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      <title>Learning Trends by Juan Villaflor</title>
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      <description>Made with charisma</description>
      <language>en-us</language>
      <pubDate>2019-03-16 20:05:29 UTC</pubDate>
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         <title>#1 Microlearning</title>
         <author>jvillafl18</author>
         <link>https://padlet.com/jvillafl18/learningtrends/wish/342042482</link>
         <description><![CDATA[<div>Microlearning, as the name suggests, is the learner-centric instructional approach to deliver content in a series of short, comprehensible, chunked, and bite-sized learning nuggets. Those learning nuggets can be realized in different forms such as mini videos, short scenarios, podcasts or any other forms of digital content that are mobile-friendly, just-in-time, and are meant to be inhaled and digested within 10 minutes.<br><br></div>]]></description>
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         <pubDate>2019-03-16 20:10:08 UTC</pubDate>
         <guid>https://padlet.com/jvillafl18/learningtrends/wish/342042482</guid>
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         <title>#2 Intelligent Adaptive Learning </title>
         <author>jvillafl18</author>
         <link>https://padlet.com/jvillafl18/learningtrends/wish/342042759</link>
         <description><![CDATA[<div> intelligent adaptive learning is defined as digital learning providing students with modular learning environment where every action or decision a student makes is captured, considered and analyzed in the context of proven learning theory, and then the result is used to guide the student's learning experience, to adjust his learning path and pace within and between the lessons, and to provide formative and summative data to the teacher. </div>]]></description>
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         <pubDate>2019-03-16 20:13:44 UTC</pubDate>
         <guid>https://padlet.com/jvillafl18/learningtrends/wish/342042759</guid>
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         <title>#3 Immersive Learning via AR or VR </title>
         <author>jvillafl18</author>
         <link>https://padlet.com/jvillafl18/learningtrends/wish/342042979</link>
         <description><![CDATA[<div>The disruptive technologies AR and VR can be leveraged to create real-world simulation-based immersive learning to enable learners to explore the world without being physically there. Immersive technology and learning can provide high-quality learning experience, 100% attention rate, better retention rate and 360 degree interactivity. Immersive learning aligns with the observation that learners learn easily and better when doing, thus it is designed to encourage experiential and interactive learning, and enhance learning in terms of engagement, productivity, transfer, and hands-on experience. </div>]]></description>
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         <pubDate>2019-03-16 20:17:06 UTC</pubDate>
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         <title>#4 Gamified Learning</title>
         <author>jvillafl18</author>
         <link>https://padlet.com/jvillafl18/learningtrends/wish/342043156</link>
         <description><![CDATA[<div>Gamified learning is not game-based learning. The basic concept behind gamified learning is that it looks at the aspects and intrinsic motivations that are embedded in successful games and asks whether they can be replicated and weaved into classroom and online learning. Gamified learning incorporates gamification elements such as points, levels, achievements, leader-boards, narratives, immediate feedback loops and so on to transform the learning environment into a game-like environment and make learning experience more enjoyable, memorable and impactful. </div>]]></description>
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         <pubDate>2019-03-16 20:19:17 UTC</pubDate>
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         <title>#5 Social Learning</title>
         <author>jvillafl18</author>
         <link>https://padlet.com/jvillafl18/learningtrends/wish/342043439</link>
         <description><![CDATA[<div>Social learning has its root in Albert Bandura's theory which suggests that learning is a cognitive process that takes place in a social context by observing others. </div>]]></description>
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         <pubDate>2019-03-16 20:22:39 UTC</pubDate>
         <guid>https://padlet.com/jvillafl18/learningtrends/wish/342043439</guid>
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