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      <title>game progress by hot wheels</title>
      <link>https://padlet.com/jasper_nolan/cul0xpngpphh</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2019-02-18 14:24:42 UTC</pubDate>
      <lastBuildDate>2026-02-27 14:15:23 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <url></url>
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      <item>
         <title>feb 18</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/332349757</link>
         <description><![CDATA[<div>familiarizing myself with the program and imported assets I found online to the objects I plan to use as the environment. (also downloaded skybox thing)</div>]]></description>
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         <pubDate>2019-02-18 14:26:08 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/332349757</guid>
      </item>
      <item>
         <title>feb 21</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/333651308</link>
         <description><![CDATA[<div>Added player with appropriate collisions and physics though I've been struggling with coding the control inputs for movement. This is what I have so far - using UnityEngine;<br> using System.Collections;<br> <br> public class Cube : MonoBehaviour {<br> <br> <br>     public float moveSpeed;<br>     private object transform;<br> <br>     public object Time { get; private set; }<br> <br>     void Start ()<br>     {<br>         moveSpeed = 10f;<br>     }<br> <br>     private void Update()<br>     {<br>         transform.Translate(moveSpeed * System.Windows.Input.GetAxis("Horizontal") * Time.DeltaTime, moveSpeed + (System.Windows.Input.GetAxis("Vertical") * Time.deltaTime))<br> }<br> }</div>]]></description>
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         <pubDate>2019-02-21 14:48:23 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/333651308</guid>
      </item>
      <item>
         <title>March 1</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/336850128</link>
         <description><![CDATA[<div>my script for movement isnt working. I've tried to model it after this vid-<a href="https://www.youtube.com/watch?v=sXQI_0ILEW4">https://www.youtube.com/watch?v=sXQI_0ILEW4</a> but I always get compile errors that I cant figure out how to fix since I think I meet the criteria of this - https://support.unity3d.com/hc/en-us/articles/205930539-How-do-I-interpret-a-compiler-error- <br>currently trying to figure out how to make it work. Ive watched like over an hour of player movement tutorials but Im not quite sure whats wrong with it (still trouble shooting) I will probably try to find another program other than visual studio if this hang up persists </div>]]></description>
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         <pubDate>2019-03-01 14:24:37 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/336850128</guid>
      </item>
      <item>
         <title>March 5</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/337904074</link>
         <description><![CDATA[<div>I've been getting bogged down in figuring out movement for the cube so Im rainchecking that and I made a model for the player instead. (Im kind-of giving up on the cube sprite and starting new with the model I made). I'm trying to figure out its collision currently. I found a player movement component so I might use that instead of components after I figure out the collision</div>]]></description>
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         <pubDate>2019-03-05 14:09:08 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/337904074</guid>
      </item>
      <item>
         <title>march 7
</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/338870762</link>
         <description><![CDATA[<div>made a spreadsheet for scripts - https://docs.google.com/spreadsheets/d/1FLh0ZBUIaFm2m5_JkNg4TMjNJEJJFu6zFC_PL5dQ9zs/edit?usp=sharing<br>I added a navmesh to my sample ground but it isnt working<br><br>reference project with working navmesh- https://github.com/Brackeys/RPG-Tutorial</div>]]></description>
         <enclosure url="" />
         <pubDate>2019-03-07 14:35:58 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/338870762</guid>
      </item>
      <item>
         <title>March 11</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/339941719</link>
         <description><![CDATA[<div>https://docs.unity3d.com/ScriptReference/Rigidbody.AddTorque.html<br>https://www.youtube.com/watch?v=rlPQCzge8XM<br>https://docs.google.com/spreadsheets/d/1FLh0ZBUIaFm2m5_JkNg4TMjNJEJJFu6zFC_PL5dQ9zs/edit#gid=0<br>starting over again (script I will try to just work with rigidbody and other default physics)</div>]]></description>
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         <pubDate>2019-03-11 13:33:00 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/339941719</guid>
      </item>
      <item>
         <title>March 13&amp;15</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/341744041</link>
         <description><![CDATA[<div>I'm at a good spot right now, the controls are smooth and I'm working on a ragdoll for the player model.<br><br></div>]]></description>
