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      <title>Augmented and Virtual Reality by </title>
      <link>https://padlet.com/t0286006/ARandVR</link>
      <description>A guide to augmented and virtual reality by Abdurafay Choudhry (T0294114), Dustin Sumartlie (T0286006), Jimmy Jude (T0286851), Weiyi Zhu (T0265573), and Yu Hong Chan (T0292656)</description>
      <language>en-us</language>
      <pubDate>2021-01-09 02:24:38 UTC</pubDate>
      <lastBuildDate>2023-10-03 15:23:22 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url>https://padlet.net/icons/png/1f47e.png</url>
      </image>
      <item>
         <title>Our interaction towards technology. TED</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1071744357</link>
         <description><![CDATA[<div>Rapien (2018) claims that our interactions with technology is changing rapidly, as we no longer limited to the screens.<br>David Rapien walks us through the history and differences of Virtual Reality and Augmented Reality and looks towards the future options of these technologies in life, business and education.<br><br><strong>Reference:</strong><br>Rapien, D. (2018, February).<br><em>Augmented Reality and the Future of Learning and Business</em> [video file].<br><a href="https://www.ted.com/talks/david_rapien_augmented_reality_and_the_future_of_learning_and_business">https://www.ted.com/talks/david_rapien_augmented_reality_and_the_future_of_learning_and_business</a><br>[Accessed 11 January 2021].</div>]]></description>
         <enclosure url="https://www.ted.com/talks/david_rapien_augmented_reality_and_the_future_of_learning_and_business" />
         <pubDate>2021-01-10 17:15:59 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1071744357</guid>
      </item>
      <item>
         <title>Is AR and VR only used for gaming and entertainment purposes? CNBC</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1072103919</link>
         <description><![CDATA[<div>Here is a short, to the point youtube video demonstrating the significance of VR headset used for training purposes.<br><br><strong>Reference:<br></strong>CNBC. (21 January 2019).</div><h1><em>Why Microsoft Uses Virtual Reality Headsets To Train Workers. </em>[Video file]. YouTube.</h1><div><a href="https://www.youtube.com/watch?v=Rnk_akgSjqg&amp;feature=emb_title">https://www.youtube.com/watch?v=Rnk_akgSjqg&amp;feature=emb_title</a><br>[Accessed 11 January 2021].</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=Rnk_akgSjqg" />
         <pubDate>2021-01-10 20:42:54 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1072103919</guid>
      </item>
      <item>
         <title>Augmented Reality Comes to the Workplace (SHRM)</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1072115188</link>
         <description><![CDATA[<div>A detailed overview of AR  consisting of subtopics:</div><ul><li>Dual Realities</li><li>AR Goes to Work</li><li>Keeping Workplaces Safe</li><li>Reducing the Skills Gap</li><li>Reducing the Skills Gap</li><li>AR for All</li></ul><div><br><strong>Reference:<br></strong>Kroc, N. (2017, December 2020). <em>Augmented Reality Comes to the Workplace </em>[online]<em>. </em>SHRM.<em><br></em><a href="https://www.shrm.org/hr-today/news/hr-magazine/1017/pages/augmented-reality-comes-to-the-workplace.aspx"><em>https://www.shrm.org/hr-today/news/hr-magazine/1017/pages/augmented-reality-comes-to-the-workplace.aspx</em></a><em><br></em>[Accessed 11 January 2021].</div>]]></description>
         <enclosure url="https://www.shrm.org/hr-today/news/hr-magazine/1017/pages/augmented-reality-comes-to-the-workplace.aspx" />
         <pubDate>2021-01-10 20:50:59 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1072115188</guid>
      </item>
      <item>
         <title>Are VR flight simulators the future of pilot training? (Air Charter Service)</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1072131719</link>
         <description><![CDATA[<div>A good overview of how  VR is impacting pilot students.<br><br><strong>Reference:</strong><br>Air Charter Service (2019, September 10). <em>Are VR flight simulators the future of pilot training? </em>[online]<em>. </em>Air Charter Service.<em><br></em><a href="https://www.aircharterservice.com/about-us/news-features/blog/are-vr-flight-simulators-the-future-of-pilot-training"><em>https://www.aircharterservice.com/about-us/news-features/blog/are-vr-flight-simulators-the-future-of-pilot-training</em></a><em><br></em>[Accessed 10 January 2021].</div>]]></description>
         <enclosure url="https://www.aircharterservice.com/about-us/news-features/blog/are-vr-flight-simulators-the-future-of-pilot-training" />
         <pubDate>2021-01-10 21:03:42 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1072131719</guid>
      </item>
      <item>
