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      <title>Timeline of Historical Overview of CALL (Computer Assisted Language Learning)  by ANTONIA AEDO LEIVA</title>
      <link>https://padlet.com/aaedol/c0k7t2tpamoypkw9</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2024-03-11 19:46:11 UTC</pubDate>
      <lastBuildDate>2024-03-18 19:28:40 UTC</lastBuildDate>
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         <title>1940’s, 1950´s</title>
         <author>aaedol</author>
         <link>https://padlet.com/aaedol/c0k7t2tpamoypkw9/wish/2914463484</link>
         <description><![CDATA[<ul><li><p>Early computers were utilized for mathematical calculations.</p></li></ul><ul><li><p>They were limited to large universities or government facilities.</p></li><li><p>Used as a tool for language teachers.</p></li></ul>]]></description>
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         <pubDate>2024-03-11 19:52:05 UTC</pubDate>
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         <title>1950´s and 1960’s – Behavioristic CALL </title>
         <author>aaedol</author>
         <link>https://padlet.com/aaedol/c0k7t2tpamoypkw9/wish/2914470003</link>
         <description><![CDATA[<ul><li><p>Skinner's behavioristic theories dominate. </p></li><li><p>The computers worked as teachers with repetitive lessons.</p></li><li><p>Provided feedback to students. </p></li><li><p>Students could learn in their own steps.</p></li></ul>]]></description>
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         <pubDate>2024-03-11 19:59:48 UTC</pubDate>
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         <title>1970’s and 1980’s – Communicative CALL </title>
         <author>aaedol</author>
         <link>https://padlet.com/aaedol/c0k7t2tpamoypkw9/wish/2914472465</link>
         <description><![CDATA[<ul><li><p>Shift from drill-and-practice to authentic communication in language teaching.</p></li><li><p>Computer programs accept varied responses, focus on student-created sentences and natural learning environments.</p></li><li><p>Introduction og language-oriented computer games(Sleuth, Carmen San Diego, Slim City). </p></li></ul>]]></description>
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         <pubDate>2024-03-11 20:02:05 UTC</pubDate>
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         <title>1990’s – Integrative CALL </title>
         <author>aaedol</author>
         <link>https://padlet.com/aaedol/c0k7t2tpamoypkw9/wish/2914472891</link>
         <description><![CDATA[<ul><li><p>Move towards project-based learning integrating various skills. </p></li><li><p>Technological advancements in multimedia and the World Wide Web. </p></li><li><p>Multimedia and the Internet; CD ROMS enable multimedia programs with text, images, animations, videos, and sounds.</p></li><li><p>Hypermedia allows navigation within educational programs or on the internet. </p></li></ul>]]></description>
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         <pubDate>2024-03-11 20:02:37 UTC</pubDate>
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         <title>2000&#39;s to Today. </title>
         <author>aaedol</author>
         <link>https://padlet.com/aaedol/c0k7t2tpamoypkw9/wish/2914500851</link>
         <description><![CDATA[<ul><li><p>Since the 2000's to Today was an emergence of diverse digital language learning platforms, offering interactive lessons, adaptive assessmeents, and real-time feedback. </p></li><li><p>Integration of artificial intelligence(AI) in language learning apps, providing personalized learning experiences.</p></li><li><p>Increased accessibility through mobile applications, enabling learners to practice languages anytime. </p></li><li><p>Expansion of online language courses and virtual classrooms. </p></li></ul>]]></description>
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         <pubDate>2024-03-11 20:35:07 UTC</pubDate>
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