<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>Reflection on Gamification - relevance and practicality with regards to Education 4.0 by Suzila Yusof</title>
      <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl</link>
      <description>Modul CLM5064: Technology in Teaching and Learning, Submitted By Suzila Mohamed Yusof/2752</description>
      <language>en-us</language>
      <pubDate>2018-02-01 02:03:02 UTC</pubDate>
      <lastBuildDate>2025-12-06 23:12:35 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title></title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873140</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/177512975/0edd132fce4f0d2a2adaf56943c42091/pic_7.jpg" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873140</guid>
      </item>
      <item>
         <title></title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873141</link>
         <description><![CDATA[]]></description>
         <enclosure url="http://cw.iabc.com/wp-content/uploads/2015/09/gamification.jpg" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873141</guid>
      </item>
      <item>
         <title>Cybergogy learning attempts to create online environment among students in order to have better engagement in class. Combining all these three approaches, Gamification will actually works in order to create fun and interesting class atmosphere. </title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873142</link>
         <description><![CDATA[<div>As conclusion, gamification is relevance and practical to be implemented in Education 4.0 as we are moving into world of technology. .&nbsp;</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/177512975/e446912258da3ca0c2d22ceac3060a03/pic_6.jpg" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873142</guid>
      </item>
      <item>
         <title>Peeragogy learning approach refers to peer-based learning where group of peers learning together and teaching each other. This will create more fun in gamification as all players changing ideas and learn from their peers. </title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873143</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/177512975/6f4362a48326041c408e5a944dd2efd7/pic_5.jpg" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873143</guid>
      </item>
      <item>
         <title>Shifting to Education 4.0 link all learning approaches into one particular roof. There is Heutagogy, Peeragogy and Cybergogy. In gamification, self determined learning is also part of the process. </title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873144</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/177512975/dc83aa66f2798f4b137159c211d0d00a/pic_4.jpg" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873144</guid>
      </item>
      <item>
         <title>Secondly, lecturer can introduce student with games embedded in ClassDojo (https://www.classdojo.com/). This web applications can manage and maintain students performance online. Lecturer can create certain achievement to achieve in order to attract student to the subject. </title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873145</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.classdojo.com/" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873145</guid>
      </item>
      <item>
         <title>Gamification elements </title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873147</link>
         <description><![CDATA[<div>With regards to Education 4.0. I think accounting lesson can adopted several gamification elements into the learning activities. <br>The existing web application we can use kahoot games (<a href="https://kahoot.it/">https://kahoot.it/</a>) or Quiziz (<a href="https://quizizz.com/join/">https://quizizz.com/join/</a>). These games exposed student with fast thinking and element of accomplishment and empowerment take place. <br><br></div>]]></description>
         <enclosure url="https://quizizz.com/" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873147</guid>
      </item>
      <item>
         <title>As accounting lecturer, I have noticed that students lose their attention quickly or seems have no motivation to learn certain accounting topics. </title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873148</link>
         <description><![CDATA[<div><strong>For me the new trend of learning approach as to gamify the lesson is completely a brilliant ideas. It will enhance student engagement into the lesson, learning real life experience,better learning environment, instant feedback and as overall create significant impact on student's performance gain.</strong> <br><br> <br><br><br></div>]]></description>
         <enclosure url="https://gss.civilservice.gov.uk/wp-content/uploads/2015/10/CPD.jpg" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873148</guid>
      </item>
      <item>
         <title>Gamification on learning accounting can be done on several aspects. The use of octalysis model can be applied. </title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873149</link>
         <description><![CDATA[<div><strong>The octalysis elements that can be embedded are epic meaning, accomplishment, empowerment, ownership, social influence, scarcity, unpredictability and avoidance. </strong><br><strong>These elements have various purpose and objectives to achieve the student's attention especially to motivate the students in the process learning. </strong><br><br><br><br><br></div>]]></description>
         <enclosure url="https://www.docebo.com/wp-content/uploads/2014/03/gamification-word-cloud-e1381359896747.jpg" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873149</guid>
      </item>
      <item>
         <title>With recent  IR 4.0, current technology impacts education approach in engaging the students in the classroom. </title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873150</link>
         <description><![CDATA[<div><strong>Students nowadays interact with technology much better than us. However, it means that students have less attention on certain situation. They easily bored and need a lot of interactive things to attract their attention. <br><br><br><br></strong><br><strong><br></strong><br></div>]]></description>
         <enclosure url="https://www.ldatschool.ca/wp-content/uploads/2015/03/Young-student.jpg" />
         <pubDate>2018-02-01 02:03:02 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/226873150</guid>
      </item>
      <item>
         <title></title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/227029718</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.youtube.com/watch?v=Gs8glJ-8ERc" />
         <pubDate>2018-02-01 13:55:12 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/227029718</guid>
      </item>
      <item>
         <title></title>
         <author>suzila_yusof</author>
         <link>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/227032696</link>
         <description><![CDATA[]]></description>
         <enclosure url="http://english.peopledaily.com.cn/mediafile/201010/12/P201010120817522212020083.jpg" />
         <pubDate>2018-02-01 14:00:03 UTC</pubDate>
         <guid>https://padlet.com/suzila_yusof/bs1owmuvpcfl/wish/227032696</guid>
      </item>
   </channel>
</rss>