         <title>Introduction</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073401846</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-01-11 10:43:56 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073401846</guid>
      </item>
      <item>
         <title>What is Augmented Reality? (Business Insider)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073403817</link>
         <description><![CDATA[<div>This is a good introduction to augmented reality (AR), covering what it is and giving a brief overview of its potential applications.<br><br><strong>References:</strong><br>Johnson, D. (2020, December 5). <em>What is augmented reality? Here's what you need to know about the 3D technology </em>[online]<em>. </em>Business Insider. https://www.businessinsider.com/what-is-augmented-reality?r=US&amp;IR=T<br>[Accessed 10 January 2021].</div>]]></description>
         <enclosure url="https://www.businessinsider.com/what-is-augmented-reality?r=US&amp;IR=T" />
         <pubDate>2021-01-11 10:44:28 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073403817</guid>
      </item>
      <item>
         <title>What is Virtual Reality? (The Guardian)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073408540</link>
         <description><![CDATA[<div>This is a good introduction to virtual reality (VR), covering what it is, and giving an overview of its potential applications. This article mostly focuses on gaming, though it also gives a good overview on its usage in other fields.<br><br><strong>References:</strong><br>Dredge, S. (2016, November 10). <em>The complete guide to virtual reality – everything you need to get started </em>[online]. The Guardian.<br>https://www.theguardian.com/technology/2016/nov/10/virtual-reality-guide-headsets-apps-games-vr [Accessed 10 January 2021].</div>]]></description>
         <enclosure url="https://www.theguardian.com/technology/2016/nov/10/virtual-reality-guide-headsets-apps-games-vr" />
         <pubDate>2021-01-11 10:45:57 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073408540</guid>
      </item>
      <item>
         <title>Virtual Reality and Augmented Reality, What&#39;s the Difference? (PCMag)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073410920</link>
         <description><![CDATA[<div>This article covers in more detail the differences between AR and VR.<br><br><strong>References:<br></strong>Greenwald, W. (2018, July 20). </div><h1><em>Augmented Reality (AR) vs. Virtual Reality (VR): What's the Difference? </em>[online]. PCMag. https://sea.pcmag.com/consumer-electronics-reviews-ratings-comparisons/28460/augmented-reality-ar-vs-virtual-reality-vr-whats-the-difference </h1><h1>[Accessed 10 January 2021].</h1>]]></description>
         <enclosure url="https://sea.pcmag.com/consumer-electronics-reviews-ratings-comparisons/28460/augmented-reality-ar-vs-virtual-reality-vr-whats-the-difference" />
         <pubDate>2021-01-11 10:46:46 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073410920</guid>
      </item>
      <item>
         <title>Applications of VR and AR</title>
         <author>t0286851</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073418996</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-01-11 10:49:33 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073418996</guid>
      </item>
      <item>
         <title>9 Amazing uses for VR and AR in College classrooms</title>
         <author>t0286851</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073436830</link>
         <description><![CDATA[<div>This shows how VR and AR are being utilized in colleges and how these technologies are aiding both teachers and students and evolving the learning enviornment.<br><br><strong>References:<br></strong>Schaffhauser, D. (2019, May 15)<br><em>9 Amazing Uses for VR and AR in college </em>[online].<em><br>https://campustechnology.com/articles/2019/05/15/9-amazing-uses-for-vr-and-ar-in-college-classrooms.aspx<br></em>[Accessed 11 January 2021].</div>]]></description>
         <enclosure url="https://campustechnology.com/articles/2019/05/15/9-amazing-uses-for-vr-and-ar-in-college-classrooms.aspx" />
         <pubDate>2021-01-11 10:55:05 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073436830</guid>
      </item>
      <item>
         <title>START RESEARCH HERE</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073445206</link>
         <description><![CDATA[<div>These are useful sites to understand the main point of our presentation, giving you a basic overview of what augmented and virtual reality is, as well as the differences of the two</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-11 10:57:56 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073445206</guid>
      </item>
      <item>
         <title>Video Sources</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073526337</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-01-11 11:26:28 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073526337</guid>
