<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>Learning Resources by Laura Wooten</title>
      <link>https://padlet.com/wootenlaur82/exxikd386aq4</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2018-06-02 18:08:14 UTC</pubDate>
      <lastBuildDate>2018-06-02 21:24:49 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>TPACK Model</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165476</link>
         <description><![CDATA[<div>TPACK, also known as Technological Pedagogical Content Knowledge, aids in teachers identifying knowledge areas that are not as strong when it comes to content, pedagogy, and technology. These 3 knowledges should be intricately woven within a solid learning environment. Content represents the “what”. Pedagogy is the “how” information is disseminated. Technology is the partner that helps the content more accessible.&nbsp;</div>]]></description>
         <enclosure url="https://www.commonsense.org/education/videos/introduction-to-the-tpack-model" />
         <pubDate>2018-06-02 18:26:04 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165476</guid>
      </item>
      <item>
         <title>Frameworks/Theories Archive</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165535</link>
         <description><![CDATA[<div>This resource houses many of the frameworks and theories used and discussed in current educational settings. This includes the Addie, Gerlach and Ely Design, Kirkpatrick, and Kemp Design.&nbsp;</div>]]></description>
         <enclosure url="https://educationaltechnology.net/category/frameworks-and-theories/" />
         <pubDate>2018-06-02 18:26:56 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165535</guid>
      </item>
      <item>
         <title>IPAC Model</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165576</link>
         <description><![CDATA[<div>IPAC discusses pedagogies of mobile learning. This includes personalization, authenticity, and collaboration. Mobile learning provides personalization through agency and customization. It makes experiences relevant and meaningful for the learner. This environment also allows learners to interact with other learners, making connections and networking.&nbsp;</div>]]></description>
         <enclosure url="http://www.mobilelearningtoolkit.com/ipac-framework.html" />
         <pubDate>2018-06-02 18:27:47 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165576</guid>
      </item>
      <item>
         <title>Technology Integration Matrix</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165605</link>
         <description><![CDATA[<div>TIM recognizes 5 characteristics in a learning environment that aid to successful and deep learning environments. This includes: active, collaborative, constructive, authentic, and goal-directed. These characteristics are interdependent and are discussed on a 5-level system: entry, adoption, adaptation, infusion, and transformation.</div>]]></description>
         <enclosure url="https://fcit.usf.edu/matrix/matrix/" />
         <pubDate>2018-06-02 18:28:18 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165605</guid>
      </item>
      <item>
         <title>SAMR</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165636</link>
         <description><![CDATA[<div>Dr. Ruben Puentedera is the creator of the SAMR technology model. In this resource, he discusses the beginnings of the SAMR framework and explains the different levels and when to use them. At times, there is no reason to go beyond the Substitution level. It all depends on the end goal and lesson design. Puentedera gives specific examples highlighting the difference between the levels, especially the Modification and Redefinition level.</div><div>&nbsp;</div>]]></description>
         <enclosure url="https://www.commonsense.org/education/videos/ruben-puentedura-on-applying-the-samr-model" />
         <pubDate>2018-06-02 18:29:05 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265165636</guid>
      </item>
      <item>
         <title>Collaborative PD</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167129</link>
         <description><![CDATA[<div>Birmingham Covington School reveals how they collaborate through teacher labs. Teachers have a roughly 3-hour session, cross-curricular. They include a teacher lab protocol which includes: identify a professional learning topic, brainstorm best practices, observe a host teacher’s classroom, and discuss observations and takeaways.&nbsp;</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=gf5KcyHGhRA" />
         <pubDate>2018-06-02 19:00:06 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167129</guid>
      </item>
      <item>
         <title>Prioritizing Teacher Development</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167333</link>
         <description><![CDATA[<div>David Weston, TDT (Teacher Development Trust Chief) discusses why teachers are struggling to improve and be supported in their field. He examines the research and policies that are significant for schools to put teacher development at the top of their list.</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=5wRItaVuChM" />
