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      <title>APPLICATION OF ARTIFICIAL AND VIRTUAL REALITY SYSTEMS IN PRESENT AND UPCOMING FUTURE by apsara khatoon</title>
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      <description>Discussed with innovation and advancement</description>
      <language>en-us</language>
      <pubDate>2022-05-19 04:08:34 UTC</pubDate>
      <lastBuildDate>2022-05-19 12:06:20 UTC</lastBuildDate>
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         <title>ANNOTATED BIBLIOGRAPHY</title>
         <author>apsarakhatoon1602</author>
         <link>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2190972582</link>
         <description><![CDATA[<div><strong>Summary</strong></div><div>As per the research work of author Larissa <em>et al. </em>2018 it is said that an evolution is seen in the idea of touristic space because technology is advancing at a faster rate day by day. In the current situation it is seen that there is a relation between the physical space and the virtual space. This relation can be explained by Phygital. An alteration has been observed in the phygital appearance and the changes in the behavior of the travel due to the perception that has been made in the touristic space along with the interaction with it. In the journal the author has mentioned new technologies and has also analyzed their result on the judgment of the touristic space for the traveler.</div><div>As per the ideas of Alexander <em>et al. </em>2019 it was mentioned that all the movements and the forces that are present in the instrument that are stimulated can be tracked with the help of virtual reality. The tracking can be done by making an enormous dataset that can be used for further analysis by utilizing the algorithms of machine learning. Analysis and training in psychometry can also be increased due to the advancement. In order to evaluate the performance on the stimulator of virtual reality the techniques of machine learning are used and this has caused an increase in the complexity and volume of the publications that bridges the medicine, education and computer science field.</div><div>As per the ideas of Haamer <em>et al. </em>2019 it is stated that the students face problems in understanding because of the essentiality and complexity of thoughts and concepts that are abstract in nature&nbsp; in the education sector.&nbsp; Technologies are used to mainly meet the demand of the students. It is seen that in the last few years virtual reality has changed from being a gaming purview to the development in profession. In the process of teaching it plays an important role by giving an engaging and interesting method of getting information.</div><div>According to the review made by Bilberg1 <em>et al. </em>2019 it is seen that a lot of attention has been given on the concept of human centered automation in order to achieve automation in hybrid. The synergistic effect of the collaboration of human -robot&nbsp; is used in a form of hybrid automation. &nbsp; When it is utilized in assembly the need of flexibility, safety and adaptability&nbsp; helps in making the design and and again in redesigning of the system of&nbsp; “human-robot collaboration” (HRC). Safety in virtual space can be offered by using the time based simulation that is continuous for testing and for providing validation too.</div><div><br><br></div>]]></description>
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         <pubDate>2022-05-19 08:27:09 UTC</pubDate>
         <guid>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2190972582</guid>
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      <item>
         <title>FINDINGS</title>
         <author>apsarakhatoon1602</author>
         <link>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191024519</link>
         <description><![CDATA[<div>Application of Virtual reality has led to advancement in health care.&nbsp; It is seen that the new method that is used to train the medical groups is by using the technology of virtual reality. It helps in determining their competence level in medical treatment before they do any kind of treatment on the patient. The finding states that the capability of applying virtual reality in medicine plays a vital role in making improvement in the performance of the various groups of medicine. As per the results that was observed it was seen that the capability of virtual reality helps in suggesting&nbsp; that it can be used to train various medical groups on the basis of their collective and individual need.&nbsp;</div><div>Improvement can be made in education by using the technology of virtual reality. Virtual reality helps the student to have an experience that is immersive and&nbsp; memorable which would otherwise be impossible (Kamińska <em>et al.</em> 2019). The use of virtual reality has enormously changed the education sector by giving a new way for teaching and learning. VR gives an environment in which the students can explore things by sitting inside the class. The visualization will help the student to gather and understand the information&nbsp; quickly and with ease and the student will also explore new methods of learning.</div><div><br><br></div>]]></description>
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         <pubDate>2022-05-19 09:07:36 UTC</pubDate>
         <guid>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191024519</guid>
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      <item>
         <title>SPECIAL SAUCE</title>
         <author>apsarakhatoon1602</author>
         <link>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191025268</link>
         <description><![CDATA[<div><strong>Personal narrative<br></strong>An environment can be generated by a computer having the scenes and the objects that seem to be present in real life, this can be done by using the technology of virtual reality. It makes the user feel that they are immersed in their&nbsp; surroundings. The perception of the environment is done with the help of a device&nbsp; named as virtual reality headset or helmet. Virtual reality enables an individual&nbsp; to get immersed in the environment as if the individuals start to feel that he is one of the characters present in the environment. In the present day situation every sector is using the technology of virtual reality, sectors include education, culture, architecture, and medicine. The&nbsp; most important use of virtual reality in medical science is in the field of medical education. Different types of applications of&nbsp; virtual reality are used in medical education which includes providing a clear understanding about the anatomy fracture&nbsp; by the orthopedists. It also helps in improving the skills and knowledge of the residence of clinics in MICU (Pan and Hamilton, 2018). Virtual education has also helped in improving the education sector. The performance of the teacher and the students has also increased by utilizing VR. The knowledge of the students has increased owing to having good experience in the virtual world.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-05-19 09:08:13 UTC</pubDate>