      </item>
      <item>
         <title>REVIEW OF THE USES</title>
         <author>t0286851</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073554706</link>
         <description><![CDATA[<div>These are useful in demonstrating how virtual reality and augmented reality are being applied to various aspect of our lives.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-11 11:36:43 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073554706</guid>
      </item>
      <item>
         <title>AR and VR are Revolutionizing Soft Skills Training (HRTechnologist)</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073582705</link>
         <description><![CDATA[<div>This article talks about how AR and VR are the need of soft skills training in contrast to its benefits and function.<br><br><strong>Reference:</strong> <br>Basumallick, C. (2019, April 22). <em>How AR and VR are revolutionizing soft skills training </em>[online]<em>. </em>HRTechnologist.<em><br></em><a href="https://www.hrtechnologist.com/articles/learning-development/how-ar-and-vr-are-revolutionizing-soft-skills-training-in-2019/"><em>https://www.hrtechnologist.com/articles/learning-development/how-ar-and-vr-are-revolutionizing-soft-skills-training-in-2019/</em></a><em><br></em>[Accessed 10 January 2021].</div>]]></description>
         <enclosure url="https://www.hrtechnologist.com/articles/learning-development/how-ar-and-vr-are-revolutionizing-soft-skills-training-in-2019/" />
         <pubDate>2021-01-11 11:47:05 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073582705</guid>
      </item>
      <item>
         <title>Advantages of VR and AR</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073593042</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-01-11 11:50:58 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073593042</guid>
      </item>
      <item>
         <title>More real life applications of VR and AR (Jasoren)</title>
         <author>t0265573</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073600612</link>
         <description><![CDATA[<div>This article delves into more detail on several existing real life applications of VR, as well as having some insight on investing and business within the AR and VR industry.<br><br></div><div><strong>Reference:</strong><br>Morozova, A. (2019). <em>Virtual Reality for the Entertainment Market: All You Need to Know to Make Investment Decisions </em>[online].<em><br></em><a href="https://jasoren.com/virtual-reality-for-the-entertainment">https://jasoren.com/virtual-reality-for-the-entertainment/</a><br>[Accessed 12 January 2021].</div>]]></description>
         <enclosure url="https://jasoren.com/virtual-reality-for-the-entertainment/" />
         <pubDate>2021-01-11 11:53:57 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073600612</guid>
      </item>
      <item>
         <title>Benefits of VR and AR (Jasoren)</title>
         <author>t0265573</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073602310</link>
         <description><![CDATA[<div>This article talks about the benefits of using AR and VR, in places like theme parks, gyms, and museums.</div><div><br><strong>Reference<br></strong>Jasoren (2019). <em>Entertainment </em>[online].<br><a href="https://jasoren.com/entertainment/">https://jasoren.com/entertainment</a><br>[Accessed 13 January 2021].</div>]]></description>
         <enclosure url="https://jasoren.com/entertainment/" />
         <pubDate>2021-01-11 11:54:39 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073602310</guid>
      </item>
      <item>
         <title>Uses</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073606832</link>
         <description><![CDATA[<div>AR and VR has been significantly used in industries to provide professional real-life training for various professions.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-11 11:56:28 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073606832</guid>
      </item>
      <item>
         <title>How VR and AR can be applied to scenarios (Wondershare)</title>
         <author>t0265573</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073607243</link>
         <description><![CDATA[<div><strong>Video Games</strong><br>New way of detecting a person’s presence in a game is bio-sensing. These are small sensors which are attached to a data glove, suit or even the body and record movements made by that person in a 3D space.<br><strong>Virtual Museums<br></strong>Use of virtual reality in museum and historical settings e.g. visitor centers, interactive exhibitions. Interactive displays form a large part of many exhibitions and particularly appeal to children<strong>.</strong> <br><br><strong>Reference<br></strong>Brown, L. (2020, December 23). <em>VR Application in Entertainment </em>[online].</div><div><a href="https://smartteksas.com/ar-vr-entertainment-industry-five-practical-uses/">https://filmora.wondershare.com/vir</a><a href="https://filmora.wondershare.com/virtual-reality/virtual-reality-use-in-entertainment.html">tual-reality/virtual-reality-use-in-entertainment.html</a><br>[Accessed 13 January 2021].</div>]]></description>
