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      <title>Digital Resources for Secondary Science by Holly Perkoulidis</title>
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      <pubDate>2024-05-17 08:55:55 UTC</pubDate>
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         <title>Stile Education</title>
         <author>hollyperkoulidis</author>
         <link>https://padlet.com/hollyperkoulidis/av5po7tdm38nwwt0/wish/2997558361</link>
         <description><![CDATA[<p>An online module-style learning platform that transforms planning and implementing the 7-10 science curriculum. The digital resource allows teachers to plan, teach, and record data on student learning and engagement with curriculum content. </p><p><br></p><p>Stile provides prepared lessons for every topic within the 7-10 Australian Curriculum. Each lesson is designed to reduce stress for teachers and bring back time engaging in content, discussion and learning. Each lesson is fully customisable and teachers can add, change and edit content to suit their classroom learning needs.</p><p><br></p><p>The platform is based on the Australian Curriculum and therefore, considers application of the General Capabilities across the units of work. This includes simulated numeracy and literacy skill builders to support teacher's implementation and development of general capabilities during learning experiences. </p><p><br></p><p>I found using the skill builders within Stile was particularly useful for engaging students in Science Inquiry skills. Science research can be overwhelming for students but Stile uses integrated tables, graphs and simulators to facilitate the collection and interpretation of data all from within the one application. </p><p><br></p><p>The platform utilises elements of Bloom Taxonomy and has questions that gradually guide and challenge students to apply their knowledge in new and engaging formats, at all levels. Each lesson has tailored learning goals that allow teachers to easily track curriculum alignment. Each lesson is completely editable which enables teachers to take a problem-based approach and tailor online lessons based on student needs and reflective responses. </p><p><br></p><p>Stile Education incorporates productive pedagogies to create learning activities that foster deep knowledge through a rich variation in higher-order thinking activities. Interactive surveys, polls, and discussion boxes facilitate collaborative learning in which conversations, opinions and ideas are important. As a beginning teacher, this digital learning tool made ensuring cross curriculum capabilities where met very easily. </p><p><br></p><p>Stile Education: <a rel="noopener noreferrer nofollow" href="https://stileeducation.com/au/">https://stileeducation.com/au/</a> </p><p><br></p>]]></description>
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         <pubDate>2024-05-17 12:50:24 UTC</pubDate>
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         <title>Genially Education - Redefining Learning through Gamified Activities</title>
         <author>hollyperkoulidis</author>
         <link>https://padlet.com/hollyperkoulidis/av5po7tdm38nwwt0/wish/2997579546</link>
         <description><![CDATA[<p>Genially Education is a free online platform that allows students and educators to create Gamified, interactive learning content. </p><p><br></p><p>The platform redefines the learning environment by allowing for the creation of immersive learning experiences such as 'Escape Rooms' where students need to answer questions to obtain a code. I used this format for conducting Lab Safety before experiments in junior science. I found it a collaborative and exciting way to expose students to the expectations and hazards associated with Lab Safety; typically a rather dry subject. </p><p>By simply signing up, these Gamified learning experiences can be easily modified to reflect relevant content and very user friendly. </p><p><br></p><p>From virtual escape rooms to drag-and-drop puzzles, game-based content is proven to enhance learning outcomes and improve information retention. This platform allows teachers to build game mechanics into any type of learning material!</p><p><br></p><p><a rel="noopener noreferrer nofollow" href="https://genially.com/">https://genially.com/</a></p><ul><li><p>Core features are FREE forever.</p></li><li><p>50+ Interaction and Animation Settings. </p></li></ul>]]></description>
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         <pubDate>2024-05-17 13:10:01 UTC</pubDate>
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         <title>Collaborative Learning Spaces - Microsoft Office Suite</title>
         <author>hollyperkoulidis</author>
         <link>https://padlet.com/hollyperkoulidis/av5po7tdm38nwwt0/wish/2997590576</link>