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         <pubDate>2019-03-15 13:28:42 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/341744041</guid>
      </item>
      <item>
         <title>break 1</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/342633855</link>
         <description><![CDATA[<div>(not using character controller unity preset) All the progress from break: <br>-added jump<br>-camera follows player<br>- messed around with terrain<br>- downloaded assets to make island and water for map <br> <a href="https://medium.com/ironequal/unity-character-controller-vs-rigidbody-a1e243591483">https://medium.com/ironequal/unity-character-controller-vs-rigidbody-a1e243591483</a><br>https://assetstore.unity.com/account/assets<br>skybox - <a href="https://igorsgames.wordpress.com/2015/05/11/how-to-change-reflection-skybox-from-script-in-unity-5/">https://igorsgames.wordpress.com/2015/05/11/how-to-change-reflection-skybox-from-script-in-unity-5/</a><br>assets for inspiration - 1 <a href="https://www.models-resource.com/3ds/animalcrossingnewleaf/">https://www.models-resource.com/3ds/animalcrossingnewleaf/</a> 2 <a href="https://www.models-resource.com/wii/toystory3/model/28633/">https://www.models-resource.com/wii/toystory3/model/28633/</a> 3 <a href="https://www.models-resource.com/ds_dsi/toystory3/model/14440/">https://www.models-resource.com/ds_dsi/toystory3/model/14440/</a> 4<br><br><br></div>]]></description>
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         <pubDate>2019-03-18 22:36:27 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/342633855</guid>
      </item>
      <item>
         <title>break 2</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/344017180</link>
         <description><![CDATA[<div>some stuff on map displacement -  1<a href="https://www.reddit.com/r/Unity3D/comments/2cq243/attempted_to_create_claylike_3d_visuals_in_unity/">https://www.reddit.com/r/Unity3D/comments/2cq243/attempted_to_create_claylike_3d_visuals_in_unity/</a> <br>2 <a href="https://assetstore.unity.com/packages/vfx/shaders/clay-shader-49555">https://assetstore.unity.com/packages/vfx/shaders/clay-shader-49555</a><br>found a cool tutorial for snow -<a href="https://cgi.tutsplus.com/tutorials/procedural-snow-in-3d-studio-max--cg-8776">https://cgi.tutsplus.com/tutorials/procedural-snow-in-3d-studio-max--cg-8776</a> . <br>references for map displacement-<br>1<a href="https://youtu.be/5B7DQcXzhcs">https://youtu.be/5B7DQcXzhcs</a> 2<a href="https://youtu.be/1mdR2imNeZI">https://youtu.be/1mdR2imNeZI</a><br>bodys-<br><a href="https://www.turbosquid.com/3d-models/3d-model-modal-1358751">https://www.turbosquid.com/3d-models/3d-model-modal-1358751</a><br><a href="https://www.turbosquid.com/3d-models/free-dog-cartoon-3d-model/642846">https://www.turbosquid.com/3d-models/free-dog-cartoon-3d-model/642846</a><br><a href="https://www.turbosquid.com/3d-models/free-obj-mode-dog/551968">https://www.turbosquid.com/3d-models/free-obj-mode-dog/551968</a><br><a href="https://www.turbosquid.com/3d-models/cow-ma-free/1027529">https://www.turbosquid.com/3d-models/cow-ma-free/1027529</a><br>games for in-game pc-<br>wall street kid<br>little computer people<br>alter ego https://www.youtube.com/watch?v=uG9IJujHyKY<br>life (or clusters)<br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-03-21 21:36:43 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/344017180</guid>
      </item>
      <item>
         <title>tuesday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/347801602</link>
         <description><![CDATA[<div><a href="https://www.linkedin.com/learning/blender-tips-tricks-and-techniques/emission-volumes-for-quick-rendering">https://www.linkedin.com/learning/blender-tips-tricks-and-techniques/emission-volumes-for-quick-rendering</a><br>I added more assets and downloaded QT so I can get awesome bump working (so I can do displacement mapping). Soon I'll have the ground looking like clay!<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-04-02 19:16:14 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/347801602</guid>
      </item>
      <item>
         <title>thursday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/348479050</link>
         <description><![CDATA[<div>I'm emailing awesomebump.help@gmail.com because the program I am trying to run hasnt worked for me<br>It seems that I may need to do the texturing on windows computer because I am having too many problems trying to get awesome bump working on mac<br><br><a href="https://doc.qt.io/archives/sdk-1.2/index.html">https://doc.qt.io/archives/sdk-1.2/index.html</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-04-04 12:36:25 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/348479050</guid>
      </item>
      <item>
         <title>monday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/349460581</link>
         <description><![CDATA[<div>my project file got corrupted so I need to start everything over. Experimenting with a non-physics based player controller (video above)</div>]]></description>