         <enclosure url="https://filmora.wondershare.com/virtual-reality/virtual-reality-use-in-entertainment.html" />
         <pubDate>2021-01-11 11:56:38 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073607243</guid>
      </item>
      <item>
         <title>Real life use of VR and AR (SmartTek)</title>
         <author>t0265573</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073611293</link>
         <description><![CDATA[<div>This article links to several uses of AR and VR technology in real life, such as in theatre (immersive virtual production of Sleep No More in New York), museums (Virtual gallery of British Museum), and music (Performances by, among others, Imagine Dragons and U2)<br><br><strong>Reference<br></strong>SmartTek (2019). <em>Personal protective equipment training for healthcare: how to make it more efficient? </em>[online].<br>https://smartteksas.com/ar-vr-entertainment-industry-five-practical-uses<br>[Accessed 10 January 2021].</div>]]></description>
         <enclosure url="https://smartteksas.com/ar-vr-entertainment-industry-five-practical-uses/" />
         <pubDate>2021-01-11 11:58:14 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073611293</guid>
      </item>
      <item>
         <title>VR and AR in Entertainment</title>
         <author>t0265573</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1073626198</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-01-11 12:04:07 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1073626198</guid>
      </item>
      <item>
         <title>Augmented Reality and Virtual Reality: Empowering Human, Place and Business (eBook - NTU)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1081752674</link>
         <description><![CDATA[<div>This book discusses several real life implementations of AR and VR in various businesses, in fields such as tourism, retail, marketing, healthcare, design, industry, and more.<br><br><a href="https://ebookcentral.proquest.com">https://ebookcentral.proquest.com/lib/ntuuk/detail.action?docID=5024580#</a><br><br><strong>References:<br></strong>Jung, T. &amp; Dieck, M. C. T. (Eds.). (2017). <em>Augmented reality and virtual reality : Empowering human, place and business</em>. ProQuest Ebook Central.<br><a href="https://ebookcentral.proquest.com">https://ebookcentral.proquest.com</a><br>[Accessed 12 January 2021].</div>]]></description>
         <enclosure url="https://ebookcentral.proquest.com/covers/5024580-l.jpg" />
         <pubDate>2021-01-13 06:57:05 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1081752674</guid>
      </item>
      <item>
         <title>Virtual Reality Market Size, Share &amp; Trends Analysis Report (Grand View Research)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1081892312</link>
         <description><![CDATA[<div>This is the report summary of a research on virtual reality market, which gives an insight to the impact of VR through economic terms.<br><br><strong>References:<br></strong>Grand View Research. (June 2020). </div><h1><em>Virtual Reality Market Size, Share &amp; Trends Analysis Report By Device (HMD, GTD), By Technology (Semi &amp; Fully Immersive, Non-immersive), By Component, By Application, By Region, And Segment Forecasts, 2020 - 2027. </em>https://www.grandviewresearch.com/industry-analysis/virtual-reality-vr-market</h1><div>[Accessed 12 January 2021].</div>]]></description>
         <enclosure url="https://www.grandviewresearch.com/industry-analysis/virtual-reality-vr-market" />
         <pubDate>2021-01-13 07:52:07 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1081892312</guid>
      </item>
      <item>
         <title>Virtual Reality and Augmented Reality: Myths and Realities (eBook - NTU)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1082210383</link>
         <description><![CDATA[<div>This book gives an in-depth look about the development of AR and VR, as well as looking to the future to predict future growth and development to the technology.<br><br>https://ebookcentral.proquest.com/lib/ntuuk/detail.action?docID=5323668#<br><br><strong>References:<br></strong>Arnaldi, B., Guitton, P. &amp; Moreau, G. (Eds.). (2018). <em>Virtual reality and augmented reality : Myths and realities</em>. ProQuest Ebook Central. <a href="https://ebookcentral.proquest.com">https://ebookcentral.proquest.com</a><br>[Accessed 12 January 2021].</div>]]></description>
         <enclosure url="https://ebookcentral.proquest.com/covers/5323668-l.jpg" />
         <pubDate>2021-01-13 09:35:18 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1082210383</guid>
