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      <title>Gas-Like Elements by Haley Hargrove</title>
      <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6</link>
      <description>5 Gas-Like Elements</description>
      <language>en-us</language>
      <pubDate>2024-01-19 19:07:58 UTC</pubDate>
      <lastBuildDate>2024-07-18 01:56:59 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Change Management In Instructional Design: Managing Scope Changes and Stakeholders</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855074442</link>
         <description><![CDATA[<p>Instructional designers must have the skills to adjust learning materials and strategies to changes happening in the learning environment. The learning environment is constantly changing. Technologies are always upgrading. Learning needs are always evolving. Goals are always changing. Instructional designers must be proactive and recognize when those changes are happening. They must know when and how to make adjustments in the learning environment. Communication is crucial as instructional designers are making adjustments to changes. Instructional designers rely on feedback and evaluations to make adjustments that best accommodate learners or employees. </p>]]></description>
         <enclosure url="https://elearningindustry.com/change-management-in-instructional-design-managing-scope-changes-and-stakeholders" />
         <pubDate>2024-01-19 19:31:57 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855074442</guid>
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      <item>
         <title>7 Adult Learning Theories and Principles: Tips Guides and More</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855077300</link>
         <description><![CDATA[<p>Malcolm Knowles invented andragogy, which led to the seven Adult Learning Theories. Adult Learning Theories focus on meeting adults' learning needs while accommodating the challenges of adulthood, such as finding time and money. The seven learning principles of teaching adults are self-directed, transformational, experiential, mentorship, orientation to learning, motivation, and readiness to learn. </p>]]></description>
         <enclosure url="https://www.phoenix.edu/blog/adult-learning-theories-principles.html" />
         <pubDate>2024-01-19 19:35:44 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855077300</guid>
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      <item>
         <title>Game-Based Learning and Adult Learning Styles</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855086390</link>
         <description><![CDATA[<p>Game-based learning focuses on using gaming resources in non-gaming learning environments. The goal is to increase motivation to complete tasks, learn information, and collaborate. </p><p>It is important to diversify gaming materials that meet all learning styles, such as visual, auditory, and kinesthetic learners. Game-based learning allows for that because it is flexible to change. </p>]]></description>
         <enclosure url="https://elearningindustry.com/game-based-learning-and-adult-learning-styles" />
         <pubDate>2024-01-19 19:47:56 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855086390</guid>
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      <item>
         <title>15 Top Strategies for Teaching Adult Learners</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855090965</link>
         <description><![CDATA[<p>It is important to ensure that the learning environment meets adult learners' needs, interests, and goals. The learning environment should be engaging, where questions and discussions are prompted. The lessons should include personal stories while being relevant to what is being taught to help keep the learners' attention. Providing learning materials that accommodate different learning styles is crucial because everyone learns differently. </p>]]></description>
         <enclosure url="https://pce.sandiego.edu/15-top-strategies-for-teaching-adult-learners-faqs/" />
         <pubDate>2024-01-19 19:54:04 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855090965</guid>
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      <item>
         <title>Andragogy vs. Pedagogy: Key Differences in Learning</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855093923</link>
         <description><![CDATA[<p>Andragogy focuses on teaching methods that accommodate adult learners. Adults are primarily independent learners who seek teachings that will advance their understanding and skills in their professional or personal lives. Pedagogy focuses on teaching methods that accommodate children's learning styles in different stages of childhood. Children rely on external sources for motivation, while adults are able to motivate themselves to accomplish goals. </p>]]></description>
         <enclosure url="https://www.wgu.edu/blog/andragogy-pedagogy-key-differences-learning2205.html" />
         <pubDate>2024-01-19 19:57:53 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855093923</guid>
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      <item>
         <title>Gamification, What It Is, How It Works, Examples - Educational Technology</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855121265</link>
         <description><![CDATA[<p>Gamification boosts intrinsic motivation, which is when one finds joy and interest in doing the activity. It also increases extrinsic motivation, which is when one is motivated by external factors such as grades.</p><p>Applying gamification in learning environments in today's generation is beneficial because many people enjoy playing video games in their personal lives. </p><p>It is important to note that game-based learning and gamification are different. Game-based learning focuses on learning through playing actual games, while gamification turns a classroom or work setting into a gaming-themed setting. Regardless, both are excellent strategies to make the learning or working environment more engaging and motivating. </p>]]></description>
         <enclosure url="https://educationaltechnology.net/gamification-what-it-is-how-it-works-examples/" />
         <pubDate>2024-01-19 20:39:38 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855121265</guid>
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      <item>
         <title>The Psychology of Gamification in Education: Why Rewards Matter for Learner Engagement</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855125442</link>
         <description><![CDATA[<p>Gaming with rewards for accomplishing goals produces dopamine, which motivates learners to achieve higher levels of the game. It encourages learners' desire to learn more to earn more rewards. It is important to remember that the primary goal is not to produce as much dopamine for the learners as possible. The primary goal is to provide learners with motivation to keep moving forward in accomplishing learning goals while also giving feedback.</p>]]></description>
         <enclosure url="https://www.paradisosolutions.com/blog/psychology-gamification-education-rewards-matter-learner-engagement/" />
         <pubDate>2024-01-19 20:46:38 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855125442</guid>
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      <item>
