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      <title>Games by Farhanah Mazlan</title>
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      <language>en-us</language>
      <pubDate>2019-11-30 14:50:23 UTC</pubDate>
      <lastBuildDate>2019-12-08 02:46:31 UTC</lastBuildDate>
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         <title>What Is GAME? 👀                                                                </title>
         <author>farhanah_mazlan01</author>
         <link>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/417969241</link>
         <description><![CDATA[<div>Alternatively referred to as a <strong>video game</strong>, a <strong>game</strong> is <mark>software code designed to entertain or educate an individual.</mark> Today, computer gaming is a big business, and there are millions of different computer games that are enjoyed by people of all ages.<br><br><a href="https://www.computerhope.com/jargon/g/game.htm">https://www.computerhope.com/jargon/g/game.htm</a><br><br> The knowledge and skills acquired through game-based learning are retained longer than information from other learning methods. Effective learning process is one in which you are fully involved in what you are doing. In order to make learning effective, game-based learning requires games that are well designed and have well implemented learning tasks. A <mark>well-designed educational game could combine the learning objectives of the educational system with the fun, finished product of a commercial game and custom built games.</mark> Games designed specifically for the purpose of educating children can motivate self learning and problem-solving skills to a great extent.<mark> Game-Based Learning simply means including knowledge matter of subject into games.</mark> All types of games are learning processes, be it casual gaming for fun, or something serious. <br><br><a href="https://theknowledgereview.com/importance-game-based-learning-modern-education/">https://theknowledgereview.com/importance-game-based-learning-modern-education/</a><br><br>GAME BASED LEARNING<br><br> Game-based learning refers to the<mark> borrowing of certain gaming principles and applying them to real-life settings to engage users </mark>(Trybus 2015). The motivational psychology involved in gamebased learning <mark>allows students to engage with educational materials in a playful and dynamic way. </mark>Game-based learning is not just creating games for students to play, it is designing learning activities that <mark>can incrementally introduce concepts, and guide users towards an end goal. </mark>Traditional games can incorporate competition, points, incentives, and feedback loops. These concepts have become increasingly popular in higher education and in libraries as a way to engage students in learning. <br><br><a href="https://acrl.ala.org/IS/wp-content/uploads/2014/05/spring2015.pdf">https://acrl.ala.org/IS/wp-content/uploads/2014/05/spring2015.pdf</a><br><br>The core concept behind game-based learning is <mark>teaching through repetition, failure and the accomplishment of goals.</mark> Video games are built on this principle. The player starts off slow and gains in skill until they’re able to skillfully navigate the most difficult levels. Games that are planned and designed well will offer enough difficulty to keep it challenging while still being easy enough for the player to win.<br><br><a href="https://thelearningcounsel.com/article/why-game-based-learning">https://thelearningcounsel.com/article/why-game-based-learning</a><br><br></div>]]></description>
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         <pubDate>2019-11-30 15:01:07 UTC</pubDate>
         <guid>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/417969241</guid>
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         <title>How Games Are Used in Teaching and Learning?</title>
         <author>farhanah_mazlan01</author>
         <link>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/417969496</link>
         <description><![CDATA[<div>There are three approaches for embedding games and activities into the learning process.<br><br><strong>1) Based on learners designing and creating their own games according to their requirements<br></strong><br><strong>2) Focuses on teachers, trainers or developers designing educational games from scratch according to learners’ knowledge level</strong><br><br><strong>3) To integrate commercial prefabricated games into the classroom activities for effective learning.