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      <title>The UX (User Experience) Model by Martin Medina</title>
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      <description>Learning Model Designed to Fit You</description>
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      <pubDate>2021-08-14 08:20:54 UTC</pubDate>
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         <title>The User Experience (UX) is design model that focuses on interactions that people have with everyday items such as websites, mobile apps, and even physical objects.</title>
         <author>martinmedina2</author>
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         <pubDate>2021-08-14 09:29:31 UTC</pubDate>
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         <title>UX Design was developed in 1993 by experimental and mathematical psychologist Don Norman. </title>
         <author>martinmedina2</author>
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         <pubDate>2021-08-14 09:44:08 UTC</pubDate>
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         <title>Some of the principles of User Experience date back 3500 years with the development of Feng Shui which originated in Chinese Astronomy. </title>
         <author>martinmedina2</author>
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         <pubDate>2021-08-14 09:46:02 UTC</pubDate>
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         <title>User Experience (UX) is used virtually every where. UX is used when designing new products and services or improving existing products and services. The designers are empathetic toward the any and all potential users. You can think of UX as a glove that fits everyone.  </title>
         <author>martinmedina2</author>
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         <pubDate>2021-08-14 09:59:20 UTC</pubDate>
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         <title>Key Points in Universal Design (UX) the following video displays a home designed using the UX model.</title>
         <author>martinmedina2</author>
         <link>https://padlet.com/martinmedina2/chx4whfui18wghoh/wish/1678951617</link>
         <description><![CDATA[<div>1. Easy to use with minimum guidance.<br>2.&nbsp; Equitable, will target all or most of the population.<br>3. People enjoy using the product or service.<br>4. The product or service needs to be useful.<br>5. Connect the user needs to the developer or company's goals.</div>]]></description>
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         <pubDate>2021-08-14 10:09:00 UTC</pubDate>
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         <title>Universal Design Model Step by Step</title>
         <author>martinmedina2</author>
         <link>https://padlet.com/martinmedina2/chx4whfui18wghoh/wish/1678954229</link>
         <description><![CDATA[<div>1. Identify the application and environment.<br>2. Describe the overall population.<br>3. Involve consumers with diverse characteristics.<br>4. Adopt guidelines and standards.<br>5. Apply guidelines and standards.<br>6. Plan for accommodations.&nbsp;<br>7. Train and support staff that will market or sell the product.<br>8. Evaluate and modify accordingly.<br><br></div>]]></description>
         <enclosure url="https://www.washington.edu/doit/sites/default/files/atoms/files/Universal_Design%20Process%20Principles%20and%20Applications.pdf" />
         <pubDate>2021-08-14 10:20:19 UTC</pubDate>
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         <title>The User Experience (UX) Model</title>
         <author>martinmedina2</author>
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         <pubDate>2021-08-14 10:28:05 UTC</pubDate>
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         <title>Advantages of the User Experience Model</title>
         <author>martinmedina2</author>
         <link>https://padlet.com/martinmedina2/chx4whfui18wghoh/wish/1678958138</link>
         <description><![CDATA[<div>1. Designed to benefit large portions of the population in mind, so you can reach a more people.<br>2. Products offer simplicity and are easy to use.<br>3. Brings joy to the user.</div>]]></description>
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         <pubDate>2021-08-14 10:36:34 UTC</pubDate>
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         <title>Disadvantages of the User Experience Model</title>
         <author>martinmedina2</author>
         <link>https://padlet.com/martinmedina2/chx4whfui18wghoh/wish/1678961093</link>
         <description><![CDATA[<div>1. Research can be expensive to conduct.<br>2. Longer time lines for development.&nbsp;</div>]]></description>
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         <pubDate>2021-08-14 10:49:26 UTC</pubDate>
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         <title>The User Experience Model relates to the law of effect principle theorized by Edward L. Thorndike. </title>
         <author>martinmedina2</author>
         <link>https://padlet.com/martinmedina2/chx4whfui18wghoh/wish/1678968201</link>
         <description><![CDATA[<div>Thorndike's law of effect theory states that which states that any behavior that is followed by pleasant consequences is likely to be repeated. The UX model looks to provide the user with pleasant consequences. </div>]]></description>
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         <pubDate>2021-08-14 11:18:25 UTC</pubDate>
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         <title>The User Experience Model can absolutely be utilized in the planning of instruction and is used everyday by great teachers to improve student instruction.</title>
         <author>martinmedina2</author>
         <link>https://padlet.com/martinmedina2/chx4whfui18wghoh/wish/1678970039</link>
         <description><![CDATA[<div>1. Teachers identify a need their students have and try to cater to that need.<br>2. Classrooms have a diverse population.<br>3. Teachers have standards they need to follow.<br>4. Teachers plan for accommodations for their students.<br>5. Teachers evaluate&nbsp;ad modify instruction based on feedback received from instruction.</div>]]></description>
         <enclosure url="https://uxdesign.cc/the-ux-of-classroom-learning-daf61819dbd8" />
         <pubDate>2021-08-14 11:27:36 UTC</pubDate>
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