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      <title>Instance Variables  by Terrance Troupe</title>
      <link>https://padlet.com/ttroupe/ggxktw5mo386</link>
      <description>Describe how the Knight Actions Group works, how is the knight able to move by itself? What is the difference between Flip Movement and Knight Movement?</description>
      <language>en-us</language>
      <pubDate>2017-11-15 15:04:39 UTC</pubDate>
      <lastBuildDate>2025-12-23 16:24:30 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
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      <item>
         <title>Autumn Dungan and Amihan Johnson- Answer</title>
         <author></author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207431416</link>
         <description><![CDATA[<div>The Knight Actions Group lets the Knight moves by itself when the "Knight" object is selected instead of the Keyboard. The difference between Flip Movement and Knight Movement is that Flip is controlled by the input that the Keyboard gives and the Knight is controlled strictly by code. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:31:07 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207431416</guid>
      </item>
      <item>
         <title>Bailey Christie &amp; Jaiden Campbell - Answer</title>
         <author></author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207431564</link>
         <description><![CDATA[<div>The Knight character uses an "Action" instance variable, and with it's custom set variables, it can follow the set actions. For example, when the Knight has it's Action as "left", it has set instructions to simulate going left, mirroring it's look, and setting the correct animation.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:31:28 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207431564</guid>
      </item>
      <item>
         <title>Carson Mead and Gabreal- Answer</title>
         <author></author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207432056</link>
         <description><![CDATA[<div>The Knight action group is the group that holds the coding that tells the Knight to simulate control which is how the knight is able top move. Flip moves by a behavior called plat former. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:32:51 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207432056</guid>
      </item>
      <item>
         <title>Emily and devyn</title>
         <author>hyla_emil21</author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207432820</link>
         <description><![CDATA[<div>the knights group is where the knight can walk on its own and can be stunned. It can walk by itself because the computer controls it and the events make it walk back and fourth.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:34:49 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207432820</guid>
      </item>
      <item>
         <title>Tristan Petersen and Oscar Grados</title>
         <author></author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433022</link>
         <description><![CDATA[<div>You select the Knight object, then you add an action, then hit the option add animation, then set the animation to walk.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:35:24 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433022</guid>
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      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433047</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:35:28 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433047</guid>
      </item>
      <item>
         <title>Nathan,Daniel,Genie</title>
         <author></author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433074</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:35:35 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433074</guid>
      </item>
      <item>
         <title>Breaunna and Emily- Answer</title>
         <author></author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433241</link>
         <description><![CDATA[<div>You use the instance variable simulate platform pressing left, then set the value then set animation to "Walking" and set from beginning , then set to mirrored. The difference between the Knight and Flip is that you control the Flip n he Knight is controlled&nbsp;by the </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:36:04 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433241</guid>
      </item>
      <item>
         <title>Jackson, Manuel,Juju </title>
         <author></author>
         <link>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433671</link>
         <description><![CDATA[<div>The Knight is able to walk by but going to the behavior links and by pressing plus and adding the platform to the object click the instance variables type the name for action and make a type text and for Initial value. type in left now do the same thing with prevaction but leave the intital value blank and make stuntime type number and initial value 0.Go to compare instance variable and set action and comparison to equal to and value "left" finally add another action use the knight object and select simulate control in platform section keep the control parameter as left and done plu set the knight to mirrored now do it vice versa&nbsp;<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-11-15 20:37:17 UTC</pubDate>
         <guid>https://padlet.com/ttroupe/ggxktw5mo386/wish/207433671</guid>
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