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   <channel>
      <title> by DrT</title>
      <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2014-06-21 22:56:55 UTC</pubDate>
      <lastBuildDate>2024-12-06 00:06:07 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>Unit 4 Knowledge Bank for Mobile Devices, Apps, and Ubiquity</title>
         <author>teresa_foulger</author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/30002836</link>
         <description><![CDATA[<p>The tool category this week is <strong>Mobile Devices and Apps</strong> and the concept is Ubiquity.</p><p>For this unit, a mobile device includes smartphones, ipads, ipods, 
kindles, and tablets. I don't usually consider a laptop to be a mobile 
device.</p>
<p><strong>Please listen to this mini-lecture by Dr. Foulger</strong></p>]]></description>
         <enclosure url="http://www.youtube.com/watch?v=X0jPKIcu4g8&amp;feature=youtu.be" />
         <pubDate>2014-06-21 22:57:05 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/30002836</guid>
      </item>
      <item>
         <title>Ginny Saiki--Article 1</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64762637</link>
         <description><![CDATA[<p><i>Perceived Ubiquity in Mobile Services</i></p>

<p>This is a very interesting article that attempts to set up a
method to empirically define the perceived ubiquity in mobile services.&nbsp; This study’s formal objectives included doing a literature review to conceptualize the properties of ubiquity; examining perceived ubiquity qualitatively; and developing an instrument to measure perceived ubiquity in mobile services. This study helped me understand a little more what is meant by ubiquity for mobile services, or as the authors attempted to define, the perceived ubiquity. The study narrows the concept of perceived
ubiquity to a multidimensional construct of continuity, immediacy, portability, and searchability.&nbsp; They also suggested that we need to look deeper into how important perceived ubiquity expectations differ by users and apps.&nbsp; According to
Okazaki &amp; Mendez (2013) This series of studies confirms each aspect is
varied in importance, depending on the application used.</p>



<p><b><a href="http://pl8cg5fc8w.search.serialssolutions.com/?ctx_ver=Z39.88-2004&amp;ctx_enc=info%3Aofi%2Fenc%3AUTF-8&amp;rfr_id=info:sid/summon.serialssolutions.com&amp;rft_val_fmt=info:ofi/fmt:kev:mtx:journal&amp;rft.genre=article&amp;rft.atitle=Perceived+ubiquity+in+mobile+services&amp;rft.jtitle=Journal+of+interactive+marketing&amp;rft.au=Okazaki%2C+Shintaro&amp;rft.au=Mendez%2C+Felipe&amp;rft.date=2013&amp;rft.pub=Wiley&amp;rft.issn=1094-9968&amp;rft.eissn=1520-6653&amp;rft.volume=27&amp;rft.issue=2&amp;rft.spage=98&amp;rft.epage=111&amp;rft.externalDocID=750471018&amp;paramdict=en-US">http://pl8cg5fc8w.search.serialssolutions.com/?ctx_ver=Z39.88-2004&amp;ctx_enc=info%3Aofi%2Fenc%3AUTF-8&amp;rfr_id=info:sid/summon.serialssolutions.com&amp;rft_val_fmt=info:ofi/fmt:kev:mtx:journal&amp;rft.genre=article&amp;rft.atitle=Perceived+ubiquity+in+mobile+services&amp;rft.jtitle=Journal+of+interactive+marketing&amp;rft.au=Okazaki%2C+Shintaro&amp;rft.au=Mendez%2C+Felipe&amp;rft.date=2013&amp;rft.pub=Wiley&amp;rft.issn=1094-9968&amp;rft.eissn=1520-6653&amp;rft.volume=27&amp;rft.issue=2&amp;rft.spage=98&amp;rft.epage=111&amp;rft.externalDocID=750471018&amp;paramdict=en-US</a></b></p>





<p>Okazaki, S., &amp; Mendez, F. (2013). Perceived
ubiquity in mobile services. Journal of Interactive Marketing, 27(2), 98-111.</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-21 14:26:52 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64762637</guid>
      </item>
      <item>
         <title>Ginny Saiki-- Case Study 1</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64762824</link>
         <description><![CDATA[<p><i>A Case Study of Mobile Learning Pilot Project in K-12 Schools</i></p>