         <guid>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191025268</guid>
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      <item>
         <title>ORIGINAL ART</title>
         <author>apsarakhatoon1602</author>
         <link>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191031877</link>
         <description><![CDATA[<div>This drawing is self made illustrating the effect of virtual reality in the present time.<br><br><br></div>]]></description>
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         <pubDate>2022-05-19 09:13:11 UTC</pubDate>
         <guid>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191031877</guid>
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      <item>
         <title>QUESTIONS </title>
         <author>apsarakhatoon1602</author>
         <link>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191033898</link>
         <description><![CDATA[<ul><li>How can VR and its applications articulate advancement in the healthcare and educational sectors?&nbsp;</li><li>What are the relevant progress in VR that can help to determine advancement in educational sectors?</li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-05-19 09:14:54 UTC</pubDate>
         <guid>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191033898</guid>
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      <item>
         <title>SELF REFLECTION</title>
         <author>apsarakhatoon1602</author>
         <link>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191039134</link>
         <description><![CDATA[<div>Due to advancement in technology the world is&nbsp; shifting toward the use of virtual reality. Virtual reality is the utilization of technology by computer with an intention to build an environment that is simulated. The user is put into the three dimensional experience by virtual reality. The user does not view the screen but gets immersed in the environment and interacts with the world that is 3D. In each and every sector the technology of virtual reality is used, the sectors include medicine, education, architecture.</div>]]></description>
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         <pubDate>2022-05-19 09:18:27 UTC</pubDate>
         <guid>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191039134</guid>
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      <item>
         <title>LABELED RESPONSE</title>
         <author>apsarakhatoon1602</author>
         <link>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191042751</link>
         <description><![CDATA[<div>According to the research work of author Larissa <em>et al. </em>2018 the key work that mostly summarizes the work of the author is phygital customer journey. The customer journey explains all the steps that a tourist experiences while traveling. The phygital customer journey can be utilized as a marketing tool because it will allow an individual to do analysis on the touchpoints of the customer. This gives support to the relevant information that is provisional for the tourist. Nowadays it is observed that the whole world is becoming digitally oriented so there is a connection that is created between the touchpoint from physical to the world that is virtual including the whole customer journey.</div><div>The keyword machine learning is used in the work of the author Alexander <em>et al. </em>2019. Development of the “Machine Learning Assess Surgical Expertise” (MILASE) was done to help medicine, computer learning, and also in doing research work in education. This was used in order to ensure quality when production of a review of the manuscript of&nbsp; the virtual reality was done that used machine learning for assessing expertise in surgery. It was the first attempt to make a structure that was fully conceptual in order to ensure a good quality in the studies of virtual reality using machine learning to assess the skills of the surgery.</div><div>The work that has been conducted by Haamer <em>et al. </em>2019 has a keyword education that briefly summarizes the impact or the use of virtual reality in the education sector. &nbsp; The method of facilitating learning, valuing skills, having positive skills&nbsp; and knowledge acquiescence, is&nbsp; referred to as education.&nbsp; The main aim of education is to prepare students for life and work by&nbsp; giving training to them. Due to technical complexity students face a lot of problems during their studies especially in the science course. So educational sectors are trying to use virtual reality for solving the problems that students face during their schooling or learning.</div><div>In the review that is given by author Bilberg1 <em>et al. </em>2019 human robot is the key word that is used linked to the research work of the author. Virtual reality is mainly the artificial environment that is digital which works toward making human-senses&nbsp; so that perception can be made and the experience of that perception is real. An example of the dream scenario&nbsp; is “Human robot collaboration” of a work team of human and robot together with an intention that they will share their work loads. It requires a complex system because of their need to be adaptable and also to be safe for human beings. The system requires the use of virtual reality in order to make the system successful.&nbsp;</div>]]></description>
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         <pubDate>2022-05-19 09:21:03 UTC</pubDate>
         <guid>https://padlet.com/apsarakhatoon1602/dcgg8avcs7xkoprb/wish/2191042751</guid>
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         <title></title>
         <author>apsarakhatoon1602</author>
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         <pubDate>2022-05-19 09:25:54 UTC</pubDate>
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         <pubDate>2022-05-19 09:27:51 UTC</pubDate>
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         <pubDate>2022-05-19 09:28:05 UTC</pubDate>
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