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      <title>Module 2 : Discussion Board by Brianna Coleman</title>
      <link>https://padlet.com/briannacoleman1/d5pgxwbv8p9lzlgc</link>
      <description>Tell us 2-3 educational games you have learned about or previously used in your field. Please feel free to give details about the content and usage for each educational game. </description>
      <language>en-us</language>
      <pubDate>2020-11-13 16:51:13 UTC</pubDate>
      <lastBuildDate>2020-11-19 20:33:31 UTC</lastBuildDate>
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         <title>Educational Games - S. Murray </title>
         <author>sanchazemurray</author>
         <link>https://padlet.com/briannacoleman1/d5pgxwbv8p9lzlgc/wish/923350677</link>
         <description><![CDATA[<div>Quizziz- Very interactive and engaging for students. Students can move at their own pace and show mastery and understanding of skills and concepts. Students can compete with peers which increases engagement and motivation. <br>Kahoot- Similar to Quizziz, students compete with peers to show mastery and understanding of concepts and skills. I typically use it to assess or see what students already know about a particular concept or topic.</div>]]></description>
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         <pubDate>2020-11-14 21:17:07 UTC</pubDate>
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         <title>Educational Games - Elyse</title>
         <author></author>
         <link>https://padlet.com/briannacoleman1/d5pgxwbv8p9lzlgc/wish/942484182</link>
         <description><![CDATA[<div>Gimkit vs Kahoot -  When we turned unexpectedly virtual last spring, my students and I experimented with GimKit. I love the amount of practice it requires students to complete while playing a game. My students, however, preferred Kahoot. I suspect this is because they were familiar with Kahoot from our using it before going virtual. Also, they only had to answer each question once in Kahoot, so they were done faster. So, I learned little tweaks that made the experience more enjoyable from my students' perspectives.<br>Headbands - My students love playing headbands to review topics. The students hold up a vocabulary word, historical figure/event, topic, etc. so their team can see what they cannot. The team has to give clues without using the word or rhyming words. The player must guess within the given time to earn a point.</div>]]></description>
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         <pubDate>2020-11-19 17:32:13 UTC</pubDate>
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         <title>Educational Games- Emily</title>
         <author></author>
         <link>https://padlet.com/briannacoleman1/d5pgxwbv8p9lzlgc/wish/943370154</link>
         <description><![CDATA[<div>I have used kahoot, gimkit and quizizz in my classroom. They are all variations of the same form of games. It is always funny to me which ones the kids prefer. I love Kahoot because it really gets them engaged and they usually start screaming and I know they are having a lot of fun. Gimkit is nice because once I get it started they are kind of left to their own device. They have a lot of fun blocking each other and using their powers to further themselves throughout the game. I like Quizizz because they are quiet and although it is a game it is self paced. I use Quizizz more as an individual review. </div>]]></description>
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         <pubDate>2020-11-19 20:31:19 UTC</pubDate>
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