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      <title>Feedback (Baggage Simulator 1) by Adrian Troy Cunanan Cabuso</title>
      <link>https://padlet.com/acabuso/d7e0ownpez62ztor</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2023-08-14 06:09:03 UTC</pubDate>
      <lastBuildDate>2023-08-21 04:38:02 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <url></url>
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      <item>
         <title>PHASE 1 - X-RAY</title>
         <author>nazar25</author>
         <link>https://padlet.com/acabuso/d7e0ownpez62ztor/wish/2661233438</link>
         <description><![CDATA[<div>Theres not much in terms of mechanics or interactivity here. Yes, we do have an xray view of luggage contents. Yes, items are being generated. But... Theres nothing fro the player to do. The inspiration from Papers, Please is a good starting point - some kind of comparison mechanic. Could you provide a design document for how this x-ray phase could have more player involvement?</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-08-14 06:40:11 UTC</pubDate>
         <guid>https://padlet.com/acabuso/d7e0ownpez62ztor/wish/2661233438</guid>
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         <title>PHASE 2 - Suitcase sorting</title>
         <author>nazar25</author>
         <link>https://padlet.com/acabuso/d7e0ownpez62ztor/wish/2661239415</link>
         <description><![CDATA[<div>As mentioned on PHASE 1 - there isnt much happening here in terms of game mechanics or interactivity. Also like the first phase, a good starting point for interactivity is looking at the game that inspired you and have some form of comparison mechanic, before pressing the approve/disaaprove button. Above that, what would make it even better is if there was more of a connection between phase 1 and 2 - i.e. in phase 1 - due to it being monochromatic AND having items stacked, its not clear what certain items are --&gt; therefore, a "suspicious item mechanic" in phase 1 should then have a link to a comparison mechanic in phase 2.</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-08-14 06:47:42 UTC</pubDate>
         <guid>https://padlet.com/acabuso/d7e0ownpez62ztor/wish/2661239415</guid>
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         <title>PHASE 3 - Metal Detector</title>
         <author>nazar25</author>
         <link>https://padlet.com/acabuso/d7e0ownpez62ztor/wish/2661246454</link>
         <description><![CDATA[<div>All phases need a lot of work, but this one more so. I have mentioned in the past sessions how there can be a very simple first implementation of this phase that would provide some basic mechanics, before even thinking of how to improve it.&nbsp;<br><br>Again, just break down what actually happens in an airport step by step<br>- first, you get looked over and asked to remove items<br>- then you move through the metal detector, and&nbsp; are given audio/visual feedback on whether you have passed or failed<br>- then if failed, looked over again and asked to pass through again.<br><br>I'd like a design of this.<br>- A game loop diagram of this phase and how it fits in the overall game loop.<br>- a design documentation of this whole feature. For each step, what is the player doing what is the visual/audio feedback, what are the rewards/punishment<br>- how does this phase end?<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2023-08-14 06:56:27 UTC</pubDate>
         <guid>https://padlet.com/acabuso/d7e0ownpez62ztor/wish/2661246454</guid>
      </item>
      <item>
         <title>GAME LOOP - overall</title>
         <author>nazar25</author>
         <link>https://padlet.com/acabuso/d7e0ownpez62ztor/wish/2661247594</link>
         <description><![CDATA[<div>I'd like a complete circuit diagram of the game loop of this game. As currently implemented, I dont see a loop. I see 3 seperate phases, but its not clear how they are connected. So... diagram showing how they are connected and fill in any phases that are not currently implemented, if any, in order to have a complete loop.</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-08-14 06:58:39 UTC</pubDate>
         <guid>https://padlet.com/acabuso/d7e0ownpez62ztor/wish/2661247594</guid>
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