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      <title>Cronología by Pablo 123</title>
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      <pubDate>2024-03-11 19:32:11 UTC</pubDate>
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         <title>Early computers</title>
         <author>montecinop20</author>
         <link>https://padlet.com/montecinop20/f31w8ukf6qfoqhkt/wish/2914446498</link>
         <description><![CDATA[<p>1940 - 1950</p><ul><li><p>Computers were very limited in their capabilities.</p></li><li><p>They were used mainly for mathematical calculations.</p></li><li><p>They were also very large and expensive, and accessible only at large universities or government and military facilities.</p></li></ul>]]></description>
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         <pubDate>2024-03-11 19:33:13 UTC</pubDate>
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         <title>Behavioristic CALL</title>
         <author>montecinop20</author>
         <link>https://padlet.com/montecinop20/f31w8ukf6qfoqhkt/wish/2914447532</link>
         <description><![CDATA[<p>1950 - 1960</p><ul><li><p>Computers were used to provide repetitive lessons.</p></li><li><p>Computers took the role as teacher, and gave students positive and negative feedback in response to correct and incorrect answers.</p></li></ul><p><br></p>]]></description>
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         <pubDate>2024-03-11 19:34:07 UTC</pubDate>
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         <title>Communicative CALL</title>
         <author>montecinop20</author>
         <link>https://padlet.com/montecinop20/f31w8ukf6qfoqhkt/wish/2914447867</link>
         <description><![CDATA[<p>1970 - 1980</p><ul><li><p>Language teachers began to change the way they used computers to teach language.</p></li><li><p>Computer programs were developed that accepted a</p><p>variety of responses and did not judge the students when they made mistakes. </p></li><li><p>Some computer games were developed to teach language.</p></li><li><p>The PC was introduced in the late 1970’s. </p></li><li><p>Apple computers has word processors, spreadsheets, and drawing software. This created a new</p><p>paradigm for the student-computer interaction. </p></li></ul>]]></description>
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         <pubDate>2024-03-11 19:34:33 UTC</pubDate>
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         <title>Integrative CALL</title>
         <author>montecinop20</author>
         <link>https://padlet.com/montecinop20/f31w8ukf6qfoqhkt/wish/2914448961</link>
         <description><![CDATA[<p>1990s</p><ul><li><p>CD ROMS made multimedia programs possible, programs that include text, images, animations, videos and sounds.</p></li><li><p>Hyperlinks allow the student to navigate within a program.</p></li><li><p>The early internet was used for military and academic research.</p></li><li><p>Hypermedia helps create a more authentic learning environment, helps integrate skills, gives</p><p>students control and gives the student access to a wide variety of resources.</p><p><br/></p></li></ul>]]></description>
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         <pubDate>2024-03-11 19:35:47 UTC</pubDate>
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         <title>CALL</title>
         <author>montecinop20</author>
         <link>https://padlet.com/montecinop20/f31w8ukf6qfoqhkt/wish/2914479560</link>
         <description><![CDATA[<p>2000s</p><ul><li><p>Computers underwent significant advancements in processing power, storage capacity, and connectivity.</p></li><li><p> Desktop computers became more powerful and affordable, with faster processors and larger storage capacities becoming the norm.</p></li><li><p>The 2000s also saw the emergence of multimedia PCs, capable of handling high-definition video and audio playback. </p></li></ul>]]></description>
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         <pubDate>2024-03-11 20:10:10 UTC</pubDate>
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