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      <title>Riesselman ET 520 Assignment #4 by Nina Riesselman</title>
      <link>https://padlet.com/riesseln/dg77gu28evw1i81v</link>
      <description>This is my top 10 list on the concepts we have explored during weeks 2 and 3 on Inspiring Change, Innovation, and Creativity in no particular order.</description>
      <language>en-us</language>
      <pubDate>2023-02-08 18:59:06 UTC</pubDate>
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         <title>Project Based Learning</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474044590</link>
         <description><![CDATA[<div>Project Based Learning, or PBL, is a teaching method that allows students to hone their problem-solving skills by analyzing a problem and determining a solution (Thompson, 2021). Examples include sewing projects, creating a presentation based on research findings, or designing a t-shirt for a school store.</div>]]></description>
         <enclosure url="https://www.usnews.com/education/k12/articles/what-is-project-based-learning" />
         <pubDate>2023-02-08 20:00:02 UTC</pubDate>
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         <title>Flipped Classroom</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474052709</link>
         <description><![CDATA[<div>The flipped classroom model is exactly that, a flipped classroom. Students watch lecture videos or read classroom readings at home and then work on activities and assignments during class time with the help of the teacher.</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=BCIxikOq73Q" />
         <pubDate>2023-02-08 20:06:58 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474052709</guid>
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         <title>Inquiry-Based Learning</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474057513</link>
         <description><![CDATA[<div>Inquiry-based learning is a method in which educators begin class with a question or problem and allow students to work individually or together work out a possible answer (Thompson, 2021).</div>]]></description>
         <enclosure url="https://www.edutopia.org/blog/what-heck-inquiry-based-learning-heather-wolpert-gawron" />
         <pubDate>2023-02-08 20:11:06 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474057513</guid>
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      <item>
         <title>Jigsaw</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474072550</link>
         <description><![CDATA[<div>A jigsaw allows students to become experts in a particular aspect of an overarching topic (Thompson, 2021). Typically students are broken up into groups, research their unique topic, and then come together with the large group to share what they have learned. </div>]]></description>
         <enclosure url="https://www.teachhub.com/teaching-strategies/2016/10/the-jigsaw-method-teaching-strategy/" />
         <pubDate>2023-02-08 20:24:28 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474072550</guid>
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      <item>
         <title>Design Thinking Process</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474082690</link>
         <description><![CDATA[<div>Design thinking is a teaching strategy that encourages students to move through a serious of steps to solve a problem. The steps include: empathize, define, ideate, prototype, and test (Yu Saing, 2009).</div>]]></description>
         <enclosure url="https://www.interaction-design.org/literature/topics/design-thinking" />
         <pubDate>2023-02-08 20:34:17 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474082690</guid>
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      <item>
         <title>Disruptive Education </title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474273609</link>
         <description><![CDATA[<div>Disruptive education is an education model that encompasses many learning models including: customized learning, committing to early learning, integrating artificial intelligence, reinforcing digital skills, and encouraging critical thought (Iberdrola, 2023).</div>]]></description>
         <enclosure url="https://www.iberdrola.com/talent/disruptive-education" />
         <pubDate>2023-02-09 00:44:00 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474273609</guid>
      </item>
      <item>
         <title>Integrate Tools That Invoke Curiosity and Imagination</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474282310</link>
         <description><![CDATA[<div>A great way to spark students' creativity and imagination is to have items around the room that can allow students' minds to wander. An example could be a seashell on a teacher's desk that allows students to wonder where the seashell is from or even how seashells are created (Alvarado, 2022).</div>]]></description>
         <enclosure url="https://www.edutopia.org/article/cultivating-creative-mindset" />
         <pubDate>2023-02-09 00:53:53 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474282310</guid>
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      <item>
         <title>Continuously Training Teachers</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474288750</link>
         <description><![CDATA[<div>When teachers get continuous training they better understand their tech and are able to utilize it more effectively in the classroom. </div>]]></description>
         <enclosure url="https://edtechmagazine.com/k12/article/2019/11/k-12-educations-top-tech-hurdles-innovation" />
         <pubDate>2023-02-09 01:01:02 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474288750</guid>
      </item>
      <item>
         <title>Use Interactive Technology</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474292994</link>
         <description><![CDATA[<div>Interactive technology keeps students engaged and allows teachers to ask questions and check for understanding in real time (Merrill, 2019).</div>]]></description>
         <enclosure url="https://www.edutopia.org/article/6-ways-make-most-classroom-movies" />
         <pubDate>2023-02-09 01:06:01 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474292994</guid>
      </item>
      <item>
         <title>Crossover Learning</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474307618</link>
         <description><![CDATA[<div>Crossover learning encourages learners and educators to make connections between everyday life and the classroom. For example, making the connection between coding in robotics club and a web-page design course (TeachThought Staff, 2021).</div>]]></description>
         <enclosure url="https://www.teachthought.com/the-future-of-learning/innovative-strategies/" />
         <pubDate>2023-02-09 01:22:11 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474307618</guid>
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      <item>
         <title>Closing Statement</title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474310988</link>
         <description><![CDATA[<div>There are tons of ways educators can use technology to enhance student achievement. The two main ways that I think are most important are student engagement and interactive technologies.&nbsp;<br>With student engagement, students are immersed in their learning, whether it be technologically advanced or not. Students need to be pushed to find new ways of thinking and&nbsp; solving problems.<br>Interactive technology is a must for education these days. Gone are the days of taking notes from a textbook chapter. Students need to be immersed in the technologies they are using on a regular basis. For example, as opposed to only handing out a review worksheet, it is commonplace for teachers to create an interactive game like Kahoot! or Quizizz for their students to participate in to be ready for an upcoming assessment.&nbsp;<br>Overall, technology is an asset in education as long as educators are creative in their use of it and do not allow technology to become a monotous and mundane tool that simply replaces paper worksheets.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-02-09 01:25:38 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474310988</guid>
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      <item>
         <title>References </title>
         <author>riesseln</author>
         <link>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474318810</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://docs.google.com/document/d/1eEwkmSDv5IWH4WVjJLoHI8laLJe7HpHuPZc6MmPKA_0/edit?usp=sharing" />
         <pubDate>2023-02-09 01:33:39 UTC</pubDate>
         <guid>https://padlet.com/riesseln/dg77gu28evw1i81v/wish/2474318810</guid>
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