      </item>
      <item>
         <title>Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality (eBook - NTU)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1082825531</link>
         <description><![CDATA[<div>This book talks about a potential application of virtual reality in replicating taste, smell, and sensory input through virtual technology. While the technology available is far from achieving this, this presents an interesting concept for the future of VR.<br><br><strong>References:<br></strong>Cheok, A. D. &amp; Karunanayaka, K. (2018). <em>Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality. </em>Springer. https://link-springer-com.ntu.idm.oclc.org/book/10.1007%2F978-3-319-73864-2#about<br>[Accessed 13 January 2021].</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/941605484/ce1c780519892afc179a5549eac33870/Virtual_Taste_and_Smell_Technologies_for_Multisensory_Internet_and_Virtual_Reality.pdf" />
         <pubDate>2021-01-13 13:14:59 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1082825531</guid>
      </item>
      <item>
         <title>Virtual, Augmented Reality and Serious Games for Healthcare 1 (eBook - NTU)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1082878567</link>
         <description><![CDATA[<div>This book examines the possibilities and current usage of AR and VR in the field of healthcare.<br><br>https://ebookcentral.proquest.com/lib/ntuuk/detail.action?docID=1731287#<br><br><strong>References:<br></strong>Ma, M., Jain, L. C. &amp; Anderson, P. (Eds.). (2014). <em>Virtual, augmented reality and serious games for healthcare 1</em>. ProQuest Ebook Central <a href="https://ebookcentral.proquest.com">https://ebookcentral.proquest.com</a><br>[Accessed 13 January 2021].</div>]]></description>
         <enclosure url="https://ebookcentral.proquest.com/covers/1731287-l.jpg" />
         <pubDate>2021-01-13 13:29:59 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1082878567</guid>
      </item>
      <item>
         <title>Transforming Virtual World Learning (eBook - NTU)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1082888823</link>
         <description><![CDATA[<div>This book discusses a virtual approach to learning and education, through 3D virtual learning.<br><br>https://ebookcentral.proquest.com/lib/ntuuk/detail.action?docID=825130#<br><br><strong>References:<br></strong>Hinrichs, R. (Ed.). (2011). <em>Transforming virtual world learning</em>. ProQuest Ebook Central <a href="https://ebookcentral.proquest.com">https://ebookcentral.proquest.com</a><br>[Accessed 13 January 2021].</div>]]></description>
         <enclosure url="https://ebookcentral.proquest.com/covers/825130-l.jpg" />
         <pubDate>2021-01-13 13:32:53 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1082888823</guid>
      </item>
      <item>
         <title>Quiz Questions</title>
         <author>t0294114</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1082927078</link>
         <description><![CDATA[<div><strong><mark>1.</mark></strong> Flight simulators have been used to train pilots for how many years?<br> <strong><em>Hint </em></strong><em>- Are VR flight simulators the future of pilot training? Air Charter Service website.<br><br></em><strong><mark>2.</mark></strong> By 2022, what is/ how much the projection predicted by market forecast spending on AR and VR for training?<em><br></em><strong><em>Hint </em></strong><em>- Is AR and VR only used for gaming and entertainment purposes? (CNBC, YouTube).<br><br></em><strong><mark>3.</mark></strong> The global VR market is dominated by commercial usage, with how many percentage of the market share?<br><strong><em>Hint</em></strong><em> - Virtual Reality Market Size, Share &amp; Trends Analysis Report (Grand View Research) </em><strong><em>and</em></strong><em> PPT<br><br></em><strong><mark>4.</mark></strong> The term '360' and 'virtual reality' are often used interchangably, but there are in fact key differences. What is the difference between '360' and 'virtual reality'?<br><strong><em>Hint </em></strong><em>- The Guardian's complete guide to virtual reality<br><br></em><strong><mark>5.</mark></strong> VR and AR has been used in real life for entertainment purposes, such as in theatres and museums. Give an example of this real world usage.<br><strong><em>Hint </em></strong><em>- SmartTek article on real life usage of VR and AR<br><br></em><strong><mark>6.</mark></strong> What are the benefits of VR and AR when used in theme parks?<br><strong><em>Hint </em></strong><em>- Jasoren article on benefits of VR and AR</em><br><em><br></em><strong><mark>7.</mark></strong> With regards to improving Virtual technology, what is a common problem with today's headset that limit the user? (Please type in 2 answers)<br><strong><em>Hint </em></strong><em>- Paris Innovation Review article<br><br></em><strong><mark>8.</mark></strong> Outline one advantage that technology may in construction and why it may proof to be helpful for planning.<br><strong><em>Hint </em></strong><em>- PBS Today article on VR in construction</em></div>]]></description>
