<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>Brent Schipinski&#39;s Personal Project  by </title>
      <link>https://padlet.com/schipinskibrent/d7zjcwnjv2qt</link>
      <description>Mmmmmmmmmmmmmmmm</description>
      <language>en-us</language>
      <pubDate>2017-09-20 19:01:42 UTC</pubDate>
      <lastBuildDate>2018-05-25 18:07:24 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url>https://padlet-assets.s3.amazonaws.com/icons/Clouds.png</url>
      </image>
      <item>
         <title>Personal project phase 1</title>
         <author>schipinskibrent</author>
         <link>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/189506675</link>
         <description><![CDATA[<div>If i knew that I was able to not fail at all with anything in the world, there would be some thing that I would want to do. The first thing that I would do would be that I would want to become a game designer because I want to try to be able to design a game that will be able to make people enjoy playing it and benefit humanity.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-09-20 19:10:21 UTC</pubDate>
         <guid>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/189506675</guid>
      </item>
      <item>
         <title>Brent Schipinski phase 2 </title>
         <author>schipinskibrent</author>
         <link>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/189904074</link>
         <description><![CDATA[<div>Shigeru Miyamoto was a game designer that created the Mario the legend of zelda games and donkey Kong games, Masahiro Sakuri created the super smash bros , Kirby, and kid iceras series of games.  the people that will be able to support me will be Mrs. Schadd the IMS teacher which will help me design projects in word or power point Mr. miyamoto started becoming as a artist in the beginning of Nintendo with his big imagination as a child exploring caves and etc. he was one of the ones who started the thought of the legend of zelda games.  Miyamoto graduated from a industrial arts collage <mark>  </mark>with a degree in industrial design. but no job lined up. He also had a love for manga and initially hoped to become a professional manga artist before considering a career in video games. it is said that western television shows inspired him to be in the video game industry.As of 1999, his games had sold 250 million units and grossed billions of dollars. Takashi Tezukais also another game designer that created the Mario series of games. Tezuka graduated from Osaka University of Arts and got straight to work on games like devil world, <em>Super Mario Bros.</em>, the NES' most successful game, and following that <em>The Legend of Zelda</em>, in which he served as a director alongside Shigeru Miyamoto. The qualities of <a href="http://nintendo.wikia.com/wiki/Boo">Boo</a> from <a href="http://nintendo.wikia.com/wiki/Super_Mario_Bros._3"><em>Super Mario Bros. 3</em></a> were influenced by Takashi Tezuka's wife according to an interview with <a href="http://nintendo.wikia.com/wiki/Nintendo_Power">Nintendo P Tezuka graduated from Osaka University of Arts and got straight to work on games like Devil World, Super Mario Bros., the NES' most successful game, and following that The Legend of Zelda, in which he served as a director alongside Shigeru Miyamoto. The qualities of Boo from Super Mario Bros. 3 were influenced by Takashi Tezuka's wife according to an interview with Nintendo Powerower</a>. Yuji Naka was also another game designer for the sonic games for the segas genisis. Naka learned how to program by replicating and debugging video game code printed in magazines. The experience prompted him to study assemblers and practice writing code during his school classes. After graduating high school, Naka decided to skip university and stay in his home town.His true breakthrough, however, came in 1991 when he programmed the original Sonic the Hedgehog game for the Genesis, with <a href="https://en.wikipedia.org/wiki/Naoto_Ohshima">Naoto Ohshima</a> designing the characters and <a href="https://en.wikipedia.org/wiki/Hirokazu_Yasuhara">Hirokazu Yasuhara</a> creating the stages.   and with his ideas, it really inspired me to try to create some different games which makes these people great "heroes" for what i want to do.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-09-21 18:51:47 UTC</pubDate>
         <guid>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/189904074</guid>
      </item>
      <item>
         <title>Brent Schipinski phase 3 requirements </title>
         <author>schipinskibrent</author>
         <link>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/212425854</link>
         <description><![CDATA[<div>When it comes to becoming a video game designer, I was able to find these steps about what I need to achieve my goal<br>Step 1: Obtaining a bachelors degree&nbsp;<br>Designers may need a bachelor's degree, especially if they're planning to work for a large game studio. Although some schools offer a degree in game design, aspiring game designers can get the necessary training from computer science, software engineering, or related degree programs. The coursework for a game design program covers subjects like 2D and 3D modeling and animation, level and interface design, storyboard rendering, drawing, and scripting.<br><br></div><div>It's important if you also play video games. As simple as it may sound, having experience and familiarity with playing video games is important. Even at a young age, being aware of popular trends in the industry and understanding advanced technology can be beneficial. Playing video games can also show you how a game is structured and can give you a chance to start thinking of ways to make improvements for when you design your own game.<br><br></div><div>Join a game design club. Some schools have a club designed for students who wish to develop and discuss games outside of the classroom. This type of club generally covers all facets of game production, which could be rather useful for future game designers.<br><br></div><div>Step 2: Determining a career path&nbsp;</div><div>Even within this specialty, there are different types of designers, including lead designer, level designer and content designer. Additionally, game designers have a diverse array of responsibilities that may not immediately be obvious, so aspiring professionals in this field should consider what type of game design career they want to pursue.<br><br></div><div>Step 3: Gaining experience&nbsp;</div><div>Even after completing the required education, getting a job with a game studio can be difficult. Since employers require game design experience for most mid-level positions, aspiring game designers need to find ways to get relevant experience. Some companies offer internships and co-op positions for prospective designers. Small businesses may be willing to hire inexperienced game programmers or artists, which could lead to game design positions later on.<br><br></div><div>Step 4: Development of the game&nbsp;</div><div>Game design candidates can get an edge over the competition by designing their own game. Students can use free or inexpensive programs to create simple games at first and begin working on more complex projects after grasping the basics. Each game can be added to an individual's portfolio and count as design experience.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-12-01 19:44:04 UTC</pubDate>
         <guid>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/212425854</guid>
      </item>
      <item>
         <title>Brent Schipinski phase 4</title>
         <author>schipinskibrent</author>
         <link>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/253165512</link>
         <description><![CDATA[<div>In order to achieve my goal of becoming a video game designer ,I'm going to have to change a number of things in order to stay on track. One thing I'm going to have to change most of all is before I'm a senior, I'm going to have to change some of my classes so that I will be able to practice computer programming, which is a technique needed to become a game designer. Another thing I will have to change to achieve my goal is that I will have to change how I am using the programming in graphic design in order to program things that I would want in a game. A final thing that I will have to change the moment on how much time I use while programming a graphical user interface for a game or pictures at tech center. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-04-18 18:53:04 UTC</pubDate>
         <guid>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/253165512</guid>
      </item>
      <item>
         <title>Brent Schipinski phase 5</title>
         <author>schipinskibrent</author>
         <link>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/253585115</link>
         <description><![CDATA[<div>When it comes to having a plan for achieving this goal, it's going to mean that I am going to have to work very hard when I'm in college on video game designing so that I can get a bachelor's degree for it. And if I am capable of getting that, I would be able to get a really good job that would be on that subject making me get lots of money so that I could be more successful than my brothers. But as of right now, while I am in school, my plan is to get more of a taste of the computer programming process so that I can have a advantage in Michigan tech.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-04-19 18:36:06 UTC</pubDate>
         <guid>https://padlet.com/schipinskibrent/d7zjcwnjv2qt/wish/253585115</guid>
      </item>
   </channel>
</rss>
