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      <title>History of Video Games by Kristine Tree</title>
      <link>https://padlet.com/kristinejenifertree/dc6d9rly9888</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2016-08-17 15:48:57 UTC</pubDate>
      <lastBuildDate>2016-08-17 17:06:17 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>The Beginning of Video Games in History</title>
         <author>kristinejenifertree</author>
         <link>https://padlet.com/kristinejenifertree/dc6d9rly9888/wish/118607171</link>
         <description><![CDATA[<ul><li>Why do you believe we play games? (Consider what is said in the video below)</li></ul><div>Games were initially created to "demonstrate the power of computers or as a part of academic research".&nbsp;<br>From 1958 and onward marked the shift of games being created solely for entertainment.<br>It became a culture.</div><ul><li>How would you describe gaming culture today?</li><li>Analyse gaming culture today in relation to the history outlined in this video.&nbsp;</li></ul>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=IGLdlkZozpI&amp;amp;index=3&amp;amp;list=PL8dPuuaLjXtPTrc_yg73RghJEOdobAplG" />
         <pubDate>2016-08-17 15:52:13 UTC</pubDate>
         <guid>https://padlet.com/kristinejenifertree/dc6d9rly9888/wish/118607171</guid>
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      <item>
         <title>The Birth of Consoles: video games from the 1990s  </title>
         <author>kristinejenifertree</author>
         <link>https://padlet.com/kristinejenifertree/dc6d9rly9888/wish/118607379</link>
         <description><![CDATA[<div>From 1990s and onward games were focusing on being immersive and creating connections.<br>This is famously seen in games such as <em>Tomb Raider</em> and <em>Final Fantasy VII.</em></div><ul><li>Explain why you believe video games started to become focused on creating immersive narratives rather than purely being objective based?</li><li>Analyse how this shift from narrative being previously situated within passive forms of media (books, movies, etc.) to interactive digital media impact how narratives are constructed.</li><li>Does this shift from passive to interactive media impact the function of narratives for the player/reader/viewer? (Think back to the role of narratives and storytelling throughout history).</li></ul>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=yq2n11aPvog&amp;amp;list=PL8dPuuaLjXtPTrc_yg73RghJEOdobAplG&amp;amp;index=9" />
         <pubDate>2016-08-17 15:53:10 UTC</pubDate>
         <guid>https://padlet.com/kristinejenifertree/dc6d9rly9888/wish/118607379</guid>
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      <item>
         <title>Gaming Culture: the problem with video games</title>
         <author>kristinejenifertree</author>
         <link>https://padlet.com/kristinejenifertree/dc6d9rly9888/wish/118613721</link>
         <description><![CDATA[<div>Is gaming culture inherently sexist? Is it inherently racist?</div><ul><li>Understanding the problematic nature of gaming culture, does this impact the narratives told within games?</li><li>Can video games be the future of narrative/storytelling if it's culture is exclusive in nature?</li></ul>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=E47-FMmMLy0" />
         <pubDate>2016-08-17 16:22:07 UTC</pubDate>
         <guid>https://padlet.com/kristinejenifertree/dc6d9rly9888/wish/118613721</guid>
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      <item>
         <title>Activity</title>
         <author>kristinejenifertree</author>
         <link>https://padlet.com/kristinejenifertree/dc6d9rly9888/wish/118614664</link>
         <description><![CDATA[<div>Can you find examples of games that are inclusive (without objectification of women, racism, or is catered solely for a male audience)?</div>]]></description>
         <enclosure url="" />
         <pubDate>2016-08-17 16:27:34 UTC</pubDate>
         <guid>https://padlet.com/kristinejenifertree/dc6d9rly9888/wish/118614664</guid>
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