         <description><![CDATA[<p>Many schools use Microsoft as their device software for digital tools. Microsoft Office Suite offers a range of benefits for students, allowing students to enhance their productivity, collaboration, and learning experiences. Here are some key advantages:</p><ol><li><p><strong>Comprehensive Toolset</strong>:</p><ul><li><p><strong>Word</strong>: Ideal for writing essays, reports, and other documents. Features like spell check, grammar check, and formatting options help create professional-looking documents.</p></li><li><p><strong>Excel</strong>: Useful for data analysis, creating spreadsheets, managing budgets, and performing complex calculations. Students can learn and apply valuable data management skills.</p></li><li><p><strong>PowerPoint</strong>: Enables the creation of engaging presentations for class projects, seminars, and group discussions. It includes features for adding multimedia elements and designing visually appealing slides.</p></li><li><p><strong>OneNote</strong>: A digital notebook that helps in organising notes and learning materials. It supports multimedia notes such as video integration, making it easier to capture and organise resources in one place.</p></li><li><p><strong>Outlook</strong>: Manages email communication, schedules, and tasks. Students can organize their academic and personal schedules efficiently.</p></li></ul></li></ol><p><br></p><ol start="2"><li><p><strong>Collaboration and Teamwork:</strong></p></li></ol><ul><li><p>Students can work together on the same document simultaneously using Office Online or the desktop versions with OneDrive integration. This is particularly useful for group projects and study sessions.</p></li></ul><p><br></p><ol start="3"><li><p><strong>Sharing and Permissions</strong>: </p></li></ol><ul><li><p>Documents can be easily shared with classmates and teachers. Permission settings allow control over who can view, edit, or comment on the documents, facilitating seamless collaboration and feedback.</p></li></ul><p><br></p><ol start="4"><li><p><strong>Cloud Integration:</strong></p></li></ol><ul><li><p>OneDrive: Offers cloud storage, allowing students to save their work and access it from any device with internet connectivity. This ensures their files are always backed up and can be accessed. </p></li></ul>]]></description>
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         <pubDate>2024-05-17 13:19:36 UTC</pubDate>
         <guid>https://padlet.com/hollyperkoulidis/av5po7tdm38nwwt0/wish/2997590576</guid>
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         <title>ABC Education - Science Games for Secondary Students. </title>
         <author>hollyperkoulidis</author>
         <link>https://padlet.com/hollyperkoulidis/av5po7tdm38nwwt0/wish/2997615310</link>
         <description><![CDATA[<p><strong>Looking for science games and interactive platforms for secondary students to use at home or in the classroom? </strong></p><p><br/></p><p>ABC Education created an article in 2023 with popular digital resources that deal with plate tectonics, energy chains, motion, matter, data analysis, human biology, genetics, sound waves, seasons, and much more.</p><p>Article: <a rel="noopener noreferrer nofollow" href="https://www.abc.net.au/education/science-games-for-secondary-students-and-classrooms/14031616">https://www.abc.net.au/education/science-games-for-secondary-students-and-classrooms/14031616</a>  </p><p><br/></p><p>I have found these suggestions to be very helpful when I am looking to increase ICTs in my lesson sequences. Alternative activities such as gamification can increase engagement and I found playing an interactive game together as a group can be a great way to introduce and start learning a new concept. Problem-solving together can lead to lots of fun classroom discussions. Games can also help reinforce and deepen understanding of a concept.</p><p><br/></p><p><strong>One of my favourites is 'Fair Test'.</strong></p><p>Scaffolds can be made to guide students through the games, this digital tool in particular redefines how students can experience collecting data and conducting investigations within a simulated platform. </p><p>Results can be recorded in conjunction with other digital tools such as Excel to overall facilitate engagement in Scientific Inquiry skills. </p>]]></description>
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         <pubDate>2024-05-17 13:40:32 UTC</pubDate>
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         <title>Canva Magic - Designing, Creating, Communicating. </title>
         <author>hollyperkoulidis</author>
         <link>https://padlet.com/hollyperkoulidis/av5po7tdm38nwwt0/wish/2997664175</link>
         <description><![CDATA[<p>I truly enjoy the creative elements of Canva to assist students in digitally presenting findings and creating infographics to demonstrate knowledge. </p><p><br></p><p>Throughout my placements, I have seen teachers use Canva in many ways beyond poster creation. </p><ul><li><p>Canva has interactive whiteboard spaces and digital classroom spaces that support the use of visual communication and collaboration as an important tool for learning. </p></li><li><p>Real-time discussions can occur through brainstorming pages. </p></li><li><p>Real-time feedback can be given on projects and through collaboration spaces.</p></li></ul><p>Canva also has excellent presentation platforms that allow for the integration of timers and behaviour management tools such as 'Quiet' buttons and 'Cheers' to foster active engagement while presenting content. </p><p><br></p><p>Find out more about Canva for education here:</p><p><a rel="noopener noreferrer nofollow" href="https://www.canva.com/education/">https://www.canva.com/education/</a></p>]]></description>
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         <pubDate>2024-05-17 14:20:25 UTC</pubDate>
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