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      <title>Portfolio of Writing ｜5.15 by </title>
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      <pubDate>2025-05-02 03:12:37 UTC</pubDate>
      <lastBuildDate>2025-05-15 08:02:07 UTC</lastBuildDate>
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         <title></title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3433720262</link>
         <description><![CDATA[<p>Portfolio of writing: Interaction and the experience of play.</p>]]></description>
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         <pubDate>2025-05-02 03:18:40 UTC</pubDate>
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         <title>Game Theory</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3433759346</link>
         <description><![CDATA[<ol><li><p>Alea, Agon, Mimicry, Llinx.</p></li><li><p>Serious Games</p></li><li><p>Affordance theory </p></li><li><p>Flow Theory </p></li><li><p>Malone's Theory of Intrinsically Motivating Instruction (Thomas W. Malone)</p></li><li><p><strong>Presence Theory</strong></p></li><li><p><strong>Csikszentmihalyi's Autotelic Experience Model</strong></p></li><li><p><strong>e-sports</strong></p></li><li><p><strong>Gamification</strong></p></li><li><p><strong>Meaningful Play</strong></p></li><li><p><strong>synthetic presence technology</strong></p></li><li><p><strong>ransmedia storytelling</strong></p></li><li><p><strong>he concept of ludonarrative dissonance - the conflict between gameplay mechanics and narrative in games</strong></p></li><li><p><strong>Schell's Lenses</strong></p></li><li><p><strong>Octalysis Framework</strong></p></li><li><p><strong>Player-Centered Game Design</strong></p></li><li><p><strong>Tiny Habits</strong></p></li></ol><p><br></p><p><br></p>]]></description>
         <enclosure url="https://zhuanlan.zhihu.com/p/627271807" />
         <pubDate>2025-05-02 03:57:32 UTC</pubDate>
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         <title>The definitely of sensory</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3444671560</link>
         <description><![CDATA[<p>sensory organs generally refer to specialized organs that can receive external stimuli and sensory nerves distributed throughout parts of the body. Their operation is entirely random and they are the channels through which organisms obtain external information.</p><p><br></p><p>As for humans, it includes the main specialized organs such as vision in the eyes, hearing in the ears, taste in the mouth, and smell in the nose, as well as touch distributed on the skin</p>]]></description>
         <enclosure url="https://en.wikipedia.org/wiki/Sense" />
         <pubDate>2025-05-10 22:39:38 UTC</pubDate>
         <guid>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3444671560</guid>
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         <title>How do sensory theories related to touch and visual perception influence game design and player experience</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447145168</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-12 21:38:48 UTC</pubDate>
         <guid>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447145168</guid>
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         <title>Games related to TOUCH </title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447173271</link>
         <description><![CDATA[<p>Astro’s Playroom</p>]]></description>
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         <pubDate>2025-05-12 22:27:17 UTC</pubDate>
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         <title></title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447198804</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-12 23:09:26 UTC</pubDate>
         <guid>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447198804</guid>
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      <item>
         <title>Gestalt Psychology</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447250687</link>
         <description><![CDATA[<p>Gestrar theory emphasizes that when humans perceive, they tend to organize and simplify complex information as a whole, and is widely used in UI, scene design, and level construction.</p>]]></description>
         <enclosure url="https://www.verywellmind.com/what-is-gestalt-psychology-2795808" />
         <pubDate>2025-05-13 00:02:57 UTC</pubDate>
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         <title>Commonly used visual theories and concepts in games</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447255232</link>
         <description><![CDATA[<p><strong>1.Gestalt Theory</strong></p><p><strong>2.Color Theory</strong></p><p><strong>3.Visual Hierarchy</strong></p><p><strong>4.Depth Cues</strong></p><p><strong>5.Attention Theory</strong></p><p><strong>6.Affordance Theory</strong></p><p><strong>7.Visual Flow &amp; Composition</strong></p><p><strong>8.Eye Tracking &amp; Gaze Theory</strong></p><p><strong>9.Golden Ratio</strong></p><p><strong>10.Affordance clues</strong></p>]]></description>
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         <pubDate>2025-05-13 00:06:37 UTC</pubDate>
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      <item>
         <title>Color Theories</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447264121</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.rmcad.edu/blog/the-psychology-of-game-art-how-colors-and-design-affect-player-behavior/" />
         <pubDate>2025-05-13 00:13:16 UTC</pubDate>
         <guid>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447264121</guid>
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         <title>A comparison between Super Mario Odyssey and Astro&#39;s Playroom</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447318615</link>