<p>This is an interesting case study, which takes a look at students using iPads in 9<sup>th</sup> grade Geography classes.<span>&nbsp; I especially liked the fact that they were very open in discussing the advantages as well as the disadvantages.&nbsp; The study centers around the idea of </span>Puentedura’s 2009 model known as SAMR, which stands for Substitution, Augmentation, Modification, and Redefinition.<span>&nbsp; The SAMR Model is used for transforming learning with technology. The results are probably what most of us would predict, technology was an improvement for students in that it increased active
engagement, project time, and information literacy and digital citizenship.&nbsp; The drawbacks, again pretty much what we would expect, too many online distractions, students needed a lot of self-discipline--which sometimes does not work out well.&nbsp; Also, not every student had used a tablet so some extra time was needed for training.&nbsp;
Overall, using iPads was a positive experience, and no doubt a growing trend.</span></p>



<p><b><a href="http://www.sicet.org/journals/jetde/jetde12-2/2-Chou.pdf">http://www.sicet.org/journals/jetde/jetde12-2/2-Chou.pdf</a></b></p>



<p>Chou, C.C., Block, L., &amp; Jesness, R.
(2012). A case study of mobile learning pilot project in K-12 schoolsJournal
of Educational Technology Development and Exchange, 5 (2), 11-26.</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-21 14:30:17 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64762824</guid>
      </item>
      <item>
         <title>Ginny Saiki-- Case Study 2</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64762941</link>
         <description><![CDATA[<p><i>Mobile Devices within Manufacturing Environments: A BMW Applicability Study</i></p>

<p>This case study takes a look at how mobile devices can enhance the manufacturing process.<span>  It actually used ubiquity as one of the reasons this is such a good idea.  In addition, it also talked about </span>reachability and convenience as reasons to embrace mobile devices in the manufacturing process, and not just for in-house usage.<span>  This study also looked at how mobile devices can improve communication with outside suppliers.  For in-house, the idea of augmented reality was studied for training purposes.  The idea was to reduce the cost of trainers, and allow trainees to work at their own pace and go through training sessions as required by individual need.  For the supply side, something called Pruefcubing was tested.  This is a process in which a supplier representative can view, in person through physical testing, how their part or subsystem works with the vehicle.  By using a mobile device the supplier has the ability to stay near the vehicle and the need to travel frm one location to collect data to another location where the data is stored, is eliminated.  Again, there are some limitations to both, but overall the results were positive.</span></p>


<p><u>http://link.springer.com.ezproxy1.lib.asu.edu/article/10.1007%2Fs12008-012-0148-x</u></p>

<p><u></u></p>

<p>Morkos, B., Taiber, J., Summers, J., Mears, L., Fadel, G.,
&amp; Rilka, T. (2012). Mobile devices within manufacturing environments: A BMW
applicability study. International Journal on Interactive Design and
Manufacturing (IJIDeM), 6(2), 101-111. doi:10.1007/s12008-012-0148-x</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-21 14:32:31 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64762941</guid>
      </item>
      <item>
         <title>Steve Smith - Review of Literature (Unit 4 - Mobile Devices)</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64765052</link>
         <description><![CDATA[<p><b>Article
1 (Theoretical Lens):</b></p>

<p><b>Learning
Experiences</b></p>

<p>Jeff
Kissinger “The Social &amp; Mobile Learning Experiences of Students Using
Mobile E-books”</p>

<p><span>&nbsp; I still feel like students prefer
reading physical and tangible books.&nbsp; I
still feel like the olfactory smell of an old library book matters and has
value, but that just might be me approaching 40-years old and projecting my
feelings and memories of things like the Dewy Decimal System and print
newspapers onto this issue.&nbsp; My students
might not feel that way at all.&nbsp; Though
there is evidence that physical books are still better for readers, I need to
be aware that E-books might just be the future.&nbsp;
</span></p>

<p><span>&nbsp; An overarching theme in this is that
I need to be cognizant of different learning experiences apart and aside from
mine.&nbsp; All teachers need to recognize
this.&nbsp; What works for me might not work
for my much younger students.&nbsp; They may
feel more comfortable reading novels and taking in information on their mobile
devices like their iPhones or their iPads.&nbsp;
Kissinger (2013) wrote, “</span>Increasingly flexible and mobile distance learning
methodologies are emerging that can be utilized for technology
access-challenged student populations; however, significant data on issues
related to teaching and learning in this fashion is lacking.”<span>&nbsp; So what we’re seeing here is that we don’t
know.&nbsp; We do not quite have the data on
what’s best in terms of accessing and taking in information.&nbsp; Still, an openness to different learning styles
and experiences is what is important here.&nbsp;
As educators, we need to be open to the possibility that many of our
young students prefer reading on mobile devices.&nbsp; </span></p>

