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      <title>IT C by MERH</title>
      <link>https://padlet.com/merhindonesia/week11</link>
      <description>Show your thoughts</description>
      <language>en-us</language>
      <pubDate>2021-12-31 06:58:27 UTC</pubDate>
      <lastBuildDate>2022-01-27 15:28:30 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Puthut Ardianto: Discuss this Article on Innovative Educational Technology</title>
         <author>merhindonesia</author>
         <link>https://padlet.com/merhindonesia/week11/wish/1969501742</link>
         <description><![CDATA[<div>From the article, it mentioned the pros and cons, now show the class where you stand for this article.<br>Tell us what activity in your classroom that you can utilize this technology for teaching or learning.<br>Write your name and you answer on a separate box, not under this.</div>]]></description>
         <enclosure url="https://www.classcraft.com/blog/examples-of-educational-technology/" />
         <pubDate>2021-12-31 06:59:47 UTC</pubDate>
         <guid>https://padlet.com/merhindonesia/week11/wish/1969501742</guid>
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         <title>NAUFAL FACHRY 20200810124</title>
         <author></author>
         <link>https://padlet.com/merhindonesia/week11/wish/1969730820</link>
         <description><![CDATA[<div>i prefer gamification. Learning by game is the best way i guess. Students can enjoy to study with the games. Sometimes students get bored when study with old methods again and again. Students want to study with different methods. And game is the best way to make students enjoy in class.<br><br></div>]]></description>
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         <pubDate>2021-12-31 16:00:33 UTC</pubDate>
         <guid>https://padlet.com/merhindonesia/week11/wish/1969730820</guid>
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         <title>M Sahid B 20190810050</title>
         <author></author>
         <link>https://padlet.com/merhindonesia/week11/wish/1969943063</link>
         <description><![CDATA[<div>For me mobile technology and gamification is good. For mobile technology, in my perspective, we are now entering digital era, and is useless banning cell phones and other devices during the class activities. Yes, at the first time maybe the student can't take the hand for grabbing their mobile phones for checking their social media. But if we teach them how to manage that behavior, students might be successful on their learning. Because internet has a bigger information, and this era is digital era, for my opinion let them explore the digital, but with our observation 🧐.<br>Then for gamification, to be honest it is hard when that activity do in classroom. But in my opinion teacher at least teaching them that learning English is fun through gaming activities 🎮. And for me the future Indonesian teacher must try this method.</div>]]></description>
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         <pubDate>2022-01-01 07:05:48 UTC</pubDate>
         <guid>https://padlet.com/merhindonesia/week11/wish/1969943063</guid>
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         <title>Sarah Hasanah 20200810135</title>
         <author></author>
         <link>https://padlet.com/merhindonesia/week11/wish/1976230254</link>
         <description><![CDATA[<div>While studying in this study program, the technologies that commonly used in teaching and learning process are digital readers, gamification, cloud technology, and mobile technology. The rest of them in my opinion are most effective for offline classes. So, I can conclude that the technologies used on my online classes are very enough to develop learning process. However, in my perspective, I'm not really into gamification. Although the purpose of gamification is to make the learning process more fun, me as college student need a little more serious way to study because sometimes I cannot manage the difference between studying or just an entertainment. The concern is if one time I consider the gamification to be just an entertainment, I cannot remember what should I memorize or what material did I just learn. So for me, gamification is great for overcoming boredom but not to be fully used in learning process. If I asked what technology I like so far, I would say I like cloud technology because it is the easiest way to doing some assignments without afraid of losing the file on my computer. It also provides me an easiest way to access material regularly with no mess</div>]]></description>
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         <pubDate>2022-01-05 12:33:44 UTC</pubDate>
         <guid>https://padlet.com/merhindonesia/week11/wish/1976230254</guid>
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         <title>Salsabila Ulfa Azzahra 20200810149</title>
         <author></author>
         <link>https://padlet.com/merhindonesia/week11/wish/1983707862</link>
         <description><![CDATA[<div>I think Gamification is the best way for students to learn. With games, lessons that feel monotonous will be more fun and easier for the brain to use, even though Gamification has many shortcomings, but from the advantages of this platform, it can be used as a learning consideration.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-10 12:48:14 UTC</pubDate>
         <guid>https://padlet.com/merhindonesia/week11/wish/1983707862</guid>
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         <title>Oktavia Elfani_20200810132</title>
         <author></author>
         <link>https://padlet.com/merhindonesia/week11/wish/2016103219</link>
         <description><![CDATA[<div>I stand for Cloud technology. This is because it can be used when teaching or learning. Using cloud technology will make it very easy and have many benefits. Students will easily access material or information and also collect assignments that will not be lost at any time. This will greatly help teachers and students, for example when the teacher distributes material in the form of videos or files that students can access at any time.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-27 15:23:17 UTC</pubDate>
         <guid>https://padlet.com/merhindonesia/week11/wish/2016103219</guid>
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