</strong><br><br><a href="https://theknowledgereview.com/importance-game-based-learning-modern-education/">https://theknowledgereview.com/importance-game-based-learning-modern-education/</a><br><strong><br>4) Play the Game Yourself, Making Sure It Is Aligned with Learning Goals<br><br></strong>-After finding a game you think is appropriate, play it and make note of:<br><br>-Teacher Control <br>-Content Levels <strong><br><br>5) Dedicate Time to Consistent In-Class Play<br><br>In a classroom with 1:1 device use, make time for game-based learning activities by:<br></strong><br></div><ul><li>Including game time as a designated activity in your lesson plan, not an afterthought</li><li>Using a game as an entry ticket, drawing student attention to the lesson’s topic</li><li>Using a game as an exit ticket, allowing students to reflect</li></ul><div><br>6)<strong> Assess Progress Throughout Play, Informing Instruction<br></strong><br></div><ul><li><strong><mark>In-Game Reports </mark></strong>— Some educational video games feature <a href="https://www.prodigygame.com/blog/feature-update-new-teacher-dashboard/">in-game reports</a> for teachers, which <mark>record student performance. </mark>For example, charts will contain each player’s marks for a series of questions, letting you click to see more details.</li><li><strong><mark>Self-Reports</mark></strong><strong> </strong>— For physical games, or video games without reporting features, you can encourage students to take ownership of their progress through self-reporting.<mark> Create a </mark><a href="https://support.google.com/docs/answer/87809?hl=en"><mark>Google Forms spreadsheet</mark></a><mark> for each student. Then, ask them to provide updates.</mark></li><li><strong><mark>Class Discussions</mark></strong><strong> </strong>— After playing team games, conducting a class-wide discussion<mark> allows each group to share difficulties, progress and accomplishments.</mark></li></ul><div><br></div><div><a href="https://www.prodigygame.com/blog/implementing-game-based-learning-in-the-classroom-examples/">https://www.prodigygame.com/blog/implementing-game-based-learning-in-the-classroom-examples/</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-11-30 15:02:36 UTC</pubDate>
         <guid>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/417969496</guid>
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         <title>Advantages of Games Based Learning in Teaching and Learning.</title>
         <author>farhanah_mazlan01</author>
         <link>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/417969643</link>
         <description><![CDATA[<div>1) Making students to collaborate, communicate, interact and work in teams. <br><br>2) Strategic games -  improve the functioning of brain.<br><br>3) Creates a dynamic that can inspire learners to develop skills and build an emotional connection to learning and subject matter. <br><br>4) Each student receives immediate feedback on their performance, with suggestions on how they might improve. <br><br>5) It allows learners to discover new methods of working towards achieving goals and objectives in an interactive manner.<br><br><a href="https://theknowledgereview.com/importance-game-based-learning-modern-education/">https://theknowledgereview.com/importance-game-based-learning-modern-education/</a><br><br>6) <mark>Games Engage People</mark> - Making learning fun motivates students and helps them pay attention and stay focused on the subject.<br><br><a href="https://serc.carleton.edu/introgeo/games/whygames.html">https://serc.carleton.edu/introgeo/games/whygames.html</a><br><br>7) <strong><mark>Smaller Stress </mark></strong><strong>- </strong> Being less stressed will help students to have a more positive perception of their learning environment and give a true indication of their own learning.<br><br>8) <strong><mark>Strategy Simulator</mark></strong><strong> - </strong>By applying a range of strategies in a game, students are able to use their working memory to solve problems, increasing their mental cognition. Stimulating the brain with strategies in a game can be a great brain workout!<br><br>9) <strong><mark>More Motivation</mark></strong><strong> - </strong>By playing games, students become more <mark>motivated to learn, pay attention and participate in set tasks. </mark>Games help students to become a part of a team as well as take responsibility for their own learning. They can also be a great classroom management tool, helping to motivate a class.<br><br><a href="https://www.teachstarter.com/au/blog/10-benefits-playing-games-classroom/">https://www.teachstarter.com/au/blog/10-benefits-playing-games-classroom/</a><strong><br><br>10) Cognitive Growth - </strong>Each time children play the same game, they<mark> perform cognitive actions such as recalling the rules, keeping track of hazards and remembering how the sequence of play works.</mark> Kids utilize their strategic thinking skills, including using logic to make sound decisions and to plan ahead by making predictions about what might happen next.<br><br><a href="https://www.brighthubeducation.com/teaching-methods-tips/129304-advantages-of-game-based-learning/">https://www.brighthubeducation.com/teaching-methods-tips/129304-advantages-of-game-based-learning/</a><strong><br><br></strong><br><br><br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-11-30 15:03:27 UTC</pubDate>