         <pubDate>2018-06-02 19:04:33 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167333</guid>
      </item>
      <item>
         <title>Effective PD</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167487</link>
         <description><![CDATA[<div>This project reveals past PD formats that don’t work and identifies strategies that are effective.</div><div>PD is most relevant when focused on real work, in real schools, with real students. It needs be interactive, social, and based in discourse and community practice.&nbsp;</div><div>&nbsp;</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=mG7fXp5BmOE" />
         <pubDate>2018-06-02 19:08:25 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167487</guid>
      </item>
      <item>
         <title>Flipped PD</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167752</link>
         <description><![CDATA[<div>Rutgers university looks at PD with a flipped approach, just as you would provide for your classroom. It is a model-based approach to produce effective PD to help teachers implement this approach within their own learning environments. The video takes a walk through the PD session.</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=PBAmcveOnIM" />
         <pubDate>2018-06-02 19:15:21 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167752</guid>
      </item>
      <item>
         <title>Social Learning Myths</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167900</link>
         <description><![CDATA[<div>This article discusses the benefits of social learning and tries to counter some of the myths associated with it. Myth 1 identifies social learning is new. Albert Bandura established the model of social learning in 1970. Myth 2 states social learning is the same as social media. Social media can be a support to social learning. Using social media tools in the classroom demands specific goals and guidelines to keep the learner focused. Myth 3 is social learning is just for fun. The interconnected, interactive nature of social learning enhances the learning. Myth 4 says social learning doesn’t have broad appeal. On the contrary, social learning is making the “web” seem old school.</div>]]></description>
         <enclosure url="http://www.blackboard.com/sites/social/thought-leadership/myths.html" />
         <pubDate>2018-06-02 19:18:42 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265167900</guid>
      </item>
      <item>
         <title>Experiential Learning</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265168321</link>
         <description><![CDATA[<div>This article examines the importance of connecting passion and purpose. The fundamental “E’s” are engage, equip, and empower, to prepare students to enter the workforce. Providing students with challenging hands-on learning, while collaborating with experts in the field who share similar interests, builds a foundation for passion and purpose.&nbsp;</div>]]></description>
         <enclosure url="https://www.educationdive.com/news/how-experiential-learning-helps-students-own-their-future/445198/" />
         <pubDate>2018-06-02 19:28:32 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265168321</guid>
      </item>
      <item>
         <title>Deep Learning</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265168581</link>
         <description><![CDATA[<div>This resource examines three new aspects to assist in changing our education system. There are 3 forces identified: new pedagogies, new change leadership, and new system economics. New pedagogies embrace deep learning that looks at teacher-student partnership. New leadership shakes up the top-down model, and realizes leadership should also come from bottom-up and sideways. Finally, new system economics looks at providing accessibility with learning tools for all.</div>]]></description>
         <enclosure url="http://www.michaelfullan.ca/wp-content/uploads/2014/01/3897.Rich_Seam_web.pdf" />
         <pubDate>2018-06-02 19:34:39 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265168581</guid>
      </item>
      <item>
         <title>George Siemens</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265168945</link>
         <description><![CDATA[<div>Education is supposed to prepare students to be a part of and contribute to society. We need systems that will promote connections. We don’t need to follow Corporate America’s model. School reform needs to consider why connections form, what patterns do they leave, and what’s the impact of those connections.</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=4BH-uLO6ovI" />
         <pubDate>2018-06-02 19:43:45 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265168945</guid>
      </item>
      <item>
         <title>Connectivism</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265169327</link>
         <description><![CDATA[<div>Connectivism embodies 8 principles. With the digital age, learning involves diverse opinions, connecting to outside sources, tools, and our ability to see connections, just to name a few.</div><div>This is a learning model that identifies societal changes impact the learning environment and its participants. People interact and work differently as society changes and new tools are developed.&nbsp;</div>]]></description>