         <enclosure url="https://www.cdc.gov/ncbddd/images/ncbddd-topic-socialmedia-resources-quiz.jpg" />
         <pubDate>2021-01-13 13:42:20 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1082927078</guid>
      </item>
      <item>
         <title></title>
         <author>t0286851</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1083145520</link>
         <description><![CDATA[<div>VR and AR technologies are also being applied to the entertainment section, Video games being a rising trend with VR and AR of late. however various entertainment industries are also evolving</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-13 14:29:54 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1083145520</guid>
      </item>
      <item>
         <title>Further reading</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1086573281</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-01-14 10:34:29 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1086573281</guid>
      </item>
      <item>
         <title>Future Developments of VR and AR</title>
         <author>t0286851</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1086578011</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-01-14 10:36:13 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1086578011</guid>
      </item>
      <item>
         <title>Proposed ideas</title>
         <author>t0286851</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1086593016</link>
         <description><![CDATA[<div>While Virtual and augmented realities are a big step for us, there is still much more that can be done in terms to enhance and evolve these techologies</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-14 10:41:52 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1086593016</guid>
      </item>
      <item>
         <title>What to expect of VR in the next 20 years (Paris Innovation Review)</title>
         <author>t0286851</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1086596006</link>
         <description><![CDATA[<div>This article goes into various areas in how to improve virtual technologies. Ranging from improving hardware to making the experience feel more authentic<br><br><strong>References:<br></strong>Fuchs, P. (2018, April 9). </div><h1><em>Virtual reality: what to expect in the next 20 years? </em>[online]</h1><div>http://parisinnovationreview.com/articles-en/virtual-reality-what-to-expect-in-the-next-20-years<br>[Accessed 12 January 2021].</div>]]></description>
         <enclosure url="http://parisinnovationreview.com/articles-en/virtual-reality-what-to-expect-in-the-next-20-years" />
         <pubDate>2021-01-14 10:42:59 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1086596006</guid>
      </item>
      <item>
         <title>Virtual reality Building: Is VR the future of construction? (PBC Today)</title>
         <author>t0286851</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1086607594</link>
         <description><![CDATA[<div>This article outlines how with the use of VR and AR planning and setting up a construction job would proof to be more beneficial today as to planning now days. It outlines the new perspectives that VR planning may bring to the table when designing and how it may help.<br><br><strong>Reference:<br></strong>Simpkins, T. (2019, May 29). <em>Virtual reality Building: Is VR the future of construction?</em> [online]<strong><br></strong>https://www.pbctoday.co.uk/news/planning-construction-news/vr-in-construction/57709/<br>[Accessed 13 January 2021].</div>]]></description>
         <enclosure url="https://www.pbctoday.co.uk/news/planning-construction-news/vr-in-construction/57709/" />
         <pubDate>2021-01-14 10:47:22 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1086607594</guid>
      </item>
      <item>
         <title>Augmented and Virtual Reality (PPT)</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1086758580</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/941605484/2888fd79b646885cb5c2bb3692eb5cc9/Augmented_and_Virtual_Reality.pptx" />
         <pubDate>2021-01-14 11:46:58 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1086758580</guid>
      </item>
      <item>
         <title>Done with the quiz? Check your answers here.</title>
         <author>t0286006</author>
         <link>https://padlet.com/t0286006/ARandVR/wish/1086833944</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/941605484/a2172f9f1487c6fb2db34538d3463957/Padlet_Quiz_Answer_Key.docx" />
         <pubDate>2021-01-14 12:18:35 UTC</pubDate>
         <guid>https://padlet.com/t0286006/ARandVR/wish/1086833944</guid>
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