<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>Learning Theories by Eleanna Santos</title>
      <link>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2023-03-12 22:34:51 UTC</pubDate>
      <lastBuildDate>2023-04-03 23:14:08 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>Integrate and apply the 3 learning theories to Instructional Design</title>
         <author>eleannesantos</author>
         <link>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513474349</link>
         <description><![CDATA[<div>I was reading an article and found this concept map to be so well done. It not only highlights the primary focuses of each learning theory but also provides several means of application for each learning theory as well. This is a good example of how chunking and organizing information through concept maps can be a really useful way of fostering a deeper understanding of material.</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/1987598062/2f8197b48fa11fac1137b8b1c55dc48f/image.png" />
         <pubDate>2023-03-12 22:48:50 UTC</pubDate>
         <guid>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513474349</guid>
      </item>
      <item>
         <title>A Quick, No-Nonsense Guide to Basic Instructional Design Theory</title>
         <author>eleannesantos</author>
         <link>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513476969</link>
         <description><![CDATA[<div>This is the article that provided the concept map of the three Instructional Design Learning Theories. It breaks down the three theories in an efficient and concise way. It defines the learning theory, provides some comparisons of the theory in relation to the other theories, and provides&nbsp; possible ways to incorporate the theory into practice. What I also really like about this article is that for each theory, readers can choose the depth of their research with the option of clicking a provided link for a "Further Read" if desired.</div>]]></description>
         <enclosure url="https://www.shiftelearning.com/blog/bid/345615/a-quick-no-nonsense-guide-to-basic-instructional-design-theory" />
         <pubDate>2023-03-12 22:55:38 UTC</pubDate>
         <guid>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513476969</guid>
      </item>
      <item>
         <title>Comparison of Learning Theories </title>
         <author>eleannesantos</author>
         <link>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513481132</link>
         <description><![CDATA[<div>I really enjoyed this infographic because it is concise but provides an interesting comparative organization of the learning theories from four different approaches: 1) the type of learning task, 2) the role of the instructor, 2) the role of the learner, and 3) the process of learning for each theory. Deciding when and which theory to implement is important for instructional designers when creating a course, so it is helpful to be able to refer to this chart to quickly retrieve the distinctive features with these four considerations in mind.</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/1987598062/bd36ca63db046b10e7adc5061c5926bb/Comparison_of_Learning_Theories_Infographic.jpeg" />
         <pubDate>2023-03-12 23:06:39 UTC</pubDate>
         <guid>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513481132</guid>
      </item>
      <item>
         <title>Connectivism: A Learning Theory for the Digital Age</title>
         <author>eleannesantos</author>
         <link>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513491208</link>
         <description><![CDATA[<div>This article was such a good find! When I first research a topic, I like to find resources that are no frills and concise. What really made this a good resource is that the article is actually an edited and shortened excerpt of an original essay by the founding theorist of Connectivism, George Siemens. It provides a link to the original essay that goes into further detail, but it seems that the structure of this shortened version provides a good overview of the essay that was provided.&nbsp;In this shortened version, the issues of informational development and technological advancement and its implications on Behaviorism, cognitivism, and constructivism are addressed. Connectivism is then introduced as an alternative theory that accounts for learning in the digital age. The principles are then highlighted as bullet points and are explained concisely.</div>]]></description>
         <enclosure url="https://www.fit4digiline.eu/gr/connectivism-a-learning-theory-for-the-digital-age/" />
         <pubDate>2023-03-12 23:29:01 UTC</pubDate>
         <guid>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513491208</guid>
      </item>
      <item>
         <title>Research on Microlearning</title>
         <author>eleannesantos</author>
         <link>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513495123</link>
         <description><![CDATA[<div>This infographic provides 14 different case studies on how Microlearning has emerged as a crucial component of learning in the digital age. What I like about this graphic is that it provides references for each statistic.&nbsp;</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/1987598062/de9a962a3bfe1f9bae689c709e8a612a/image.png" />
         <pubDate>2023-03-12 23:37:39 UTC</pubDate>
         <guid>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513495123</guid>
      </item>
      <item>
         <title>Top 5 Design Tips for Gamification</title>
         <author>eleannesantos</author>
         <link>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513498872</link>
         <description><![CDATA[<div>This infographic is beautifully designed but also provides good insight on how gamification can address memory retention in adult learners. The infographic states that "learners forget 25% of what they learn in a few hours" for page-turner elearning modules and "50% within 48 hours". It then provides some ways that gamification can solve that by creating external motivating factors that keep learners engaged and motivated to learn. </div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/1987598062/dcb9b411aad4be01efc4893f6fe4191c/image.png" />
         <pubDate>2023-03-12 23:45:53 UTC</pubDate>
         <guid>https://padlet.com/eleannesantos/a3w9p0n28yi0esuw/wish/2513498872</guid>
      </item>
   </channel>
</rss>