<p><b>Article
2:<span>&nbsp; </span></b></p>

<p>Yu-Chang Hsu and
Yu-Hi Ching “Mobile Microblogging: Using Twitter and Mobile Devices in an
Online Course to Promote Learning in Authentic Contexts”</p>

<p><span>&nbsp; </span>I wanted to look into
this article because it’s about writing and Twitter.<span>&nbsp; The authors write about microblogging which
seems to be something related to writing with a strict sense of an economy of
words.&nbsp; This makes perfect sense <i>vis a vis</i> Twitter, which, as you know,
limits the amount of characters per Tweets.&nbsp;
Hsu and Ching (2012) write, “Learners can now take mobile devices
anywhere they want in order to execute tasks or continue their learning
processes outside classrooms or traditional learning environments. Learners can
also go into the field, where they can apply their knowledge and skills in
real-world settings.”&nbsp; I love what the
authors pointed out here, especially in relation to Twitter because when
inspiration hits, students are able, through their mobile devices, to quickly
Tweet their thoughts – it’s now saved forever to the cloud – and catalog all
their writing into a microblog.&nbsp; </span></p>

<p><span>&nbsp; I’m also
thinking of Ernest Hemingway here, who famously wrote stark, short and
to-the-point sentences in his classic novels and short stories.&nbsp; Sounds strange but he would have loved
Twitter.&nbsp; He may have even had more
followers than Justin Bieber.&nbsp; Twitter
works well with microblogging because it forces the writer to be cognizant of
word choice.&nbsp; Students today often do not
know when their good ideas begin and end in terms of their essay writing.&nbsp; They write and write and write and sometimes
there is a cogent thesis in there somewhere.&nbsp;
Twitter and microblogging would really help those students, and I can
see myself using it for a writing assignment this year.&nbsp; </span></p>

<p><b>Article
3:</b></p>

<p>Ch’ng Kee and
Zarina Samsudin “Mobile Devices: Toys or Learning Tools for the 21st Century Teenagers?”<span>&nbsp; </span></p>

<p><span>&nbsp; The authors write about whether or
not mobile devices are toys or tools for school-age learners.&nbsp; I deal with this each and every school day at
Brophy, and so I was very interested to read this article.&nbsp; Each morning, I find my students in the halls
playing video games like <i>Angry Birds</i>
on their school iPads.&nbsp; It’s just a fact,
and I’m not even an “angry bird” about it anymore when I see my students gaming
in the halls incessantly.&nbsp; That is their
choice, and I think there is value in them being able to make their own choices
with regards to their mobile devices.&nbsp; At
some point, they have to decide to buckle down and study.&nbsp; At some point, their mobile devices need to
cease to be a toy for a few minutes, and they need to consciously choose to
turn off the games and study.&nbsp; </span></p>

<p><span>&nbsp; Kee and Samsudin (2014) write, “</span>Smartphones, tablets and other
mobile devices become ubiquitous and are overtaking desktop PCs in popularity,
especially with younger users (Pelleg, Savenkov&amp;Agichtein, 2013). Pegrum,
Oakley and Faulkner (2013) claimed that a key advantage of smartphones is that
many students today already own these devices and carry them with them at all
times.”<span>&nbsp; This is the reality that I and
my fellow teachers at Brophy need to be aware of.&nbsp; So, are mobile devices toys or tools?&nbsp; They’re both, and I think it shifts
throughout a learner’s experiences on the device.&nbsp; </span></p>

<p><span>&nbsp; At first,
when their iPad is new to Brophy freshmen, it’s a toy.&nbsp; It’s a toy because it’s fun and new, but it’s
also a toy because these freshmen are uncertain in their new surroundings.&nbsp; I think it’s invaluable to them – and this is
another reason I’m okay with them playing games on their iPads – because they
might not know anyone on campus just yet when school first starts in
August.&nbsp; Their gaming on their iPads is a
safe-haven coping mechanism to deal with the uncertainty in not knowing a soul
on campus.&nbsp; As they meet new friends, the
role of the mobile device shifts.&nbsp; It
becomes more of a tool as they realize they must get serious about their
studies if they want to remain at the prep school.&nbsp; </span></p>

<p><span>&nbsp; I feel
strongly about the importance of mobile devices on our campus.&nbsp; They meet the needs of 21<sup>st</sup>-century
learners, and the role of the device shifts to meet the user’s needs.&nbsp; It’s a toy, it’s a coping-mechanism, and it’s
a tool, and I think it’s an invaluable experience to our young learners.&nbsp; </span></p>
<p><span>&nbsp; </span></p>
<p>References</p>

