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      <title>Team - Red Flag by Yat Kit Mark Tsang 2022 (T0344153)</title>
      <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2023-01-04 12:42:19 UTC</pubDate>
      <lastBuildDate>2023-01-12 15:28:55 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>GENDER  VIDEO GAMES</title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437663809</link>
         <description><![CDATA[<div>- Character Design<br>- Representation<br>- Feminine and Masculine&nbsp;<br>-&nbsp;What video games does this gender play?</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-01-09 12:16:24 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437663809</guid>
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      <item>
         <title>CHARACTER DESIGN</title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437664256</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2023-01-09 12:16:59 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437664256</guid>
      </item>
      <item>
         <title>The Influence of Video Games on the Development of children</title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437664357</link>
         <description><![CDATA[<ul><li>Studies have shown that through the influence of the occupation setting and type of game characters, children will think that the occupations they are exposed to are suitable for their gender, so as to avoid trying opportunities that are considered unsuitable.</li><li>Game build a child's perception of the world, and when there are stereotypes and gender biases in games, children are affected by them.</li></ul><div><br></div><div><strong>References:</strong><br>Emily, F. C. &amp; Lynn, S. L., 2016. Affecting Girls' Activity and Job Interests Through Play: The Moderating Roles of Personal Gender Salience and Game Characteristics [online]. <em>JSTOR</em>. Available at: <a href="https://www.jstor.org/stable/24698246?seq=1#metadata_info_tab_contents">Affecting Girls' Activity and Job Interests Through Play: The Moderating Roles of Personal Gender Salience and Game Characteristics on JSTOR</a></div>]]></description>
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         <pubDate>2023-01-09 12:17:07 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437664357</guid>
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      <item>
         <title>FEMININE AND MASCULINE</title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437664481</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2023-01-09 12:17:17 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437664481</guid>
      </item>
      <item>
         <title>WHAT VIDEO GAMES DOES THIS GENDER PLAY?</title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437664721</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2023-01-09 12:17:31 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437664721</guid>
      </item>
      <item>
         <title>Female Characters in Video Games</title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437666527</link>
         <description><![CDATA[<div><br></div><ul><li>Looking at the design of half the characters, basically a lot of their outfits have no practical usage in the game&nbsp;</li><li>When compared to the male counterparts/male protagonist of the video game we can see the different situation&nbsp;</li><li>In the past, lot of female characters were given the role of damsel of distress&nbsp;</li><li>Modern day, the female market is slowly being targeted, with characters that are more relatable and some cases where strong female characters are the focus&nbsp;</li><li>Jinx(from arcane) being a very good example of this, with a female character that does not follow the traditional stereotypes/tropes of a female&nbsp;</li></ul><div><br><strong>References:</strong><br>Ryan, J., 2016. <em>30 best female video game characters, ranked</em> [online]. <em>CNET</em>. Available at: https://www.cnet.com/pictures/20-best-female-video-game-characters-ever-ranked/2/.<br><br></div>]]></description>
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         <pubDate>2023-01-09 12:19:27 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437666527</guid>
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      <item>
         <title></title>
         <author>t0351227</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437685940</link>
         <description><![CDATA[<div><strong>How Feminine game characters are created</strong></div><div><br></div><ul><li>Essentially most of the Female Characters are feminized imitations or derivative copies of already known male characters.</li><li>Using feminine gender labels on top of male characters to make them "female characters".</li><li>Like red bow, red lipstick, an eye with makeup, long lashes, etc.</li></ul><div><br><strong>Reference:</strong><br>Feminist Frequency. (2013, November 18).<em> Ms. male character - tropes vs women in video games.</em> YouTube. https://youtu.be/eYqYLfm1rWA</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-01-09 12:39:27 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437685940</guid>
      </item>
      <item>
         <title>Questions ( primary research)</title>
         <author></author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437714740</link>
         <description><![CDATA[<div>https://forms.office.com/e/u5VgkJ9FsS</div>]]></description>
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         <pubDate>2023-01-09 13:03:29 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2437714740</guid>
      </item>
      <item>
         <title>There are still benefits to playing games.</title>
         <author></author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2440007985</link>
         <description><![CDATA[<ul><li>Gamers can exercise players' concentration, and gamers tend to be more focused than the average person.</li><li>Gamers have better reflexes, which helps them both in life and school.</li><li>Video games have been shown not to necessarily reduce vision, but to train the eyes to maintain vision.</li></ul><div><br><strong>Reference:</strong><br>TED. (2012, 19 November).<em> Your brain on video games | Daphne Bavelier </em>[YouTube video]. Retrieved from: https://youtu.be/FktsFcooIG8</div>]]></description>
