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      <title>TEAM 3- DGBL by Kerry Keefe</title>
      <link>https://padlet.com/kkeefe6/cj38thrdy43o</link>
      <description>Molly Courtney, Karl Hilderbrandt, Jamie O&#39;Brien, Leanne Ward</description>
      <language>en-us</language>
      <pubDate>2019-09-29 14:42:17 UTC</pubDate>
      <lastBuildDate>2025-05-03 15:43:40 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
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      <item>
         <title>Internal: with a content-focused curriculum, it is harder to incorporate games in the existing curriculum (Watson et al. 2011)</title>
         <author>khildebrandt3</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392192995</link>
         <description><![CDATA[<div>Subjects that are more "competency or skills-based" (Watson et al., 2011, p. 467) seemingly offer more versatility in their connections/integration of games. </div>]]></description>
         <enclosure url="" />
         <pubDate>2019-10-01 22:59:56 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392192995</guid>
      </item>
      <item>
         <title>External: &quot;time limitations of the bell schedule&quot; (Rice, 2007, p. 255). </title>
         <author>khildebrandt3</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392195055</link>
         <description><![CDATA[<div>Not having consistent save points would deter my class from beginning a game that we can't finish in 50 minutes. Games like Kahoot can't really be paused, but the teacher can tailer the pace and timing to fit the schedule. </div>]]></description>
         <enclosure url="https://kahoot.com/" />
         <pubDate>2019-10-01 23:10:50 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392195055</guid>
      </item>
      <item>
         <title>Internal: &quot;Can engagement in video action lead to higher-text based achievement?&quot; (Rice, 2007, p. 258). </title>
         <author>khildebrandt3</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392200604</link>
         <description><![CDATA[<div>Text based achievement always seems to be the concern. While educators clearly would use video games to differentiate instruction, how I'd explain video games to parents in my division who think similarly would present another equally important barrier. </div>]]></description>
         <enclosure url="" />
         <pubDate>2019-10-01 23:40:18 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392200604</guid>
      </item>
      <item>
         <title>Technology Skill Imbalance</title>
         <author>jamieobrien</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392660697</link>
         <description><![CDATA[<div>Students who regularly play video games have a higher skill level than non-gaming students.  Watson et al. (2011) reported kids that were gamers would sit down in groups and they would take over the computer on the first turn, because they were comfortable. </div>]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 18:34:16 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392660697</guid>
      </item>
      <item>
         <title>Increased Noise Level</title>
         <author>jamieobrien</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392668273</link>
         <description><![CDATA[<div>Game playing creates excitement and interaction which can lead to a disruptive learning environment.  "The noise level was significant with approximately twenty five students talking over each other, and it was difficult to capture intelligible audio..." (Watson, et al., 2011, p. 473)  <br><br></div>]]></description>
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         <pubDate>2019-10-02 18:44:40 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392668273</guid>
      </item>
      <item>
         <title>External: Lack of Tech Support</title>
         <author>jamieobrien</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392673102</link>
         <description><![CDATA[<div>Many schools are lacking tech support to maintain equipment.  Mr. Irvine wanted groups of two instead of larger groups...."but that didn't happen because of tech problems" (Watson et al, 2011, p.471)</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/413990562/06f3931e9031993c8d665e1cea741559/tech.jpg" />
         <pubDate>2019-10-02 18:51:44 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392673102</guid>
      </item>
      <item>
         <title>Internal: Educator lack of comfort and knowledge with the use of DGBL</title>
         <author>MMCourtney</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392707894</link>
         <description><![CDATA[<div>Watson et al. 2011 attribute teachers’ lack of knowledge about how to incorporate DGBL as a barrier.  Rice (2007) states that teachers may be uncomfortable with technology and constructionist principles.  <br><br></div><div>For educational purposes, “good games” are those that “help players learn the things they need to learn in order to win or get through to the end.”  While DGBL favors constructionist methods, even those educators who are more comfortable and experienced with didactic instructional foundations can determine value in video games.  Becker (2017) effectively maps features of video games to Gagne’s nine events of instruction, for example, which may be more familiar to teachers not accustomed to DGBL.<br> <br><em>Reference:</em><br>Becker, K. (2017). Choosing and using digital games in the classroom - a practical guide. Switzerland: Springer. </div><div><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 19:51:36 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392707894</guid>
