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      <title>German Brick Texture by </title>
      <link>https://padlet.com/germandani0/dv30fj79vkcl</link>
      <description>I talk about my brick texture.</description>
      <language>en-us</language>
      <pubDate>2017-11-28 12:21:14 UTC</pubDate>
      <lastBuildDate>2025-11-18 01:49:36 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
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      <item>
         <title>My texture is a brick texture i made in photo-shop and i used it as the walls of my house in the unreal editor</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210843156</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-11-28 12:26:18 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210843156</guid>
      </item>
      <item>
         <title>This is a picture of my texture before I made it look realistic.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210844279</link>
         <description><![CDATA[<div>Texture made by : Danielle German</div>]]></description>
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         <pubDate>2017-11-28 12:29:53 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210844279</guid>
      </item>
      <item>
         <title>Texture mapping is when a 2-D object is transformed or &quot;wraps around into a 3-D object with the same texture. </title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210845175</link>
         <description><![CDATA[]]></description>
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         <pubDate>2017-11-28 12:32:58 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210845175</guid>
      </item>
      <item>
         <title>This is an example of Texture Mapping.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210845528</link>
         <description><![CDATA[<div>Picture made by: Whatis.com</div>]]></description>
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         <pubDate>2017-11-28 12:34:11 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210845528</guid>
      </item>
      <item>
         <title>The diffuse map is the most common type of texture map. It is like painting the image on the surface of the object. It defines color or a pattern on an object.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210846104</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-11-28 12:35:55 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210846104</guid>
      </item>
      <item>
         <title>This is a diffuse map of the texture of the brick I made in my house.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210847345</link>
         <description><![CDATA[<div>Picture made by: Danielle German</div>]]></description>
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         <pubDate>2017-11-28 12:38:56 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210847345</guid>
      </item>
      <item>
         <title>A bump map is a way of simulating bumps or wrinkles on the surface of an object. It can turn a 2-D image and make certain parts look 3-D.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210848388</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-11-28 12:42:08 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210848388</guid>
      </item>
      <item>
         <title>This is an example of how i made my 2-D brick texture look 3-D using a bump map.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210848745</link>
         <description><![CDATA[<div>Picture made by; Danielle German</div>]]></description>
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         <pubDate>2017-11-28 12:43:16 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210848745</guid>
      </item>
      <item>
         <title>The specular map is used to alter or change the spec value on each texel.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210849914</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-11-28 12:46:28 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210849914</guid>
      </item>
      <item>
         <title>Here is an example of the texture on a barrel in different maps.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210850402</link>
         <description><![CDATA[<div>Picture made by: computergraphics.stackexchange.com</div>]]></description>
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         <pubDate>2017-11-28 12:47:56 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210850402</guid>
      </item>
      <item>
         <title>A normal map - also called as a Dot3 bump map- is a way of faking the lighting of bumps and dents. </title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210851300</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2017-11-28 12:50:13 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210851300</guid>
      </item>
      <item>
         <title>This an example of normal mapping.</title>
         <author>germandani0</author>
         <link>https://padlet.com/germandani0/dv30fj79vkcl/wish/210852013</link>
         <description><![CDATA[<div>picture made by: slideshare.com</div>]]></description>
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         <pubDate>2017-11-28 12:52:03 UTC</pubDate>
         <guid>https://padlet.com/germandani0/dv30fj79vkcl/wish/210852013</guid>
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