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      <title>Advanced Game Physics by Fred Glenn</title>
      <link>https://padlet.com/fglenn1/advgamephysic4</link>
      <description>How was the homework for Lesson 4 and how can it benefit you within game design?</description>
      <language>en-us</language>
      <pubDate>2016-10-28 00:40:00 UTC</pubDate>
      <lastBuildDate>2023-02-08 23:55:16 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Lesson 4 Homework</title>
         <author></author>
         <link>https://padlet.com/fglenn1/advgamephysic4/wish/2474205585</link>
         <description><![CDATA[<div>It went okay, albeit with some trouble.<br>I feel friction can be helpful for any developer&nbsp; &nbsp; &nbsp;<br>who wants to have different movement types/speed when a player moves on different surfaces, such as ice or grass. Or when a vehicle is on a paved road versus an unpaved road or off road.</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-02-08 23:10:21 UTC</pubDate>
         <guid>https://padlet.com/fglenn1/advgamephysic4/wish/2474205585</guid>
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         <title></title>
         <author>gmatanz0995</author>
         <link>https://padlet.com/fglenn1/advgamephysic4/wish/2474206116</link>
         <description><![CDATA[<div>I feel this homework benefited me within game design, mainly because with it I can develop and design game mechanics using force and friction. And also, I learned how to apply them more easily than what I used to. I feel this lesson was really helpful overall.</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-02-08 23:11:13 UTC</pubDate>
         <guid>https://padlet.com/fglenn1/advgamephysic4/wish/2474206116</guid>
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         <title></title>
         <author></author>
         <link>https://padlet.com/fglenn1/advgamephysic4/wish/2474207252</link>
         <description><![CDATA[<div>I did not like discussion assignment.&nbsp; But I kind of liked Unity assignment to use friction, force and friction for sphere.&nbsp; I now learned and practiced hoe to rotate a ball by applying torque.&nbsp; Also hot to apply a force.&nbsp; And it was fun to observe movement and rotation of soccer ball on an angled plane.<br>&nbsp;&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-02-08 23:13:01 UTC</pubDate>
         <guid>https://padlet.com/fglenn1/advgamephysic4/wish/2474207252</guid>
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         <title>Chris - Lesson 4</title>
         <author></author>
         <link>https://padlet.com/fglenn1/advgamephysic4/wish/2474207524</link>
         <description><![CDATA[<div>The homework went well--creating an environment with higher friction is interesting in that it makes movement more difficult, but adding bouncepads to the area makes it more engaging. Friction is integral to game design, for example, it could be used to create surfaces that are sticky (like if a player stepped in goo). Conversely, a simulated frictionless environment, like movement in space or an icy surface needs proper management of those forces. </div>]]></description>
         <enclosure url="" />
         <pubDate>2023-02-08 23:13:22 UTC</pubDate>
         <guid>https://padlet.com/fglenn1/advgamephysic4/wish/2474207524</guid>
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         <title>Jonathan Berry</title>
         <author></author>
         <link>https://padlet.com/fglenn1/advgamephysic4/wish/2474208753</link>
         <description><![CDATA[<div>It was an interesting way of seeing a ball rolling on a surface, which is used in Super Monkey Ball. I liked how in Unity, I could change the drag and angular drag of the ball to make it move more or less to simulate friction. It can benefit anyone in making any game that has a rolling ball.&nbsp;<br>https://en.wikipedia.org/wiki/Super_Monkey_Ball</div>]]></description>
         <enclosure url="https://en.wikipedia.org/wiki/Super_Monkey_Ball" />
         <pubDate>2023-02-08 23:15:06 UTC</pubDate>
         <guid>https://padlet.com/fglenn1/advgamephysic4/wish/2474208753</guid>
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         <title>Lesson 4 Homework (Jack Buckley)</title>
         <author></author>
         <link>https://padlet.com/fglenn1/advgamephysic4/wish/2474209167</link>
         <description><![CDATA[<div>The homework for lesson 4 was really fun because I created something cool. The way the homework can benefit me within game design is for creating games that involves a ball rolling using force across obstacles like mini golf.</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-02-08 23:15:38 UTC</pubDate>
         <guid>https://padlet.com/fglenn1/advgamephysic4/wish/2474209167</guid>
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         <title>Lesson 4 and how does it benefit me within game design. Joshua Eliassaint</title>
         <author></author>
         <link>https://padlet.com/fglenn1/advgamephysic4/wish/2474212218</link>
         <description><![CDATA[<div>Lesson 4 was great. Friction is very useful within game design. The ability to simulate object moving across certain object can be incredibly useful such as when moving on ice vs moving on a non slippery surface. The ice will have less friction causing the player to continue to move vs a non slippery surface that will have more friction causing you to slow faster. An example would be hockey.<br><br>https://www.youtube.com/watch?v=58xDFHNWjRc</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=58xDFHNWjRc" />
         <pubDate>2023-02-08 23:19:38 UTC</pubDate>
         <guid>https://padlet.com/fglenn1/advgamephysic4/wish/2474212218</guid>
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      <item>
         <title>jye L 4</title>
         <author></author>
         <link>https://padlet.com/fglenn1/advgamephysic4/wish/2474212667</link>
         <description><![CDATA[<div>It went well seeing how friction works in unity was interesting and being able to manipulate it was fun. Its important because it can help make the desired environment in your game.</div>]]></description>
         <enclosure url="" />
         <pubDate>2023-02-08 23:20:19 UTC</pubDate>
         <guid>https://padlet.com/fglenn1/advgamephysic4/wish/2474212667</guid>
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