<p>Hsu, Y., &amp;
Ching, Y. (2012). Mobile microblogging: Using twitter and mobile devices in an<span>&nbsp; online course to promote learning in
authentic contexts.<i> International Review of Research&nbsp; in Open and Distance Learning, 13</i>(4), 211-227. Retrieved from&nbsp; http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/136183&nbsp; 963?accountid=4485 </span></p>

<p>Kee, C. L.,
&amp; Samsudin, Z. (2014). Mobile devices: Toys or learning tools for the 21st
century</p>

<p><span>&nbsp; teenagers?<i> Turkish Online Journal
of Educational Technology - TOJET, 13</i>(3), 107-122.&nbsp; Retrieved from&nbsp; http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/165185&nbsp; 091?accountid=4485 </span></p>

<p>Kissinger, J. S.
(2013). The social &amp; mobile learning experiences of students using mobile E<span>&nbsp; books.<i> Journal of Asynchronous
Learning Networks, 17</i>(1), 155-170. Retrieved from&nbsp; http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/150908&nbsp; 286?accountid=4485 </span></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-21 15:32:14 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64765052</guid>
      </item>
      <item>
         <title>Steve Smith - Mobile Apps (The Grading Game)</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64765088</link>
         <description><![CDATA[<p>If you teach writing, and you are looking to "gamify" the writing process, this Grading Game app looks like it has potential.</p>]]></description>
         <enclosure url="http://www.gradinggame.com/" />
         <pubDate>2015-07-21 15:33:28 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64765088</guid>
      </item>
      <item>
         <title>Steve Smith - Twitter and Micro-blogging</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64765356</link>
         <description><![CDATA[<p>I think I might look into using Twitter in concert with the idea of a micro-blog this week.  We'll see...</p>]]></description>
         <enclosure url="http://ebiquity.umbc.edu/_file_directory_/papers/369.pdf" />
         <pubDate>2015-07-21 15:38:19 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64765356</guid>
      </item>
      <item>
         <title>Ginny Saiki-- Tool Selection</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64767214</link>
         <description><![CDATA[<p>I just purchased a fitbit and downloaded the app on my smartphone.  I am choosing this tool, and consider it work related, because I am participating in the "Gnome More Excuses" Fitness Challenge on the Poly Campus.  I had been using a very old pedometer, and every night recording the number of steps I took on a piece of paper.  Each week, I calculated the steps and emailed the tally to my team leader.  My brother suggested a fitbit to make the process easier, plus I can keep track of nutrition, calories, etc.  I am now in the process of figuring it all out. </p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-21 16:36:01 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64767214</guid>
      </item>
      <item>
         <title>Stephen Cowart - Articles</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64769314</link>
         <description><![CDATA[<p><p><b>Article 1</b></p>
<p><span><a href="http://search.proquest.com.ezproxy1.lib.asu.edu/eric/docview/910088115/D886135F67AD47BBPQ/4?accountid=4485">http://search.proquest.com.ezproxy1.lib.asu.edu/eric/docview/910088115/D886135F67AD47BBPQ/4?accountid=4485</a></span></p>
<p>Gromik, N. A. (2012). Cell phone video recording feature as a
language learning tool: A case study.<i>Computers
&amp; Education,58</i>(1), 223-230. doi:http://dx.doi.org/10.1016/j.compedu.2011.06.013</p>

<p>Cell phones are seen as a method of enjoyment and not as a method of learning so
many people are reluctant to use cell phones to learn something. Even people
who do start using cell phones to learn are not always consistent with using
it. This study focused on getting students to create videos about a topic that is
interesting to them and deliver the video in a foreign language that they were learning. A constructivist approach says that learners create new concepts based on their knowledge through an active process of learning. This study also did not help the
students with the cell phone usage saying that Vygotsky said that students learn
through interaction with artifacts and peers. The students had to teach themselves
how to use the cell phone and had to create a 30-second video each week and send
it to the teacher. By using cell phones students were able to improve how many words
they spoke per second as well as the quality of words that they used. Every student
in this study improved their language skills. There were few technical difficulties
with sending the videos to the teacher but there were not any in direct correlation
to the phones. This study did have a small sample size but every one of the students
who was used in this sample said that using a cell phone helped them with the language.
</p>

<p><b>Article 2</b></p>
<p><a href="http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/964179842?accountid=4485">http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/964179842?accountid=4485</a></p>
<p>Gaer, S. (2011). Cell phones in the classroom? yes!<i>Adult Basic Education and Literacy
Journal,5</i>(3), 176-180. Retrieved from <a href="http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/964179842?accountid=4485">http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/964179842?accountid=4485</a></p>