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         <pubDate>2019-04-08 12:41:06 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/349460581</guid>
      </item>
      <item>
         <title>monday 2</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/349475547</link>
         <description><![CDATA[<div>(same day as last post) video of new movement Im tweaking</div>]]></description>
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         <pubDate>2019-04-08 13:12:33 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/349475547</guid>
      </item>
      <item>
         <title>wednesday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/350350948</link>
         <description><![CDATA[<div>trying a locomotion system</div>]]></description>
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         <pubDate>2019-04-10 13:43:30 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/350350948</guid>
      </item>
      <item>
         <title>friday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/351124768</link>
         <description><![CDATA[<div>tried to make player models </div>]]></description>
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         <pubDate>2019-04-12 12:47:42 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/351124768</guid>
      </item>
      <item>
         <title>out of class research for next class</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352100003</link>
         <description><![CDATA[<div><a href="https://www.youtube.com/watch?time_continue=2&amp;v=MFQhpwc6cKE">https://www.youtube.com/watch?time_continue=2&amp;v=MFQhpwc6cKE</a><br><a href="https://www.youtube.com/watch?v=L_Bzcw9tqTc">https://www.youtube.com/watch?v=L_Bzcw9tqTc</a><br><a href="https://www.youtube.com/watch?v=qsU4nM0L_n0&amp;t=62s">https://www.youtube.com/watch?v=qsU4nM0L_n0&amp;t=62s</a> #<br><a href="https://www.youtube.com/watch?v=wwm98VdzD8s&amp;t=85s">https://www.youtube.com/watch?v=wwm98VdzD8s&amp;t=85s</a><br><a href="https://www.youtube.com/watch?v=XOjd_qU2Ido">https://www.youtube.com/watch?v=XOjd_qU2Ido</a><br><br><a href="https://assetstore.unity.com/packages/tools/camera/camera-confinement-77609">https://assetstore.unity.com/packages/tools/camera/camera-confinement-77609</a> + <br><a href="https://assetstore.unity.com/search/?k=price%3A0+2.5d+camera&amp;order_by=relevance&amp;q=price%3A0&amp;q=2.5d&amp;q=camera&amp;rows=42">https://assetstore.unity.com/search/?k=price%3A0+2.5d+camera&amp;order_by=relevance&amp;q=price%3A0&amp;q=2.5d&amp;q=camera&amp;rows=42</a> or another camera follower<br><a href="https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animation-pack-free-65284">https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animation-pack-free-65284</a> + <a href="https://www.youtube.com/watch?time_continue=111&amp;v=4LC1-IMO6Rs">https://www.youtube.com/watch?time_continue=111&amp;v=4LC1-IMO6Rs</a><br><br></div>]]></description>
         <pubDate>2019-04-16 19:14:47 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352100003</guid>
      </item>
      <item>
         <title>wednesday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352432683</link>
         <description><![CDATA[<div>trying to use blender<br>working with this - https://forum.unity3d.com/threads/unity-save-load-utility-free-save-and-load-your-data.435506/ for saving<br><a href="https://www.youtube.com/watch?v=xoIagG1RVeE">https://www.youtube.com/watch?v=xoIagG1RVeE</a> - char customizer</div>]]></description>
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         <pubDate>2019-04-17 21:05:24 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352432683</guid>
      </item>
      <item>
         <title>friday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352749008</link>
         <description><![CDATA[<div>water:<br><a href="https://www.youtube.com/watch?v=uU9BoD3sutY">https://www.youtube.com/watch?v=uU9BoD3sutY</a> (unreal engine)<br><a href="https://www.youtube.com/watch?v=QCfY7EAJKJc">https://www.youtube.com/watch?v=QCfY7EAJKJc</a><br><a href="https://www.youtube.com/watch?v=OPOMdc9Lz6c">https://www.youtube.com/watch?v=OPOMdc9Lz6c</a> (no link)<br><a href="https://www.youtube.com/watch?v=Z1psPRz3bcw">https://www.youtube.com/watch?v=Z1psPRz3bcw</a><br><a href="http://www.smallfiles.org/download/417/JamesWild_ZeldaWater2.upk.html">http://www.smallfiles.org/download/417/JamesWild_ZeldaWater2.upk.html</a>( link might be dead or blocked)<br>https://www.youtube.com/watch?v=lAYIF0lwy60<br><a href="http://www.mediafire.com/file/1y38dinsqxud3b5/Testwindwaker.zip">http://www.mediafire.com/file/1y38dinsqxud3b5/Testwindwaker.zip</a><br><a href="https://github.com/TripleEh/StylisedWater_SurfaceShader/">https://github.com/TripleEh/StylisedWater_SurfaceShader/</a><br><br><br></div>]]></description>
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         <pubDate>2019-04-19 13:39:42 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352749008</guid>
      </item>
      <item>
         <title>example of water Im trying to make</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352777530</link>
