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      <title>History of Animation in Computer Gaming by Joseph Chudleigh</title>
      <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb</link>
      <description>A look at the history of Animation in video games.</description>
      <language>en-us</language>
      <pubDate>2023-03-11 01:20:02 UTC</pubDate>
      <lastBuildDate>2023-03-12 13:58:51 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>1958 - 2005</title>
         <author>10313831</author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512446692</link>
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         <pubDate>2023-03-11 01:36:53 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512446692</guid>
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         <title>Types of animation used in the gaming industry</title>
         <author>10313831</author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512447352</link>
         <description><![CDATA[<ul><li>Traditional animation - Drawn frame by frame on paper</li></ul><div><br></div><ul><li>2D animation - Using vectors</li></ul><div><br></div><ul><li>3D animation - use of CGI/ computer graphics.</li></ul><div><br></div><ul><li>Stop motion - Physical objects captured frame by frame</li></ul><div><br></div>]]></description>
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         <pubDate>2023-03-11 01:38:31 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512447352</guid>
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         <title>Tennis for Two 1958 </title>
         <author>10313831</author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512458807</link>
         <description><![CDATA[<div>First game to involve animation, by Physicist William Higinbotham. </div>]]></description>
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         <pubDate>2023-03-11 02:13:31 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512458807</guid>
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         <title>Donkey Kong 1981</title>
         <author>10313831</author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512462971</link>
         <description><![CDATA[<div>Shigeru Miyamoto - Nintendo</div><ul><li>2D animation side scrollers with 2-3 frames for each movement was typical of the age.&nbsp;</li></ul>]]></description>
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         <pubDate>2023-03-11 02:25:54 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512462971</guid>
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         <title>Dragons Dungeon 1983</title>
         <author>10313831</author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512464006</link>
         <description><![CDATA[<div><strong>Traditional animation<br></strong><br></div><ul><li>Former Disney animator Don Bluth with Rick Dyer game developer</li></ul><div><br></div><ul><li>13 animators sketched 50,000 drawings of the characters in action. 24 frames for each second on screen.</li></ul><div><br></div><ul><li>1400 frames per minute</li></ul>]]></description>
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         <pubDate>2023-03-11 02:28:33 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512464006</guid>
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      <item>
         <title>NES Elite</title>
         <author>10313831</author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512465442</link>
         <description><![CDATA[<div>by David Braben and Ian Bell</div><ul><li>A 2D sandbox game</li><li>That felt like 3D</li></ul>]]></description>
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         <pubDate>2023-03-11 02:32:51 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512465442</guid>
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      <item>
         <title>Jacob - 1990’s to 2004</title>
         <author>10313831</author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512466257</link>
         <description><![CDATA[<div>Mortal Kombat animation - The reason Mortal Kombat was relevant in the 1990 was because it was the first game to every use motion capture for the characters in the game. (<em>How Motion Capture Works in Game Development</em>, 2022)&nbsp;<br><br></div><div>Jurassic Park: The first Jurassic park game Released in 1993 was the an influential game for the time with game animation as it introduced the ragdoll physics into game animation making it a way to end the characters animation as the character came to a stop and dying.<br><br></div><div>Medal of honour was the first to have a reload animation for weapons&nbsp;<br><br></div><div>Mario 64, 1996<br><br></div><div><br><br></div>]]></description>
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         <pubDate>2023-03-11 02:35:06 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2512466257</guid>
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      <item>
         <title>References </title>
         <author></author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2513091525</link>
         <description><![CDATA[<div>Image A, <em>1958-1976</em>. (Oct 21, 08). https://home.adelphi.edu/~al20721/1958.html<br>image B, Contributor, T. (2021, December 3). <em>cathode ray tube (CRT)</em>. WhatIs.com. https://www.techtarget.com/whatis/definition/cathode-ray-tube-CRT<br><br>image C,D,E&nbsp;<br>https://padlet.com<br><br></div>]]></description>
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         <pubDate>2023-03-12 10:51:02 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2513091525</guid>
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      <item>
         <title>1990 Mortal Kombat</title>
         <author></author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2513183073</link>
         <description><![CDATA[<div>Mortal Kombat animation - The reason Mortal Kombat was relevant in the 1990 was because it was the first game to every use motion capture for the characters in the game. (<em>How Motion Capture Works in Game Development</em>, 2022)&nbsp;<br><br></div><div><br><br></div>]]></description>
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         <pubDate>2023-03-12 13:54:36 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2513183073</guid>
      </item>
      <item>
         <title>1998- Jurassic Park Trespasser</title>
         <author></author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2513184273</link>
         <description><![CDATA[<div>Jurassic Park Trespasser: The first Jurassic park game Released in 1998 was the an influential game for the time with game animation as it introduced the ragdoll physics into game animation making it a way to end the characters animation as the character came to a stop and dying.<br><br></div><div><br><br></div>]]></description>
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         <pubDate>2023-03-12 13:56:33 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2513184273</guid>
      </item>
      <item>
         <title>1996- Mario 64</title>
         <author></author>
         <link>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2513185515</link>
         <description><![CDATA[<div>Was the first game to have a loading screen animation</div>]]></description>
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         <pubDate>2023-03-12 13:58:51 UTC</pubDate>
         <guid>https://padlet.com/staidconcentratefoundation/9d0pw7n3wi46a1lb/wish/2513185515</guid>
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