         <enclosure url="https://youtu.be/FktsFcooIG8" />
         <pubDate>2023-01-10 21:16:56 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2440007985</guid>
      </item>
      <item>
         <title>Character Design in the Industry</title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2440276196</link>
         <description><![CDATA[<div>- Sadly in the video game world, most of character design has to be marketable as well<br>- With the world not being as progressive in the 2010s, most protagonists were white men while female characters were the supporting cast and were always basically sexualized<br><br><br><br><strong>References:</strong><br>Tompkins, J. E., &amp; Martins, N. (2022). Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry. Games and Culture, 17(3), 399–420. https://doi-org.ntu.idm.oclc.org/10.1177/15554120211034760</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-01-11 03:46:10 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2440276196</guid>
      </item>
      <item>
         <title></title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441061641</link>
         <description><![CDATA[<div><br>How Women are conveyed  in games often reflects stereotypical <a href="https://en.wikipedia.org/wiki/Gender_role">gender roles</a>, <a href="https://en.wikipedia.org/wiki/Sexual_objectification">sexual objectification</a>, or traditional  for example "<a href="https://en.wikipedia.org/wiki/Damsel_in_distress">damsel in distress</a>".<br><br><strong>References:<br></strong>Tremblay, K., 2012, 2012. <em>Intro to Gender Criticism for Gamers: From Princess Peach, to Claire R</em> [online]. <em>Game Developer</em>. Available at: https://www.gamedeveloper.com/design/intro-to-gender-criticism-for-gamers-from-princess-peach-to-claire-redfield-to-femsheps-.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-01-11 16:13:59 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441061641</guid>
      </item>
      <item>
         <title>Analysis of Results</title>
         <author>yattsang2022</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441117314</link>
         <description><![CDATA[<div>- Our poll mostly consisted of mostly males compared to females. Though it was closer then we expected<br>- Looking at the analysis of the results, we can conclude that female characters are usually not the protagonist of the game<br><br></div>]]></description>
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         <pubDate>2023-01-11 16:47:26 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441117314</guid>
      </item>
      <item>
         <title></title>
         <author>t0338278</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441208786</link>
         <description><![CDATA[<div>Back then in video games or phone games (like episode) people were only given two options white male or white female. The games have now been more inclusive by adding more race options and character features that are more suitable.</div>]]></description>
         <enclosure url="https://technofaq.org/wp-content/uploads/2015/02/episode.jpg" />
         <pubDate>2023-01-11 17:47:06 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441208786</guid>
      </item>
      <item>
         <title>Damsel In distress </title>
         <author></author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441260064</link>
         <description><![CDATA[<div>The portrayal of men and women in video games and other media is a topic of inquiry in gender studies and is studied in the context of sexism in gaming.<br><br><br>Women are frequently portrayed in video games in a way that adheres to gender norms, sexual objectification, or tropes like the "damsel in distress." Due to the heteronormativity of the gaming industry, LGBT characters have been slow to make an appearance in video games. Male characters are frequently prototypically portrayed as big and muscular. <br><br><br><br>&nbsp;Kondrat, Xeniya (2015). <a href="https://www.ceeol.com/search/article-detail?id=289532">"Gender and video games: How is female gender generally represented in various genres of video games?"</a>. <em>Journal of Comparative Research in Anthropology and Sociology</em>. <strong>6</strong> (1): 171–193. <a href="https://en.m.wikipedia.org/wiki/ISSN_(identifier)">ISSN</a> <a href="https://www.worldcat.org/issn/2068-0317">2068-0317</a>.<br><br><br> Kaitlin Tremblay (1 June 2012). <a href="http://www.gamasutra.com/blogs/KaitlinTremblay/20120601/171613/Intro_to_Gender_Criticism_for_Gamers_From_Princess_Peach_to_Claire_Redfield_to_FemSheps.php?print=1">"Intro to Gender Criticism for Gamers: From Princess Peach, to Claire Redfield, to FemSheps"</a>. <a href="https://en.m.wikipedia.org/wiki/Gamasutra"><em>Gamasutra</em></a>. Retrieved 8 October 2013.<br><br><br>Consalvo, Mia (2003). <em>Hot Dates and Fairytale Romances: Studying Sexuality in Video Games</em>. New York, NY: Routledge. pp. 172–191. <a href="https://en.m.wikipedia.org/wiki/ISBN_(identifier)">ISBN</a> <a href="https://en.m.wikipedia.org/wiki/Special:BookSources/978-0415965781">978-0415965781</a>.<br><br><br><br><br>Martins N, Williams DC, Ratan RA, Harrison K (2011). "Virtual muscularity: a content analysis of male video game characters". <em>Body Image</em>. <strong>8</strong> (1): 43–51. <a href="https://en.m.wikipedia.org/wiki/Doi_(identifier)">doi</a>:<a href="https://doi.org/10.1016%2Fj.bodyim.2010.10.002">10.1016/j.bodyim.2010.10.002</a>. <a href="https://en.m.wikipedia.org/wiki/PMID_(identifier)">PMID</a> <a href="https://pubmed.ncbi.nlm.nih.gov/21093394">21093394</a>.<br><br><br><br><br></div>]]></description>
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         <pubDate>2023-01-11 18:22:07 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441260064</guid>
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      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441286835</link>