      </item>
      <item>
         <title>External: Access to Equipment</title>
         <author>MMCourtney</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392710715</link>
         <description><![CDATA[<div>Cost of or access to computer equipment for access to game play limits adoption by many educators and schools. Schools may only have access to older, less powerful computers, which limit the ability to use games with higher processing demands (Rice, 2007).  These less resource-intensive, less sophisticated games may not foster engagement or learning in the same way.<br><br>These challenges can be exacerbated by scheduling to share the limited resources (Watson et al., 2011).<br><br>Some school systems may have infrastructure in place to try and address these limitations, while others will not. Below is an example of one such resource.</div>]]></description>
         <enclosure url="http://www.cfsalberta.ca/about.php" />
         <pubDate>2019-10-02 19:54:04 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392710715</guid>
      </item>
      <item>
         <title>Image copied from Becker (2017, p. 71)</title>
         <author>MMCourtney</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392716813</link>
         <description><![CDATA[<div>Gagnes Nine Events</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/413574910/3024eb24c93e6543fcae45b6a5403219/Gagnes_Events_of_Instruction.jpg" />
         <pubDate>2019-10-02 20:07:02 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392716813</guid>
      </item>
      <item>
         <title>Relating DGBL to more traditional didactic Methods </title>
         <author>MMCourtney</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392717035</link>
         <description><![CDATA[<div>Becker (2017) relates DGBL to Gagnes Nine Events of Instruction. <br>1. Gaining attention is accomplished through, e.g. cut-scenes in games to help explain the story, objective and goals.<br>2. "When the narrative does not coincide with the learning objective, we often end up with openings like, “Learn math and help Oliver find his way home.” (Becker, 2017, p. 70)<br>3. Game challenges are often structured so that prior learning in the game is needed to accomplish a goal.<br>4. Information is presented through NPCs, narration or other stimulus to draw attention to elements.<br>5. Guidance: e.g. players' inventory of items or tools, or tools appearing when relevant<br>6. Players are given essentially unlimited opportunities to practice what was learned.<br>7. Players are shown points, lives, power ups, and status throughout play.<br>8. Most games provide level summaries and measures of progress.<br>9. Game genres typically have similar goals, challenges or rewards which provide general knowledge. The kinds of problems solved in games can be related to one another.<br><br>"<a href="https://www.flickr.com/photos/clintoncrumpler/34331189192/">Game Ref: Final Fantasy XV</a>" by <a href="https://www.flickr.com/photos/clintoncrumpler/">clintoncrumpler</a> is licensed under <a href="https://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a></div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/413574910/6882010e37557c29834b405b5a9fe822/34331189192_934b1389b0_c.jpg" />
         <pubDate>2019-10-02 20:07:28 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392717035</guid>
      </item>
      <item>
         <title>Internal: Transformation of Teacher Role</title>
         <author>MMCourtney</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392725284</link>
         <description><![CDATA[<div>When using video games in the classroom, the role of the teacher changes from the front of the class, center of attention to a learner-centric environment where students interact and hold more control.  Teachers must be prepared and comfortable to disseminate control to students, interact with the whole class, observe game play, answer questions, and draw attention to aspects of the game.   A degree of gaming understanding and preparation is required by the educator.<br><br><a href="https://www.flickr.com/photos/mrsdkrebs/6400358699/">"Technology Use"</a> by <a href="https://www.flickr.com/photos/mrsdkrebs/">mrsdkrebs</a> is licensed under <a href="https://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a></div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/413574910/f434e3131fb825dc69943c70e9e509b0/6400358699_1d089846e0_c.jpg" />
         <pubDate>2019-10-02 20:23:15 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392725284</guid>
      </item>
      <item>
         <title>External: Tech upgrades</title>
         <author>khildebrandt3</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392748586</link>
         <description><![CDATA[<div>"Educational games, especially those designed with the classroom in mind, may have to be orientated toward lower-end machines" (Rice, 2007, p. 254). The quicker, the better! Games need to be loaded fast because network log-in times, access issues, and availability of technology in the school already slow us down significantly. As soon as schools catch up, new tech arrives as our "lower-end machines" wither away and are eventually replaced where the entire cycle repeats itself. </div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/413888934/397ed7bca461e7719d6936b05bc6345a/upgrades.jpg" />
