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      <title>Behavioural Design by </title>
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      <description> The Psychology of Design</description>
      <language>en-us</language>
      <pubDate>2024-04-21 09:39:15 UTC</pubDate>
      <lastBuildDate>2024-07-11 17:12:16 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>What is that?</title>
         <author>a_giebel</author>
         <link>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963465421</link>
         <description><![CDATA[<ul><li><p>Methodic for actively shaping behaviors and habits in design</p></li><li><p>Knowledge from behavioral psychology combined with creative methods to develop so-called nudges</p></li><li><p>small nudges with which you try to support users to make a decision</p></li><li><p>because we swipe without thinking, click without questioning</p></li><li><p>a large part of our decisions are subconscious and impulsive</p></li><li><p>design is all about understanding and changing human behavior</p></li></ul>]]></description>
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         <pubDate>2024-04-21 17:26:04 UTC</pubDate>
         <guid>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963465421</guid>
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         <title>Book: Thinking fast &amp; slow (by Psychologies Kahneman und Tversky) </title>
         <author>a_giebel</author>
         <link>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963465911</link>
         <description><![CDATA[]]></description>
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         <pubDate>2024-04-21 17:26:53 UTC</pubDate>
         <guid>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963465911</guid>
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         <title>How we think</title>
         <author>a_giebel</author>
         <link>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963466831</link>
         <description><![CDATA[<ul><li><p>System 01 &amp; System 02 thinking:</p></li><li><p>Making decisions with the help of 2 different systems</p></li><li><p>System 1: unconscious/irrational fast spontaneous part (95%)</p></li><li><p>System 2: conscious/rational, slower part (5%)</p></li><li><p>People make up to 35,000 decisions a day</p></li></ul>]]></description>
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         <pubDate>2024-04-21 17:27:47 UTC</pubDate>
         <guid>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963466831</guid>
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         <title>Bias</title>
         <author>a_giebel</author>
         <link>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963467268</link>
         <description><![CDATA[<ul><li><p>Wrong decision due to BIAS = mental distortions</p></li></ul><p>-&gt; Design consciously influence behavior</p><p><br></p><ul><li><p>cognitive Bias Codex recorded + researched</p></li><li><p>in principle, designing behavior is about helping people to make decisions more easily and without thinking</p></li></ul>]]></description>
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         <pubDate>2024-04-21 17:28:26 UTC</pubDate>
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         <title>Heuristics</title>
         <author>a_giebel</author>
         <link>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963467880</link>
         <description><![CDATA[<p>Our brain is always on the lookout for small mental shortcuts to minimize the need to use the slow, rational part of our brain, which requires a lot of cognitive energy.</p><p><br></p><p>As we are cognitively unable to evaluate rationally with system 2, we need some kind of mental shortcut to be able to work in an energy-saving way</p>]]></description>
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         <pubDate>2024-04-21 17:29:08 UTC</pubDate>
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         <title>Example</title>
         <author>a_giebel</author>
         <link>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963470070</link>
         <description><![CDATA[]]></description>
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         <pubDate>2024-04-21 17:32:23 UTC</pubDate>
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         <title>more Nudgings</title>
         <author>a_giebel</author>
         <link>https://padlet.com/a_giebel/er3hrxcqhwfydl6h/wish/2963471748</link>
         <description><![CDATA[<p><a rel="noopener noreferrer nofollow" href="https://www.figma.com/community/file/1225428034108693687">https://www.figma.com/community/file/1225428034108693687</a></p>]]></description>
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         <pubDate>2024-04-21 17:35:21 UTC</pubDate>
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