<p>One of the first things that should be done in class is to establish cell phone norms.
One easy way to start this conversation is to have students write about a time they
saw a cell phone being used inappropriately and establish what is polite and impolite.
Creating a set of cell phone norms with the class allows students to take personal
interest in them since they helped create them. There are many basic uses for cell
phones such as using them to take pictures of items you want students to talk about
or they can text each other to collaborate or understand what they missed. Other
ideas that might not seem as obvious are using the cell phones as a student response
system. This way even if a classroom does not have a set of clickers the teacher
can still get quick real time feedback from students. There are also apps such as
Google Voice which would allow students to record their voice for a project. As
cell phones get more advanced and there are more apps on the market the range of
use for cell phones will continue to grow.</p>

<p><b>Article 3</b></p>
<p><a href="http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/1140143245?accountid=4485">http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/1140143245?accountid=4485</a></p>
<p>Duncan, D. K., Hoekstra, A. R., &amp; Wilcox, B. R. (2012).
Digital devices, distraction, and student performance: Does in-class cell phone
use reduce learning?<i>Astronomy Education Review,11</i>(1),
010108-010101. Retrieved from <a href="http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/1140143245?accountid=4485">http://login.ezproxy1.lib.asu.edu/login?url=http://search.proquest.com/docview/1140143245?accountid=4485</a></p>

<p>Past studies have shown that students are more engaged with the lesson when items such as clickers are used but other studies have shown that students who used laptops to take notes had a final grade an entire letter grade lower than those who took notes with paper and pencil. This study was focused around three classes over two semesters where they used cell phones quite often in class. Students were surveyed about their cell phone habits in class and final grades were looked at. Many of the students said that even when they were using their cell phone for an educational purpose, such as note taking, they easily got distracted by other things such as text messages or facebook. Many students felt like they could multitask or that using their phone for a different purpose was not a big deal, however this was not reflected in their final grades. Those who often got distracted by their cell phones had a grade an entire letter grade lower than those who did not use their phones for non educational purposes in class. </p></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-21 17:35:08 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64769314</guid>
      </item>
      <item>
         <title>Heidi Jones - Fitbit</title>
         <author>heidi_jones1</author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64781477</link>
         <description><![CDATA[<p>I just got a FitBit today, so I am really interested to see how it motivates me and how I can learn how to motivate and educate from it. </p>]]></description>
         <enclosure url="http://www.fitbit.com/setup" />
         <pubDate>2015-07-22 00:11:58 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64781477</guid>
      </item>
      <item>
         <title>Heidi Jones - 6 Education Lessons from Fitbit</title>
         <author>heidi_jones1</author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64781699</link>
         <description><![CDATA[<p>Bull, B. (2013, July 11). 6 education lessons from fitbit. <i>ETALE - Digital Age Learning.</i></p><p>This article, written by a distance learning professor from Concordia University, discusses the lessons educators can learn from the popularity and success of FitBits. Fitbits give constant and automatic feedback. This is something teachers can do with the support of technology in a blended classroom. Fitbits also do not choose the goals for you. This is a lesson for educators in the success of self-directed learning and self-directed goal setting. Fitbit also gives its users the ability to journal based on the day's events, and join social groups for like-minded users with similar life circumstances, so it takes advantage of our social natures and the desire to reflect on successes and failures. Fitbit doesn't tell you how to step, but it does track your steps. And, by tracking your steps it does not tell you to step, but it encourages the target behavior. I am going to track these things in myself this week to see how I could apply these same motivational tools with my students. </p>]]></description>
         <enclosure url="http://etale.org/main/2013/07/10/6-lessons-that-schools-can-learn-from-fitbit/" />
         <pubDate>2015-07-22 00:15:27 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64781699</guid>
      </item>
      <item>
         <title>Heidi Jones - Gamification</title>
         <author>heidi_jones1</author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64787027</link>
         <description><![CDATA[<p>Glover, I. (2013). Play as you learn: Gamification as a technique for motivating learners. <cite> <i>EdMedia: World Conference on Educational Media and Technology 2013</i></cite>&nbsp;(pp. 1999-2008). Association for the Advancement of Computing in Education (AACE).<br></p><p>I am looking at use of Fitbit through the lens of Gamification in learning. Gamification is "Using game-design concepts in domains, typically, but not exclusively, through computer games." The strengths of gamification stem from creating a large goal, then breaking that goal down into smaller goals to lead to the overall goal. This presentation showed several examples of games and how they motivate people toward a larger goal through smaller goals and sub-tasks. Rewards are also important, but it must be a reward the learners want. Visible progress tracking is also an important aspect of gamification, although it doesn't replace assessment. This presentation also listed several applications that use the gamification of learning. Gamifying is not for all learners, but it is a good strategy to try when motivation is lacking or behavioral reinforcement is the goal. 

