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      <title>League of Legends by Kaiwen Qian</title>
      <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r</link>
      <description>teamwork mechanism</description>
      <language>en-us</language>
      <pubDate>2021-03-10 13:06:58 UTC</pubDate>
      <lastBuildDate>2021-03-21 14:54:02 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <url>https://padlet.net/icons/png/1f579.png</url>
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      <item>
         <title>Research Question</title>
         <author>kaiwenq</author>
         <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292707911</link>
         <description><![CDATA[<div>What makes League of Legends outstanding? What does team mechanic do for MOBA games? What's the effect of temporary teamwork on player? Are these effects harmful or helpful?</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-03-10 13:23:07 UTC</pubDate>
         <guid>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292707911</guid>
      </item>
      <item>
         <title>Sub-questions</title>
         <author>kaiwenq</author>
         <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292717380</link>
         <description><![CDATA[<div>what are MOBA games? Why are they so popular in this century?<br>What characteristic does LoL have that make it stand out of all the other MOBA games?<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-03-10 13:24:43 UTC</pubDate>
         <guid>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292717380</guid>
      </item>
      <item>
         <title>Various Views/ Hypotheses to consider</title>
         <author>kaiwenq</author>
         <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292723044</link>
         <description><![CDATA[<div>what makes a video game considered to be successful? (Application of Self-determination theory here)</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-03-10 13:25:50 UTC</pubDate>
         <guid>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292723044</guid>
      </item>
      <item>
         <title>My Own Ideas</title>
         <author>kaiwenq</author>
         <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292729425</link>
         <description><![CDATA[<div>Emphasize on the discussion of the effect teamwork mechanism does on players. Perhaps include the discussion of whether League of Legends is a successful game and how it has used the mechanism to build its community?<br><br>(More sources on League of Legends's business strategies through history needed )</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-03-10 13:27:05 UTC</pubDate>
         <guid>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292729425</guid>
      </item>
      <item>
         <title>Thesis</title>
         <author>kaiwenq</author>
         <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292753818</link>
         <description><![CDATA[<div>Relatedness, ie teamwork mechanism, is the driving force of the game League of Legends, plus all MOBA games, and it has done more good than harm to players of MOBA games.<br><br>What makes LoL appealing?<br>teamwork mechanism <br>competitiveness of the gameplay <br>combination of both<br><br>Discussion of temporary teamwork mechanism in terms of all MOBA games and Self-determination theory <br><br>The meaning of community<br>how Riots uses League of Legends to build a community that develops into a business industry: tournaments and franchises <br><br>Downsides of teaming up with strangers <br>toxic behaviors<br>how to regulate, actions taken by LoL</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-03-10 13:31:56 UTC</pubDate>
         <guid>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292753818</guid>
      </item>
      <item>
         <title>Counter Argument 1 to Thesis</title>
         <author>kaiwenq</author>
         <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292767422</link>
         <description><![CDATA[<div>There is problem in collective action gameplay, such as temporary teaming-up in LoL, and there would be social dilemmas such as cheating, grief play, and irresponsible participation that creates social tension for its players. (Smith 2007)</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-03-10 13:34:33 UTC</pubDate>
         <guid>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292767422</guid>
      </item>
      <item>
         <title>Exhibits </title>
         <author>kaiwenq</author>
         <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292792187</link>
         <description><![CDATA[<div>Tragedies of the ludic commons - understanding cooperation in multiplayer games (2007)<br><br>The relationship between e-sports viewing motives and satisfaction: The case of League of Legends (2014)<br><br>Playing with strangers: understanding temporary teams in League of Legends (2014)<br><br>http://gamestudies.org/0701/articles/smith</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-03-10 13:39:17 UTC</pubDate>
         <guid>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292792187</guid>
      </item>
      <item>
         <title>Sources</title>
         <author>kaiwenq</author>
         <link>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292803817</link>
         <description><![CDATA[<div>Ryan, Richard M (2006).<br>The Motivational Pull of Video Games: A Self-Determination Theory</div><div>Approach.<br>Retrieved from<br>Games Studies, 2006, selfdeterminationtheory.org/SDT/documents/</div><div>2006_RyanRigbyPrzybylski_MandE.pdf.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-03-10 13:41:28 UTC</pubDate>
         <guid>https://padlet.com/kaiwenq/f26mryiy3dybxg0r/wish/1292803817</guid>
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