         <guid>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/417969643</guid>
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         <title>Challenge of Game Based Learning in Teaching and Learning?</title>
         <author>farhanah_mazlan01</author>
         <link>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/417969799</link>
         <description><![CDATA[<ul><li>Games take time to learn and design properly</li><li>Wasted efforts will be the greatest administrative fear</li><li>Involve materials that range from the inexpensive to the costly</li><li>Design efforts are often funded via grants which have to be managed</li><li>Pedagogical and technical supports might be necessary (additional resources)</li><li>Issues of access and the digital divide</li><li>An examination is needed as to whether students actually prefer this approach to teach</li></ul><div><a href="https://guides.library.utoronto.ca/c.php?g=448614&amp;p=3505475">https://guides.library.utoronto.ca/c.php?g=448614&amp;p=3505475</a><br><br> 1) <strong> The cost associated with developing a learning game - </strong>Games require time, knowledge, and money to take shape. <br><br>2)<strong> Overcoming the cultural barrier with faculty and parents - </strong>some parents view it “wasting ones time”. <br><br><a href="https://blogs.ubc.ca/gamebasedlearning/challenges/comment-page-1/">https://blogs.ubc.ca/gamebasedlearning/challenges/comment-page-1/</a></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-11-30 15:04:31 UTC</pubDate>
         <guid>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/417969799</guid>
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      <item>
         <title>Disadvantages of Games Based Learning in Teaching and Learning.</title>
         <author>farhanah_mazlan01</author>
         <link>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/419502507</link>
         <description><![CDATA[<div>1) <strong><mark>Decreases Student Attention Span</mark></strong><strong> - </strong>Students may begin to expect the same kind of responses from all parts of their education and won’t find it, leading to frustration.<strong><br><br>2)</strong><strong><mark> Cost </mark></strong><strong>- </strong> There may be equipment costs, software costs, and training costs for instructors. Sometimes these costs are passed on the students through registration fees and course codes that must be purchased, creating a higher barrier for entry into the classroom. <br><br><a href="https://tophat.com/blog/gamified-learning/">https://tophat.com/blog/gamified-learning/</a><br><br>3)<mark> </mark><strong><mark>Mental Effects</mark></strong><strong> - </strong>For instance, children may want to play until they win or advance in the game. This determination can cause low self-esteem or aggressive behavior, especially if children keep losing at the game. Additionally, because these games can become so addicting, overuse can cause social isolation and poor social skills. <br><br>4) <strong><mark>Negative Behaviors</mark></strong><strong> - </strong>If a game requires children to “shoot” at objects or people, it may encourage violence. Your child may want to copy some of these behaviors with friends or family members. <br><br>5) <strong><mark>Physical Strain</mark></strong><strong> - </strong>It's easy for children to feel addicted to computer and online games, and they will sit in a certain spot for hours on end playing them. This long-term use can result in neck aches, back aches, repetitive strain injuries, eyestrain, headaches, fatigue and mood swings.<br><br><a href="https://itstillworks.com/12328164/the-disadvantages-of-using-games-as-a-learning-tool">https://itstillworks.com/12328164/the-disadvantages-of-using-games-as-a-learning-tool</a><br><br>6)  If games aren’t designed correctly, it could be a disadvantage to the learner’s thinking.Games may be a <mark>source of distraction and waste of time.</mark><br><br><a href="https://saraaugust.wordpress.com/2016/05/08/pros-cons-of-game-based-learning/">https://saraaugust.wordpress.com/2016/05/08/pros-cons-of-game-based-learning/</a></div><div><br><strong><br></strong><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-12-04 08:16:35 UTC</pubDate>
         <guid>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/419502507</guid>
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         <title>Example of games.</title>
         <author>farhanah_mazlan01</author>
         <link>https://padlet.com/farhanah_mazlan01/cdhq1w6ettm7/wish/419502729</link>
         <description><![CDATA[<div><strong><br>1. Charades<br>2. Hangman<br>3. Scatter-gories<br>4. Bingo<br>5. Puzzles<br><br></strong><a href="https://www.quizalize.com/blog/2018/03/02/classroom-games/">https://www.quizalize.com/blog/2018/03/02/classroom-games/</a><br><strong><br><br><br></strong><br></div>]]></description>
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         <pubDate>2019-12-04 08:17:20 UTC</pubDate>
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