</p>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/69274490/f04e8cbd0dc0fd462b834f74ead2e2c7cf355713/641a8aa0e1d05ca99efdce8873cdd763.pptx" />
         <pubDate>2015-07-22 01:10:40 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64787027</guid>
      </item>
      <item>
         <title>Heidi Jones - Wearables</title>
         <author>heidi_jones1</author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64788483</link>
         <description><![CDATA[<p>Arlene C. Borthwick, Cindy L. Anderson, Elizabeth S. Finsness &amp; Teresa S. Foulger (2015). Special article personal wearable technologies in education: Value or villain?, <i>Journal of Digital Learning in Teacher Education 31:3</i>, 85-92.<br></p><p>I was interested to read that wearables in the classroom have been discussed as early as the 1980s with wrist calculators. We have so many wearable options these days that it is an interesting concept! But, as the authors of this article discuss, utilizing wearables comes with the challenge of equitable access to students of all economic levels. Also, the security concerns are important to discuss. I liked what the article said about disruptive innovation, and how wearables may fit in that category if they are implemented well. I believe the use of Fitbits and other exercise tracking equipment could be part of the uncharted territory the article authors discussed as part of educational research. </p>]]></description>
         <enclosure url="https://myasucourses.asu.edu/bbcswebdav/pid-11259220-dt-content-rid-54569691_1/courses/2015SummerB-X-EDT598-41208/Wearables.pdf" />
         <pubDate>2015-07-22 01:31:49 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64788483</guid>
      </item>
      <item>
         <title>Charisa Dickson--Wearables in Education</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64794485</link>
         <description><![CDATA[<p>I came across this quick read. It is 5 ways wearables will revolutionize education. The article says 10, but only 5 are listed. </p>]]></description>
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         <pubDate>2015-07-22 02:15:34 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64794485</guid>
      </item>
      <item>
         <title>Charisa Dickson--Muse wearable</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64796015</link>
         <description><![CDATA[<p>When reading the article Dr. Foulger posted, one wearable caught my eye and the concept was very interesting. Muse is a wearable headband that essentially monitors your brain and it's activity. The point of Muse is to help you meditate and "calm" yourself. Here are a couple of links I found regarding this wearable. </p><p><a href="http://www.choosemuse.com">http://www.choosemuse.com</a><br></p><p><a href="https://muse.totemapp.com/articles">https://muse.totemapp.com/articles</a></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-22 02:36:03 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64796015</guid>
      </item>
      <item>
         <title>Charisa Dickson--Smartphones in Education</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64799117</link>
         <description><![CDATA[<p>Some good resources I might use in my reflection this week:</p><p><a href="http://cecs5580.pbworks.com/w/file/fetch/50303907/ET%20article%20Norris%20Soloway.pdf">http://cecs5580.pbworks.com/w/file/fetch/50303907/ET%20article%20Norris%20Soloway.pdf</a><br></p><p><a href="http://www.asee-se.org/proceedings/ASEE2013/Papers2013/177.PDF">http://www.asee-se.org/proceedings/ASEE2013/Papers2013/177.PDF</a></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-22 03:34:47 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64799117</guid>
      </item>
      <item>
         <title>Kristen Mittal -Older Adults Ability to use Mobile Technology</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64801070</link>
         <description><![CDATA[<p>The first case study
talks about how well older adults are able to use mobile devices(Page, 2014).&nbsp; The
study explores the adult’s perception of touch screen devices and how they use
it in their life.&nbsp; Four adults were
analyzed for this study and they had to complete tests on a mobile device that
they were unfamiliar with.&nbsp; It was found
that older adults are actually more comfortable with the touchscreen technology
than they are keypads that appear on a mobile phone.&nbsp; Overall, the study found that older adults
are indeed interested in learning emerging technologies, but often they do not
feel that they have all the knowledge to be able to do so.&nbsp; Touchscreens however are making it easier for
older adults to bridge this gap although they are still not as intuitive for adults
as they are for the younger generation.&nbsp;
This same study will need to be repeated with a larger group to confirm
the results though.&nbsp; This is important
for my work, because I have to realize that although I may want to interface
with other older adults at my work though mobile devices and applications, they
may not pick up on how to use these applications so easily and may be
discouraged by them if they do not fully understand it.&nbsp; Therefore, payment apps like Venmo or social
group apps like GroupMe which I both use with my other interns at work may not
always be appropriate for older coworkers at the company if I do not fully
explain the technology to them first.</p><p>
<p>Page,
T. (2014). Touchscreen mobile devices and older adults: a usability study. <i>International Journal of Human Factors and
Ergonomics, 3</i>(1), 65-85. </p>