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         <pubDate>2025-05-13 00:41:29 UTC</pubDate>
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      <item>
         <title>Gestalt</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447445059</link>
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         <pubDate>2025-05-13 01:44:38 UTC</pubDate>
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      <item>
         <title>Golden retio</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447545299</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.gamedeveloper.com/design/design-tips-in-game-proportions-and-scale" />
         <pubDate>2025-05-13 02:31:51 UTC</pubDate>
         <guid>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447545299</guid>
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      <item>
         <title>Affordance clues</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3447548556</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://machinations.io/articles/affordances-in-game-systems-design" />
         <pubDate>2025-05-13 02:33:40 UTC</pubDate>
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      <item>
         <title></title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451083070</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-14 19:28:51 UTC</pubDate>
         <guid>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451083070</guid>
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      <item>
         <title>Astro’s Playroom is the perfect showcase for the PS5’s wild DualSense controller</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451083826</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-14 19:29:33 UTC</pubDate>
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      <item>
         <title>An Intuitive Tangible Game Controller</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451097099</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://arxiv.org/pdf/1604.06157" />
         <pubDate>2025-05-14 19:43:42 UTC</pubDate>
         <guid>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451097099</guid>
      </item>
      <item>
         <title>haptic feedback in video games</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451100404</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-14 19:47:20 UTC</pubDate>
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         <title>Observations on Active Touch.</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451121463</link>
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         <pubDate>2025-05-14 20:09:26 UTC</pubDate>
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      </item>
      <item>
         <title>Phenomenology of Perception.</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451126137</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-14 20:15:02 UTC</pubDate>
         <guid>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451126137</guid>
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      <item>
         <title>Touch theory</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451128343</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-14 20:16:17 UTC</pubDate>
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      <item>
         <title>Visual theory</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451129789</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-14 20:17:02 UTC</pubDate>
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         <title></title>
         <author>czhang0120242_1</author>
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         <pubDate>2025-05-14 20:19:47 UTC</pubDate>
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      <item>
         <title>The Medium is the Message</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451136229</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-05-14 20:22:11 UTC</pubDate>
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      <item>
         <title>How I come up this topic</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451142981</link>
         <description><![CDATA[<p>I originally intended to write a paper related to game theory, but during a conversation with my roommate, it inspired me to talk about the topic of sensory overload in the future. Then I thought about how the senses would be reflected in games. So I discussed the title of the paper with Roy and concluded that I needed to combine sensory theory with visual theory and pick out one of the five senses to write about</p>]]></description>
         <enclosure url="" />
         <pubDate>2025-05-14 20:29:38 UTC</pubDate>
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      <item>
         <title>WHY  Astro‘s playroom and SuperMario Odyssey</title>
         <author>czhang0120242_1</author>
         <link>https://padlet.com/czhang0120242_1/c4p13bwjbkr7m0xc/wish/3451149519</link>
         <description><![CDATA[<p>While I was thinking about what games are related to touch, I recalled the game &lt;Astro‘s playroom&gt; that I once played. When I first bought the PS5Tgb, this game was a gift game to showcase SONY's latest controller, and the new controller's function happened to be related to touch. The latest Game of the Year award also went to the sequel of &lt;Astro‘s playroom&gt;. Many people compared this award-winning game with the former &lt;SuperMario Odyssey&gt;. I looked at the comparison of the two games to figure out the visual theory and Haptic theory. The most significant difference is that  &lt;Astro‘s playroom&gt;has more tactile interaction</p>]]></description>
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         <pubDate>2025-05-14 20:37:49 UTC</pubDate>
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