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      <title>Ethical Computing Information Wall by Vinson B Cilli</title>
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      <description>The Information wall should contain the following:

-Identify The Ten Commandments of Computer Ethics

-Insert possible resources (e.g. images, videos, sound) that would aid people in complying with these rules.

-Address the following questions within this information wall.

Q1. Which of the Ten Ethical Computing Guidelines do you think students violate most often?

Q2. Why do you think these violations occur?

Q3. What do you think could be done to reduce or eliminate such unethical behavior?</description>
      <language>en-us</language>
      <pubDate>2024-09-29 22:51:30 UTC</pubDate>
      <lastBuildDate>2024-09-30 00:21:29 UTC</lastBuildDate>
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         <title>Ethical Computing Information Wall</title>
         <author>cillivin</author>
         <link>https://padlet.com/cillivin/ax7xeify4uxau6az/wish/3144981852</link>
         <description><![CDATA[<p>The Ten Commanments of Computer Ethics:</p><p><br></p><p>1. Thou shalt not use a computer to harm other people.</p><p>2. Thou shalt not intergere with other people's computer work. </p><p>3. Thou shalt not snoop around in other people's computer files. </p><p>4. Thou shalt not use a computer to steal.</p><p>5. Thou shalt not use a computer to bear false witness. </p><p>6. Thou shalt not copy or use propiertary software for which you have not paid.</p><p>7. Thou shalt not use other people's computer resources without authorication or propert compensation.</p><p>8. Thou shalt not appropriate other people's intellectual output. </p><p>9. Thou shalt think about social consequences of the program you are writing or the system you are designing.</p><p>10. Thou shalt always use a computer in ways that ensure consideration and respect for your fellow humans. </p><p><br></p><p><br></p><p>1. Out of all of the guidelines that were listed, I think that students tend to violate is between 4 and 10. College and highschool students tend to use illegal streaming sites for television, movies, sports events, and numerous other forms of entertainment. Cyber bullying has also been a serious ongoing issue in the past decade, as the majority of gen z is exceptionally active on social media. </p><p><br></p><p>2. I believe that these violations take place often since it would be much more convienient for someone to receive online entertainment free of charge, instead of paying for a monthly membership or requiring a transaction to get their product. When this guideline is broken, it is typically left unseen without any legal consequences, as managing what everyone does online is nearly impossible to undertake. When it comes to social media and cyber bullying, as we become more digitalized, online social communities end up being poorly managed overtime, as there is only so much activity that can be regulated. It is much easier to speak your mind online than it is in a physical setting. </p><p><br></p><p>3.  I think that major tech coporations should put more effort into banning the servers giving users the oppurtunity to download, share, and view content that is supposed to be paid for. I am not entirely sure on what more could be done, but this has become an increasingly pressing issue in the past decade. Similarly with social media, there needs to be better management so that more regulation can be regulated on these online applications. </p><p><br></p><p><br></p>]]></description>
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         <pubDate>2024-09-30 00:21:29 UTC</pubDate>
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