017-11-30 13:09:16 UTC</pubDate>
         <guid>https://padlet.com/tay17001125/h7mjjka06jxn/wish/211817035</guid>
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         <title>Group 1: What are frames?</title>
         <author>willbunce99</author>
         <link>https://padlet.com/tay17001125/h7mjjka06jxn/wish/211817385</link>
         <description><![CDATA[<div>A frame is a single snapshot of a video, it contains a static image of various components, then in the following frame, some of these components change position, orientation or size. When multiple frames are played back to back, it gives the illusion that the images are moving. Similar to 'claymation' each frame has its own purpose.<br>Frames in videos are found at every stage of the video, often timed in MS, it is virtually impossible to see individual frames unless the frame rate is limited to a low FPS (Frames Per Second) due to computer performance or video limits.<br><strong>What is a keyframe?<br></strong>A keyframe is a frame that indicates the start/end of a transition, this frame holds special information that defines where a transition should start or stop.<br>Keyframes are often indicated on timelines as diamonds or circles, this indicates the start of a keyframe.<br><strong>Symbol<br></strong>A symbol is a graphic, button, or movie clip that you create once in the Animate CC authoring environment or by using the SimpleButton (AS 3.0) and MovieClip classes. You can then reuse the symbol throughout your document or in other documents. <br><br></div>]]></description>
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         <pubDate>2017-11-30 13:10:14 UTC</pubDate>
         <guid>https://padlet.com/tay17001125/h7mjjka06jxn/wish/211817385</guid>
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