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      <title>Energy Transformations 6 rust by Jennifer Boyle</title>
      <link>https://padlet.com/jboyle10/ffcccaql1sft</link>
      <description>6th hour rust</description>
      <language>en-us</language>
      <pubDate>2017-01-22 20:07:41 UTC</pubDate>
      <lastBuildDate>2017-01-23 19:18:38 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Directions</title>
         <author>jboyle10</author>
         <link>https://padlet.com/jboyle10/ffcccaql1sft/wish/148591408</link>
         <description><![CDATA[<div>Please go through the coaster creator a few times.  Try different changes...for example mass, design, number of loops.  Watch the energy bar carefully and look carefully for what you notice  about the transformations...for example , when PE is greater, this is what is happening with the coaster.  Then, read one other comment and post on that something that contributes meaningfully to our discussion on energy transformations. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-22 20:07:41 UTC</pubDate>
         <guid>https://padlet.com/jboyle10/ffcccaql1sft/wish/148591408</guid>
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         <title>Cully Cooper</title>
         <author></author>
         <link>https://padlet.com/jboyle10/ffcccaql1sft/wish/148829203</link>
         <description><![CDATA[<div>My conclusion after using Coaster Creator i have determined three basic principles... Number one, The first hill should be the biggest to get the starting momentum that shall propel the cart throughout all other hill, with varying sizes. Number two, loops are a good way to slow your momentum without taking up too much space, the coaster will have to use a majority of its energy to get it around the loop, the fall is just gravity. Finally number three, The larger the cart the larger the hills have to be, the larger carts will need a larger forward momentum to propel it through the coaster's track, this will in turn have a larger effect on furthering the coaster's speed.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 18:54:41 UTC</pubDate>
         <guid>https://padlet.com/jboyle10/ffcccaql1sft/wish/148829203</guid>
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      <item>
         <title>Katie McFee</title>
         <author></author>
         <link>https://padlet.com/jboyle10/ffcccaql1sft/wish/148829284</link>
         <description><![CDATA[<div>I did the coaster creator many times. One thing I noticed is that the first and highest drop must be at the beginning of your roller coaster or it will not work. Another thing I noticed is that if the loops are to close to the end of the roller coaster then the coaster will definitely crash. The loops must be in either the middle or the beginning of your roller coaster. The next thing I noticed is if you put an upwards slope at the end of the roller coaster then it slows way down.  The last thing I noticed is if your cart is bigger then your hills have to be bigger. If you have a little cart with big hills then they will get stuck and you will have to design your roller coaster again. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 18:54:53 UTC</pubDate>
         <guid>https://padlet.com/jboyle10/ffcccaql1sft/wish/148829284</guid>
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      <item>
         <title>Colby Skinner</title>
         <author></author>
         <link>https://padlet.com/jboyle10/ffcccaql1sft/wish/148829733</link>
         <description><![CDATA[<div>After doing coaster creator multiple times I've seen how kinetic, potential, and dissipated energy work. First of all, on any roller coaster the highest amount of potential energy usually comes from the highest point in the roller coaster. This is because the coaster has built up lots of energy due to it traveling the highest distance. Also with potential energy I noticed that there needs to enough of it so it can be transferred into kinetic energy and the coaster can make it all the way through the track. Some things I noticed with kinetic energy was that it is the highest whenever the coaster is at the bottom of the hill. Going down the hill, the coaster released all of its potential energy and converted it into kinetics thus giving it the momentum it needs to travel the distance of the track. One flaw that I noticed in the coaster creation was the there needs to be a large hill at the beginning or the coaster will not make it all the way. On the contrary, having little hills or loops throughout the track is important so it can slow the coaster just enough to make it into the docking area safely.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 18:56:11 UTC</pubDate>
         <guid>https://padlet.com/jboyle10/ffcccaql1sft/wish/148829733</guid>
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      <item>
         <title>Lauren Tucker</title>
         <author></author>
         <link>https://padlet.com/jboyle10/ffcccaql1sft/wish/148831437</link>
         <description><![CDATA[<div>Using the coaster creator several times has shown me how energy is transferred. The highest point of potential energy is at the top of the biggest hill, which should be in the beginning. As you go down the hill the kinetic energy starts to become the greatest form of energy. Also, I noticed that in order for the coaster to be successful you have to put a hill before a loop so it doesn't get stuck. I also noticed that at the end of the coaster you have to put a hill then make it go straight so it doesn't crash.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 19:00:35 UTC</pubDate>
         <guid>https://padlet.com/jboyle10/ffcccaql1sft/wish/148831437</guid>
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      <item>
         <title>Zach Alday</title>
         <author></author>
         <link>https://padlet.com/jboyle10/ffcccaql1sft/wish/148831579</link>
         <description><![CDATA[<div>I had many failures at first, but my tactic was pretty simple to get it working. I made a big hill to get all the forward momentum it needed. Then I put 5 loops down to use all the energy in the coaster. Because the loops absorbed all the kinetic energy when they hit the next loop, until it was going slow enough to where I put two hills at the end to finish it and slow it to a complete stop.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 19:00:55 UTC</pubDate>
         <guid>https://padlet.com/jboyle10/ffcccaql1sft/wish/148831579</guid>
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         <title>Sarah Willard                           After doing the coaster creator many times I have noticed that the biggest hill has to be at the start of the hill in order to get the energy that it needs to make it to the end of the coaster. Also a way that you can slow the coaster down is you can either make a little upward hill to slow it down or you could also add a loop and slow it down so that you can make it to the end without crashing.</title>
         <author></author>
         <link>https://padlet.com/jboyle10/ffcccaql1sft/wish/148835864</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 19:07:46 UTC</pubDate>
         <guid>https://padlet.com/jboyle10/ffcccaql1sft/wish/148835864</guid>
      </item>
      <item>
         <title>Dilan Goff</title>
         <author></author>
         <link>https://padlet.com/jboyle10/ffcccaql1sft/wish/148840163</link>
         <description><![CDATA[<div>I had many failures at failures at first. I worked thought them by adjusting&nbsp;the final hill so it would not go to far. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-01-23 19:15:41 UTC</pubDate>
         <guid>https://padlet.com/jboyle10/ffcccaql1sft/wish/148840163</guid>
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