         <enclosure url="http://www.itdl.org/journal/jan_05/article01.htm" />
         <pubDate>2018-06-02 19:52:58 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265169327</guid>
      </item>
      <item>
         <title>Connected Learning</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265169620</link>
         <description><![CDATA[<div>Schools need to use new technologies to enhance the learning environment. The principles of connected learning are: interest-powered, openly-networked, production-centered, peer-supported, academically-oriented, and shared purpose. Connected learning looks at building connections in different areas, with different people within a community, which includes libraries, schools, homes, and businesses&nbsp;</div>]]></description>
         <enclosure url="https://clalliance.org/why-connected-learning/" />
         <pubDate>2018-06-02 20:00:31 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265169620</guid>
      </item>
      <item>
         <title>Bringing Internet to Everyone</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265169919</link>
         <description><![CDATA[<div>Monticello High School set out to bring internet for all students. The district is trying to build its own countywide broadband network. The goal was designed to combat an equity issue, where some students had the opportunity to learn at home and others did not.</div>]]></description>
         <enclosure url="http://hechingerreport.org/school-district-building-diy-broadband-network/" />
         <pubDate>2018-06-02 20:07:27 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265169919</guid>
      </item>
      <item>
         <title>Personalized Learning</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265170197</link>
         <description><![CDATA[<div>Personalized learning entails the following characteristics: real-world activities that incorporate student interests and abilities, teachers are the facilitators/coaches, student ownership, utilizing technology to demonstrate learning, formative assessments, proficiency through identified skills and understanding, and technology as a supportive tool. This guide was designed by Peggy Grant and Dale Basye, backed by ISTE, in 2014.</div>]]></description>
         <enclosure url="https://www.intel.com/content/www/us/en/education/k12/personalized-learning-guidebook.html" />
         <pubDate>2018-06-02 20:14:03 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265170197</guid>
      </item>
      <item>
         <title>Blended Learning</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265170399</link>
         <description><![CDATA[<div>Blended learning incorporates online and face-to-face activities to individualize the learning experience for all students. It allows teachers to tailor instruction and content to meet the learner’s needs. There are many blended models including online, rotation, flex, and personalized blend. Depending on the learners and the environment, one or more of these approaches would be suitable to meet the learning objectives.</div>]]></description>
         <enclosure url="https://www.teachthought.com/technology/the-benefits-of-blended-learning/" />
         <pubDate>2018-06-02 20:18:45 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265170399</guid>
      </item>
      <item>
         <title>Gaming Brings a New Creativity</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265170572</link>
         <description><![CDATA[<div>Gamification, described by Gabe Zichermann, when appropriately applied has the capability of bringing a new level of creativity and innovation. It promotes connectedness, emphasizing the 3 F’s (feedback, friends, and fun). Speed, pressure, and perseverance are embodied through playing games.</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=ZZvRw71Slew" />
         <pubDate>2018-06-02 20:23:00 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265170572</guid>
      </item>
      <item>
         <title>Gamification Benefits</title>
         <author>wootenlaur82</author>
         <link>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265170605</link>
         <description><![CDATA[<div>There are 4 reasons to gamify in the classroom. The first: it is okay to lose. Gaming promotes risk-taking, failing, and trying again. Gaming also encourages collaboration. Digital classroom games help those students who reveal low motivation and struggle to master skills in the traditional environment. Finally, it is easy to gamify a classroom with teacher-to-teacher sharing. Gamification can reach all learners.</div>]]></description>
         <enclosure url="https://www.edsurge.com/news/2016-02-23-classroom-gaming-what-it-isn-t-what-it-is-and-how-to-do-it-right" />
         <pubDate>2018-06-02 20:24:03 UTC</pubDate>
         <guid>https://padlet.com/wootenlaur82/exxikd386aq4/wish/265170605</guid>
      </item>
   </channel>
</rss>