</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-22 04:18:57 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64801070</guid>
      </item>
      <item>
         <title>Kristen Mittal-Informal Learning in the Workplace through Mobile Applications</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64801109</link>
         <description><![CDATA[<p><p>The second case study
explores informal learning in the workplace through mobile technologies(Gu, Churchill, &amp; Lu, 2014).&nbsp; It is monitored though an application called
Web 2.0 which has been used more and more now and could improve learning
outcomes.&nbsp; Most learning at work actually
comes from flexible and informal learning activities.&nbsp; These can consist of learning from others and
learning from personal experiences.&nbsp; The
best way to learn in the workplace has been characterized as individualized,
personalized and learner controlled.&nbsp;
Some of the things that were concluded from the study were that the
technology was able to change people’s way of learning by providing new
possible ways of identifying resources and implementing strategies.&nbsp; Mobile Web2.0 was found to be an effective
type of informal learning in the workplace and its benefit was that it can be
used anytime and anywhere.&nbsp; This directly
relates to my work because they use many types of informal learning platforms
like WebEx and ComplianceWire which proves merit to them, but it should be
explored whether something more comprehensive like Mobile Web2.0 should be invested
in since it seems to be so effective.</p>
<p>Gu, J.,
Churchill, D., &amp; Lu, J. (2014). Mobile Web 2.0 in the workplace: A case
study of employees' informal learning. <i>British
Journal of Educational Technology, 45</i>(6), 1049-1059. </p>



</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-22 04:20:16 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64801109</guid>
      </item>
      <item>
         <title>Kristen Mittal-Smartphone Health Applications and Implications</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64801158</link>
         <description><![CDATA[<p>

</p><p>The third article is a
perspective article about how smartphones are changing participatory healthcare(Boulos, Wheeler, Tavares, &amp; Jones, 2011).  As smartphones get more powerful, there are
numerous emerging healthcare applications on the market for all platforms.  These applications are targeting all types of
people from layperson patients to savvy healthcare professionals in various
realms including health, fitness, lifestyle etc.  Another important subgroup of these apps are
those assisting in chronic disease management. 
However, some of the barriers to using smartphones to manage aspects of
health are privacy issues, cost, length of battery and network bandwidth
issues.  This article directly hits on my
previous job internship where I helped to create a mobile application to help
patients with chronic diseases manage their conditions through the integration
of feedback from both their social network and their doctor.  Some of the tips from this article could help
my past team create a better application and I will send this article to
them.  The application happens to be
called HealthSignal.  At my new job,
Stryker,  I think that the article really
hits home how diverse mobile applications are for the health industry and how
important they are becoming.  Stryker
should really get a chunk of the market and invest in mobile health technology
while they can as Medtronic has already got their share of continuous care and
will probably dominate the market unless they have competition with companies
like Stryker.</p>

<p>Boulos, M. N.,
Wheeler, S., Tavares, C., &amp; Jones, R. (2011). How smartphones are changing
the face of mobile and participatory healthcare: an overview, with example from
eCAALYX. <i>Biomedical engineering online,
10</i>(1), 24. </p>