         <title>Understanding the ABCD Model for Learning Objectives</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855129695</link>
         <description><![CDATA[<p>The ABCD Method is used to create learning objectives. The ABCD Model helps educators focus on the most important learning objective and avoid getting off track. It allows educators to write learning objectives that are specific, meaningful, and measurable. The ABCD Model is an acronym for:&nbsp;</p><ul><li><p>Audience</p></li><li><p>Behavior</p></li><li><p>Conditions</p></li><li><p>Degree</p></li></ul>]]></description>
         <enclosure url="https://eduhub365.com/learning-objectives-abcd-method/" />
         <pubDate>2024-01-19 20:54:40 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855129695</guid>
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      <item>
         <title>Using Bloom&#39;s Taxonomy to Write Effective Learning Outcomes</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855131015</link>
         <description><![CDATA[<p>There are several strategies to create effective learning outcomes using Bloom's taxonomy. The most popular is using specific action verbs to describe the outcome goals. There are verb charts with verbs listed according to Bloom's Taxonomy's level. The chart will help avoid using verbs that cannot be calculated. </p>]]></description>
         <enclosure url="https://tips.uark.edu/using-blooms-taxonomy/" />
         <pubDate>2024-01-19 20:56:54 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855131015</guid>
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      <item>
         <title>How Bloom&#39;s Taxonomy Can Help You Learn More Effectively</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855135484</link>
         <description><![CDATA[<p>Bloom's Taxonomy is a classification model that lists learning objectives in an orderly manner based on complexity. Educators use Bloom's Taxonomy to create activities and assessments to encourage learners to progress from basic knowledge to application using critical thinking skills.&nbsp;</p><p>There are six levels to Bloom's Taxonomy, which include:</p><ul><li><p>Remember</p></li><li><p>Understand</p></li><li><p>Apply</p></li><li><p>Analyze</p></li><li><p>Evaluate</p></li><li><p>Create</p></li></ul>]]></description>
         <enclosure url="https://www.verywellmind.com/blooms-taxonomy-and-learning-7548280" />
         <pubDate>2024-01-19 21:05:59 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855135484</guid>
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      <item>
         <title>How to Conduct a Needs Analysis</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855136630</link>
         <description><![CDATA[<p>A needs analysis is the process of identifying gaps and issues and their causes to find the solution to them. The goal is to understand what is causing the performance issue and address it. Instructional designers must collect information by observing and communicating with learners to identify the gaps.&nbsp;</p><p>There are three questions to consider:</p><ul><li><p>What are people doing?</p></li><li><p>What do you want people doing?</p></li><li><p>Why aren't people doing it?</p></li></ul>]]></description>
         <enclosure url="https://elearningacademy.io/blog/how-to-conduct-a-needs-analysis/" />
         <pubDate>2024-01-19 21:08:26 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855136630</guid>
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      <item>
         <title>What is ADDIE? Your Complete Guide to the ADDIE Model</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855137911</link>
         <description><![CDATA[<p>The ADDIE Model is a framework instructional designers use to help them design, develop, and deliver learning content. It has five phases: Analysis, Design, Develop, and Evaluate. The model spends a lot of time on the details of the developing phase before launching the learning content. It may be a very long process, but it is crucial because each step is carefully observed and tested before moving on to the next step, which helps avoid major mistakes and frustration. </p>]]></description>
         <enclosure url="https://elmlearning.com/hub/instructional-design/addie-model/" />
         <pubDate>2024-01-19 21:10:49 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855137911</guid>
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      <item>
         <title>What Is the Role of the Instructional Designer?</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855138410</link>
         <description><![CDATA[<p>An instructional designer is an individual whose profession is designing and developing learning materials, evaluating results, and adjusting learning materials for a target audience. Their goal is to fill knowledge gaps and create a learning environment with materials that best accommodate specified audiences. They are also responsible for staying current on new learning software and technologies and making changes accordingly. </p>]]></description>
         <enclosure url="https://elearningindustry.com/what-role-of-the-instructional-designer" />
         <pubDate>2024-01-19 21:11:53 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855138410</guid>
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      <item>
         <title>Successful Change of Management-Kotter&#39;s 8-Step Change Model</title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855143293</link>
         <description><![CDATA[<p>Kotter's 8-Step Change Model is a process that provides an effective way to introduce change in the workplace without causing overwhelm among employees. The steps include:</p><ul><li><p>Creating a sense of urgency.</p></li><li><p>Forming a guiding coalition.</p></li><li><p>Building a strategic vision.</p></li><li><p>Communicating the vision.</p></li><li><p>Removing barriers to change.</p></li><li><p>Generating short-term wins.</p></li><li><p>Sustaining change as a continuous process.</p></li><li><p>Incorporating change into organizational culture.&nbsp;</p></li></ul>]]></description>
         <enclosure url="https://leadershipthoughts.com/kotters-8-step-change-model/" />
         <pubDate>2024-01-19 21:20:44 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855143293</guid>
      </item>
      <item>
         <title>What Is Change Management and How to Use It Effectively. </title>
         <author>haleyhargrove21</author>
         <link>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855145234</link>
         <description><![CDATA[<p>With things constantly changing in business over time, such as changes in managers, technology upgrades, and department restructuring, it is crucial to develop a plan to introduce change without overwhelming employees. Although change is necessary for business growth, adapting to the new changes is never easy. This is where change management comes in. Change management is a plan developed to introduce change and new additions through a less overwhelming and frustrating process for employees. </p>]]></description>
         <enclosure url="https://www.coursera.org/articles/change-management" />
         <pubDate>2024-01-19 21:24:12 UTC</pubDate>
         <guid>https://padlet.com/haleyhargrove21/emib5ci4qls691e6/wish/2855145234</guid>
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