         <description><![CDATA[<div>Girls considerably more often than boys choose to portray a character who is of their own gender, according to the concept of gender roles.&nbsp;</div><div><br></div><div><br></div><div><br></div><div>Games with a female lead typically have lower marketing budgets and sell fewer copies than games with a male lead.</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-01-11 18:40:27 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441286835</guid>
      </item>
      <item>
         <title>REPRESENTATION</title>
         <author></author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441394740</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2023-01-11 20:04:48 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441394740</guid>
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      <item>
         <title>Video Games and Personality</title>
         <author></author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441418191</link>
         <description><![CDATA[<ul><li>Games can frustrate players and affect their emotions.</li><li>Many games are based on aggression and conflict. Sometimes it exercises the player's mental strategy, and sometimes it makes people full of aggression.</li></ul><div><br><br><strong>References:</strong><br>Chumbley, J. and Griffiths, M.D. (2006). CyberPsychology &amp; Behavior [online]. NTU. Available at: <a href="https://irep.ntu.ac.uk/id/eprint/6725/">Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play - IRep - Nottingham Trent University</a></div><div><br></div>]]></description>
         <enclosure url="https://irep.ntu.ac.uk/id/eprint/6725/" />
         <pubDate>2023-01-11 20:26:38 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441418191</guid>
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      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441516834</link>
         <description><![CDATA[<div><strong>The difference between masculine characters and feminine characters <br><br></strong>A content analysis of images of video game characters from top-selling American gaming magazines showed male characters (83%) are more likely than female characters (62%) to be portrayed as aggressive. Female characters are more likely than male characters to be portrayed as sexualized (60% versus 1%), scantily clad (39% versus 8%) and as showing a mix of sex and aggression (39 versus 1%).<br><br><strong>Reference:</strong><br>DILL, &amp; THILL, K. P. (2007). <em>Video Game Characters and the Socialization of Gender Roles : Young People’s Perceptions Mirror Sexist Media Depictions. </em>Sex Roles, 57(11-12), 851–864. https://doi.org/10.1007/s11199-007-9278-1</div>]]></description>
         <enclosure url="https://exlibrisgroup.com/" />
         <pubDate>2023-01-11 22:31:39 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2441516834</guid>
      </item>
      <item>
         <title>Gaming Representation</title>
         <author>t0338278</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442153141</link>
         <description><![CDATA[<div>Identity and representation in video games have received more public attention in recent years, with journalists and bloggers holding the industry responsible for the prejudice that female, LGBT, and gamers of colour frequently face. However, scholarly study of representation in games has fallen far behind. Video game makers are responding to these criticisms. Gaming Representation looks at how race, gender, and sexual orientation are portrayed in a variety of games, including casual ones like Diner Dash, independent ones like Journey and The Binding of Isaac, and popular ones from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne series. claiming that identity and representation in games are systems with a closer relationship to code and platforms<br><br>Malkowski, J. and Russworm, T.A.M. (2017) <em>Gaming representation: Race, gender, and sexuality in video games</em>. Bloomington, Indiana: Indiana University Press.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-01-12 11:51:50 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442153141</guid>
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      <item>
         <title></title>
         <author>t0338278</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442175127</link>
         <description><![CDATA[<div>the examination of violence and gender role portrayals in video games of more aggressive behaviour<br>Dietz, T.L., 1998. An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behaviour. Sex roles, 38(5-6), pp.425–442. 10.1023/A:1018709905920.</div>]]></description>
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         <pubDate>2023-01-12 12:16:02 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442175127</guid>
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         <title>QUIZ !!</title>
         <author>t0351227</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442188601</link>
         <description><![CDATA[<div>pin number: 08624441<br><br>Unfortunately, because I didn't pay, so it can only play this test 10 times. :((((</div>]]></description>
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         <pubDate>2023-01-12 12:30:39 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442188601</guid>
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         <title></title>
         <author>t0351227</author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442200102</link>
         <description><![CDATA[<div>Questions in quiz</div>]]></description>
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         <pubDate>2023-01-12 12:41:28 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442200102</guid>
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      <item>
         <title>Guide to Gender in Video Games (PPT)</title>
         <author></author>
         <link>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442204433</link>
         <description><![CDATA[]]></description>
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         <pubDate>2023-01-12 12:45:37 UTC</pubDate>
         <guid>https://padlet.com/yattsang2022/fyubykm3vc3x03eu/wish/2442204433</guid>
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