<p></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-22 04:21:37 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64801158</guid>
      </item>
      <item>
         <title>Charisa Dickson--Unit 4 Articles</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64801548</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/70212011/92777f4350aa892d755c99f987bb6f7d039905b7/05e3992340014eb70f37e6bc9bf7ceed.docx" />
         <pubDate>2015-07-22 04:31:49 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64801548</guid>
      </item>
      <item>
         <title>Shaun Bennison-Unit 4 Article Summaries with links</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64805059</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/70214943/eb805ac476732bb8426d2587b2601260338b6e28/9156266fa56f72f35ede5ae579d1cd97.docx" />
         <pubDate>2015-07-22 05:54:15 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64805059</guid>
      </item>
      <item>
         <title>Stephen Cowart - Cell phones</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64821486</link>
         <description><![CDATA[<p>This week I want to look at cell phones being used in the class. I know that most every single one of my students has a cell phone and most already use them in my class even though they aren't supposed to. I want to find a productive way for them to use them and that was one of my goals coming into this class.</p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-22 15:52:43 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64821486</guid>
      </item>
      <item>
         <title>Heidi Jones - Fitbit Help</title>
         <author>heidi_jones1</author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64833364</link>
         <description><![CDATA[<p>I used the Fitbit Help Page to learn to use the device. I also found it helpful for ideas on how to use the Fitbit.</p>]]></description>
         <enclosure url="http://help.fitbit.com/?p=charge_hr" />
         <pubDate>2015-07-22 22:55:50 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64833364</guid>
      </item>
      <item>
         <title>Heidi Jones - Fitbit Community</title>
         <author>heidi_jones1</author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64833430</link>
         <description><![CDATA[<p>Fitbit Community was also a great place to look for answers to common questions. It could get a little negative at times, but if I looked in the right places, I could find constructive help.</p>]]></description>
         <enclosure url="https://community.fitbit.com/t5/Charge-HR/bd-p/chargeHR" />
         <pubDate>2015-07-22 22:58:15 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64833430</guid>
      </item>
      <item>
         <title>Stephen Cowart - Tools</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64842433</link>
         <description><![CDATA[<p>Since my tool is a cell phone I don't think there is much that I need to learn for this. However here are a few sites with some cool ideas for phones.</p><p><a href="https://www.splashmath.com/blog/2013/07/10-exciting-ways-to-use-mobile-phones-inside-the-classroom/">https://www.splashmath.com/blog/2013/07/10-exciting-ways-to-use-mobile-phones-inside-the-classroom/</a><br></p><p><a href="https://xyofeinstein.files.wordpress.com/2011/10/33_interesting_ways_to_use_mobile_phones_in_th.pdf">https://xyofeinstein.files.wordpress.com/2011/10/33_interesting_ways_to_use_mobile_phones_in_th.pdf</a><br></p><p><a href="http://www.teachhub.com/how-use-cell-phones-learning-tools">http://www.teachhub.com/how-use-cell-phones-learning-tools</a><br></p><p><a href="http://gettingsmart.com/2013/01/part-1-44-smart-ways-to-use-smartphones-in-class/">http://gettingsmart.com/2013/01/part-1-44-smart-ways-to-use-smartphones-in-class/</a></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-23 01:27:23 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64842433</guid>
      </item>
      <item>
         <title>Steve Smith - &amp;quot;Gamifying&amp;quot; the Learning Experience with Minecraft</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64878906</link>
         <description><![CDATA[<p>I think I just might be able to use Minecraft in my English I classroom as a means to enhance writing assignments.  </p>]]></description>
         <enclosure url="https://minecraft.net/" />
         <pubDate>2015-07-23 15:45:21 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64878906</guid>
      </item>
      <item>
         <title>Ginny Saiki--FitBit Training</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64883981</link>
         <description><![CDATA[<p>The actual manual is a fitting choice!<br></p><p><a href="https://www.fitbit.com/manual#section-start">https://www.fitbit.com/manual#section-start</a></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-23 18:44:47 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64883981</guid>
      </item>
      <item>
         <title>Ginny Saiki--Fitbit Training</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64884029</link>
         <description><![CDATA[<p>Understanding the technology behind the gadget:</p><p><a href="http://electronics.howstuffworks.com/gadgets/fitness/fitbit.htm/printable">http://electronics.howstuffworks.com/gadgets/fitness/fitbit.htm/printable</a></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-23 18:46:44 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64884029</guid>
      </item>
      <item>
         <title>Shaun Bennison</title>
         <author></author>
         <link>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64896723</link>
         <description><![CDATA[<p>Here is a links for the best apps used in education</p><p><a href="http://www.educatorstechnology.com/2012/12/a-list-of-all-best-ipad-apps-teachers.html">http://www.educatorstechnology.com/2012/12/a-list-of-all-best-ipad-apps-teachers.html</a></p><p><a href="http://ww2.kqed.org/mindshift/2014/06/11/apps-that-rise-to-the-top-tested-and-approved-by-teachers/">http://ww2.kqed.org/mindshift/2014/06/11/apps-that-rise-to-the-top-tested-and-approved-by-teachers/</a></p><p>I'm dabbling with Socrative on my iPad.</p><p>Here is a youtube video tutorial on how to use Socrative.</p><p><a href="https://www.youtube.com/watch?v=jHIwRYl1UQQ">https://www.youtube.com/watch?v=jHIwRYl1UQQ</a></p>]]></description>
         <enclosure url="" />
         <pubDate>2015-07-24 01:25:37 UTC</pubDate>
         <guid>https://padlet.com/teresa_foulger/dbx7jieyhfmo/wish/64896723</guid>
      </item>
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