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      <title>anime  by Darrell Miller</title>
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      <description>Made with a warm hug</description>
      <language>en-us</language>
      <pubDate>2016-09-27 14:49:19 UTC</pubDate>
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         <title></title>
         <author>da_miller</author>
         <link>https://padlet.com/da_miller/gk6g1bv81xus/wish/154371225</link>
         <description><![CDATA[]]></description>
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         <pubDate>2017-02-16 16:38:44 UTC</pubDate>
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         <title>about anime</title>
         <author>da_miller</author>
         <link>https://padlet.com/da_miller/gk6g1bv81xus/wish/154371588</link>
         <description><![CDATA[<div><br><strong><em>The earliest commercial Japanese animation dates to 1917, and Japanese anime production has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of </em></strong><a href="https://en.wikipedia.org/wiki/Osamu_Tezuka"><strong><em>Osamu Tezuka</em></strong></a><strong><em> and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by way of television broadcasts, directly to home media, and over the Internet. It is classified into numerous genres targeting diverse broad and niche audiences.<br></em></strong><br></div><div><strong><em><br>Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies. It consists of an ideal story-telling mechanism, combining graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.</em></strong><a href="https://en.wikipedia.org/wiki/Anime#cite_note-FOOTNOTECraig2000139.E2.80.93140-9"><strong><em><sup>[8]</sup></em></strong></a><strong><em> The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning, zooming, and angle shots. Being hand-drawn, anime is separated from reality by a crucial gap of fiction that provides an ideal path for escapism that audiences can immerse themselves into with relative ease.</em></strong><a href="https://en.wikipedia.org/wiki/Anime#cite_note-FOOTNOTECraig2000139.E2.80.93140-9"><strong><em><sup>[8]</sup></em></strong></a><strong><em> Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes.<br></em></strong><br></div><div><strong><em><br>The anime industry consists of over 430 production studios, including major names like </em></strong><a href="https://en.wikipedia.org/wiki/Studio_Ghibli"><strong><em>Studio Ghibli</em></strong></a><strong><em>, </em></strong><a href="https://en.wikipedia.org/wiki/Gainax"><strong><em>Gainax</em></strong></a><strong><em>, and </em></strong><a href="https://en.wikipedia.org/wiki/Toei_Animation"><strong><em>Toei Animation</em></strong></a><strong><em>. Despite comprising only a fraction of Japan's domestic film market, anime makes up a majority of Japanese </em></strong><a href="https://en.wikipedia.org/wiki/DVD"><strong><em>DVD</em></strong></a><strong><em> sales. It has also seen international success after the rise of English-</em></strong><a href="https://en.wikipedia.org/wiki/Dubbing_(filmmaking)"><strong><em>dubbed</em></strong></a><strong><em> programming. This rise in international popularity has resulted in non-Japanese productions using the anime art style, but these works are usually described as </em></strong><a href="https://en.wikipedia.org/wiki/Anime-influenced_animation"><strong><em>anime-influenced animation</em></strong></a><strong><em> rather than anime proper.<br></em></strong><br></div>]]></description>
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         <pubDate>2017-02-16 16:39:41 UTC</pubDate>
         <guid>https://padlet.com/da_miller/gk6g1bv81xus/wish/154371588</guid>
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         <title>about one punch man </title>
         <author>da_miller</author>
         <link>https://padlet.com/da_miller/gk6g1bv81xus/wish/154371839</link>
         <description><![CDATA[<div><br><strong><em>On an Earth-like super-continent planet, strange monsters have been mysteriously appearing and causing disasters resulting in the world's superheroes rising to combat them alongside the local supervillains. </em></strong><a href="https://en.wikipedia.org/wiki/List_of_One-Punch_Man_characters#Saitama"><strong><em>Saitama</em></strong></a><strong><em>, the protagonist of the series, is the strongest hero alive in the entire franchise, hailing from the metropolis of City Z who easily defeats the monsters or other villains with a single punch to the point where monsters just explode when struck. However, due to his limitless strength, Saitama has become bored with his power and is constantly trying to find stronger opponents who can present a challenge to him.<br></em></strong><br></div><div><strong><em><br>As Saitama is active as a hero, he meets various other heroes and villains. He gets a disciple in the form of the cyborg </em></strong><a href="https://en.wikipedia.org/wiki/List_of_One-Punch_Man_characters#Genos"><strong><em>Genos</em></strong></a><strong><em> and consequently joins the </em></strong><a href="https://en.wikipedia.org/wiki/List_of_One-Punch_Man_characters#Hero_Association"><strong><em>Hero Association</em></strong></a><strong><em> in order to gain official recognition. Despite defeating many strong monsters that even the Heroes Association’s top members are unable to defeat, Saitama struggles to gain respect. Also, he never takes the credit for defeating a monster, which instead falls on King, who was promoted to an S-class hero. Most people look down on him due to his plain physical appearance and some accuse him of being a counterfeit hero. Only a small number of individuals in the series recognize his talent and humility towards others, although this later changes when the whole of the Hero Association witness Saitama's true strength.<br></em></strong><br></div>]]></description>
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         <pubDate>2017-02-16 16:40:22 UTC</pubDate>
         <guid>https://padlet.com/da_miller/gk6g1bv81xus/wish/154371839</guid>
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         <title></title>
         <author>da_miller</author>
         <link>https://padlet.com/da_miller/gk6g1bv81xus/wish/154372062</link>
         <description><![CDATA[]]></description>
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         <pubDate>2017-02-16 16:41:04 UTC</pubDate>
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         <title></title>
         <author>da_miller</author>
         <link>https://padlet.com/da_miller/gk6g1bv81xus/wish/154376695</link>
         <description><![CDATA[]]></description>
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         <pubDate>2017-02-16 16:54:08 UTC</pubDate>
         <guid>https://padlet.com/da_miller/gk6g1bv81xus/wish/154376695</guid>
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         <title>goku</title>
         <author>da_miller</author>
         <link>https://padlet.com/da_miller/gk6g1bv81xus/wish/154376855</link>
         <description><![CDATA[<div>Almost every story line in Dragon Ball boils down to waiting for Goku to get in the fight and beat up the big bad, but it's easy to forget that the series' main protagonist rarely murders his enemies. Goku let Frieza slice his own goofy ass in half (while Future Trunks finished off Frieza in his Cyborg form), and Cell hit his own self-destruct button. The fact remains that, <strong>throughout Dragon Ball Z, Goku only kills two people</strong>. <br><br></div><div>Both events occur during the Majin Buu arc. <strong>The first was Yakon, a low-level miniboss whose gimmick was devouring energy</strong>. All Goku had to do was overload him, like flexing to pop the bloody bowels of a pesky mosquito.<br><br></div>]]></description>
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         <pubDate>2017-02-16 16:54:34 UTC</pubDate>
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