         <description><![CDATA[<div>more links:<br><a href="https://docs.google.com/document/d/1RzJT-xNhWWyeCfjUjhdx2vVU2guMg0MhSB-h-J-FU9k/edit">https://docs.google.com/document/d/1RzJT-xNhWWyeCfjUjhdx2vVU2guMg0MhSB-h-J-FU9k/edit</a> +<br><a href="https://catlikecoding.com/unity/tutorials/">https://catlikecoding.com/unity/tutorials/</a></div>]]></description>
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         <pubDate>2019-04-19 16:51:29 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352777530</guid>
      </item>
      <item>
         <title>outside of class</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352814449</link>
         <description><![CDATA[<div>got the water working! (wave texture doesnt work with my current shaders though)</div>]]></description>
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         <pubDate>2019-04-19 22:01:54 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/352814449</guid>
      </item>
      <item>
         <title>tuesday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/353328719</link>
         <description><![CDATA[]]></description>
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         <pubDate>2019-04-23 12:43:06 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/353328719</guid>
      </item>
      <item>
         <title>thursday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/354085865</link>
         <description><![CDATA[<div>going back to the old shader (no texture but the outline was bothering me) I was able to fix the particles though </div>]]></description>
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         <pubDate>2019-04-25 13:02:28 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/354085865</guid>
      </item>
      <item>
         <title></title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/355760152</link>
         <description><![CDATA[<div>I have to start over again jdakslfdjklas</div>]]></description>
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         <pubDate>2019-05-01 12:51:13 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/355760152</guid>
      </item>
      <item>
         <title>Wednesday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/355772936</link>
         <description><![CDATA[<div>somehow I recovered the file but the ground collision is buggy in this version so I need to fix that</div>]]></description>
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         <pubDate>2019-05-01 13:23:23 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/355772936</guid>
      </item>
      <item>
         <title>friday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/356568761</link>
         <description><![CDATA[<div>not sure how to fix collision but I'm closer to the slime effect (material looks kindof like glass) I also figured out how to use my grass texture</div>]]></description>
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         <pubDate>2019-05-03 12:40:32 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/356568761</guid>
      </item>
      <item>
         <title>added birds!!</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/357361611</link>
         <description><![CDATA[]]></description>
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         <pubDate>2019-05-06 19:27:06 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/357361611</guid>
      </item>
      <item>
         <title>more bird screenshots</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/357366699</link>
         <description><![CDATA[<div>they basically clone based on the field of view of the camera and have designated invisible meshes that are tagged so that they will land on them (ai is a bit wonky for finding the meshes though)</div>]]></description>
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         <pubDate>2019-05-06 19:40:37 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/357366699</guid>
      </item>
      <item>
         <title>tuesday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/357790959</link>
         <description><![CDATA[<div>added to bird ai (interactions) and found a good sight for pbr textures to use cgbookcase.com. Once I model the tree in blender or something I will use their leaf textures</div>]]></description>
         <enclosure url="" />
         <pubDate>2019-05-07 19:05:32 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/357790959</guid>
      </item>
      <item>
         <title>video of current build</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/359245215</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2019-05-12 19:17:26 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/359245215</guid>
      </item>
      <item>
         <title>wednesday</title>
         <author>jasper_nolan</author>
         <link>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/360307037</link>
         <description><![CDATA[<div>added magnet that I will use with the water to keep user on shore</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/357710898/952aa150d393b9d63ec4591801fd199d/magnet.mov" />
         <pubDate>2019-05-15 12:47:29 UTC</pubDate>
         <guid>https://padlet.com/jasper_nolan/cul0xpngpphh/wish/360307037</guid>
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