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      <title>HELLO by Ferlyn Cyed Sagpang</title>
      <link>https://padlet.com/ferlynsagpang/b16ej7cg9imbbjpk</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2022-04-05 01:26:54 UTC</pubDate>
      <lastBuildDate>2022-04-05 02:19:52 UTC</lastBuildDate>
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         <title>Hey there!</title>
         <author>ferlynsagpang</author>
         <link>https://padlet.com/ferlynsagpang/b16ej7cg9imbbjpk/wish/2129819852</link>
         <description><![CDATA[<div>I am Ferlyn Cyed and ill be your speaker for today!<br>As you all know due to the COVID-19 pandemic, we are living in unprecedented times in practically every country. Our lives have drastically changed. We will almost certainly not be able to live as we did before the crisis. We'll have to go outside the box and figure up new and better methods to accomplish things. We'll have to adjust how we engage with others, and in many situations, how we work to generate products or supply services, as well as how we enjoy ourselves. In truth, the media and entertainment business, like practically any other, is experiencing a crisis that affects the entire value chain. Let's start by looking at what's going on in terms of media content consumption. During COVID-19, the need to be comforted and de-stressed drives media consumption. Many people are being forced to stay at home due to the nationwide lockdown. Many people are working from home, and the line between business and personal life is becoming increasingly blurred. Because the regular entertainment places are closed, home entertainment is now more than ever the sole way for most individuals to enjoy themselves and escape the emotional burden brought on by the circumstances. Netflix added about 16 million new customers in the first quarter (ending March 31) - far more than they projected - and viewership increased dramatically. According to a recent Nielsen poll, 60% of people are becoming more engaged with entertainment, specifically looking for content (movies, TV shows, music, books, and videogames) that they are familiar with. This is a form of nostalgia for the pre-covid19 normalcy, as well as a means of coping with the stress brought on by the outbreak's numerous issues.&nbsp;<br><br>Furthermore, once the immediate crisis has passed, cinemas, theaters, parks, and other forms of amusement are unlikely to reopen fast, thus audiovisual consumption, video games, and social media interactions will continue to be a key source of entertainment for some time. AI and automation to improve end-user happiness and enhance media asset management systems. That means that in these extraordinary times, media companies' ability to produce the correct content on their platforms is critical to meeting their viewers' expectations. There is an opportunity for established media firms to revitalize their content archives in order to meet the present nostalgia-driven need for comfortable and familiar material.<br><br>How do we make up for the fact that we don't get to enjoy the social components of going to the movies with friends? In these times of social isolation and lockdown, we're discovering more than ever that it's not just about what content we consume, but also about how we consume it. We understand how it feels to not be able to share the same experience with others at the same time and in the same location. Basically, we need to make audiovisual entertainment at home more communal. During this crisis, we've seen how the demand for engagement has sparked incredible creativity on messaging and social media platforms like WhatsApp and TikTok, with lots of user-generated material flowing from all over the world. Content makers, broadcasters, pay TV operators, OTT media service providers, social media, messaging, and collaboration platforms should consider this trend because it could lead to new content development and consumption models. There is the opportunity to combine their offerings in a more synergistic approach to make the home entertainment experience more social, engaging, and enjoyable for their audiences and customers. The "Netflix Party" is only one example of how home entertainment is changing in the COVID-19 era. At the end of the day, the media and entertainment industries are inextricably linked to the emotions of the public. The social benefits of this link are now more valuable than they have ever been.&nbsp;</div>]]></description>
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         <pubDate>2022-04-05 02:18:48 UTC</pubDate>
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