         <pubDate>2019-10-02 21:24:14 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392748586</guid>
      </item>
      <item>
         <title>Internal: &quot;knowledge of how to use games for education&quot; (Watson et al., 2011, p. 467). </title>
         <author>khildebrandt3</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392752389</link>
         <description><![CDATA[<div>Adding to Meagan's comment, our discomfort often times comes from our lack of knowledge. More PD time dedicated to DGBL and the technical support to implement it within our classrooms. </div>]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 21:36:17 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392752389</guid>
      </item>
      <item>
         <title>External: Financial Support</title>
         <author>jamieobrien</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392756366</link>
         <description><![CDATA[<div>"teachers need various types of support from the school's administration in order to buy the games" (Waston et al., 2011)</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/413990562/8c4799ac5e874db11ff1002488ea9bb2/images.jpg" />
         <pubDate>2019-10-02 21:53:20 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392756366</guid>
      </item>
      <item>
         <title>Internal: Accessibility and Equality</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392757995</link>
         <description><![CDATA[<div>Games that include text can be ill-suited for use in diverse classrooms with students who struggle with reading/writing. </div>]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 22:01:27 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392757995</guid>
      </item>
      <item>
         <title></title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392765300</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/415114108/8977170a01caa209e01ec6e28fae364b/Barriers1.jpg" />
         <pubDate>2019-10-02 22:39:45 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392765300</guid>
      </item>
      <item>
         <title>Internal Barriers</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392765689</link>
         <description><![CDATA[]]></description>
         <pubDate>2019-10-02 22:41:56 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392765689</guid>
      </item>
      <item>
         <title>External Barriers</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392766222</link>
         <description><![CDATA[]]></description>
         <pubDate>2019-10-02 22:44:30 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392766222</guid>
      </item>
      <item>
         <title>For Teachers</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392767505</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 22:50:16 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392767505</guid>
      </item>
      <item>
         <title>External: Licenses + getting games on school networks</title>
         <author>khildebrandt3</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392767877</link>
         <description><![CDATA[<div>Having proper permissions, the cost of getting licenses for a classroom set of games, and solving networking issues/setting up accounts creates additional stress to financial support. </div>]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 22:52:15 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392767877</guid>
      </item>
      <item>
         <title>For Students</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392767883</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 22:52:17 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392767883</guid>
      </item>
      <item>
         <title>For Schools</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392767978</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 22:52:50 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392767978</guid>
      </item>
      <item>
         <title>For Students</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392770194</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 23:04:51 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392770194</guid>
      </item>
      <item>
         <title>Schools</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392770459</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 23:06:18 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392770459</guid>
      </item>
      <item>
         <title>For Teachers</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392770986</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 23:09:12 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392770986</guid>
      </item>
      <item>
         <title>Graphics and Advances in Gaming</title>
         <author>b92ljw</author>
         <link>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392774005</link>
         <description><![CDATA[<div>The games that students play at home set a high standard for graphics and game performance. Lesser funding for educational games inhibits the development of realistic high-performance games,, which can be a barrier to students' engagement and immersion (Rice, 2007).</div>]]></description>
         <enclosure url="" />
         <pubDate>2019-10-02 23:24:52 UTC</pubDate>
         <guid>https://padlet.com/kkeefe6/cj38thrdy43o/wish/392774005</guid>
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