<?xml version="1.0"?>
<rss version="2.0">
   <channel>
      <title>MUHAMMAD AJWAD MOHAMMAD HALIL by </title>
      <link>https://padlet.com/aj_muhammad77/wbl2017</link>
      <description>WORK-BASED LEARNING 2017 @ KROMOSOM LAB</description>
      <language>en-us</language>
      <pubDate>2017-04-13 02:31:32 UTC</pubDate>
      <lastBuildDate>2025-04-24 07:38:30 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url>https://padlet-assets.s3.amazonaws.com/icons/Diskette.png</url>
      </image>
      <item>
         <title>OFFICE HOURS</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/166197562</link>
         <description><![CDATA[<div>9:00am - 6:00pm</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-13 04:44:25 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/166197562</guid>
      </item>
      <item>
         <title>WEEK 1 REPORTS(13-17 MARCH)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/166197674</link>
         <description><![CDATA[<div>Summary: Blender introduction<br>(personal practice) <br><br><strong>Monday</strong><br>-First day in Kromosom Lab<br>-Introduction to Blender software<br><br><strong>Tuesday</strong><br>- Modeling an office chair in<br>  Blender<br>- Learning basic Blender shortcuts<br><br><strong>Wednesday</strong><br>- Modeling an office chair(cont.)<br><br><strong>Thursday<br>- </strong>Modeling a table lamp<br><br>- Learning materals and the node<br>  editor basics in Blender<br><br><strong>Friday</strong><br>- Introduction to Blender render<br>  engines(Internal, Cycles, Game</div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/e0eae0a4809ce79e9a0567e7c10a799e/officechair.png" />
         <pubDate>2017-04-13 04:47:29 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/166197674</guid>
      </item>
      <item>
         <title>WEEK 2 REPORTS(20-24 MARCH)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/166198386</link>
         <description><![CDATA[<div>Summary: Making a Bike Model (personal practice) <br><br><strong>Monday</strong><br>- Research for working material<br>- Collecting reference images<br><br><strong>Tuesday</strong><br>- Modeling a mountain bike <br>- Blocking the rough shape of the<br>  model<br><br><strong>Wednesday</strong><br>- Modeling a mountain bike(cont.)<br>- Adding large details<br><br><strong>Thursday<br></strong>- Modeling a mountain bike(cont.)<br>- Adding small details<br><br><strong>Friday</strong><br>- Creating and assigning materials<br>- Adding finishing touches<br><br>360 VIEW:<br><a href="https://sketchfab.com/models/a6c4792536cc4559b01b0e808b67b70d">https://sketchfab.com/models/a6c4792536cc4559b01b0e808b67b70d</a></div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/473fcb6f69ccdf22cb4bc5aea5489896/bike.png" />
         <pubDate>2017-04-13 05:08:02 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/166198386</guid>
      </item>
      <item>
         <title>WEEK 3 REPORTS(27-31 MARCH)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/166208202</link>
         <description><![CDATA[<div>Summary: Making a Mecha Model (personal practice) <br><br><strong>Monday</strong><br>- Research for working material<br>- Collecting reference images<br><br><strong>Tuesday</strong><br>- Starting the modeling <br>- Blocking the rough shape of the<br>  model<br><br><strong>Wednesday</strong><br>- Detailing the leg parts<br>- Researching on the joints<br><br><strong>Thursday<br></strong>- Detailing the arm &amp; torso parts<br>- Researching on the joints<br><br><strong>Friday</strong><br>- Adding minor details<br>- Adding finishing touches<br><br>360 VIEW: <br><a href="https://sketchfab.com/models/013474dfeda54f72b11d44be13362857">https://sketchfab.com/models/013474dfeda54f72b11d44be13362857</a></div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/e407fe5aa2e1704221449c7d27d5e28b/gundam.png" />
         <pubDate>2017-04-13 07:40:28 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/166208202</guid>
      </item>
      <item>
         <title>WEEK 4 REPORTS(3-7 APRIL)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/166209315</link>
         <description><![CDATA[<div>Summary: Making a Male Human Model (personal practice) <br><br><strong>Monday</strong><br>- Research for working material<br>- Collecting reference images<br><br><strong>Tuesday</strong><br>- Starting the modeling <br>- Using extrusions to shape the<br> basic male human<br><br><strong>Wednesday</strong><br>- Finding a male face reference<br>- Modeling the male head<br><strong>Thursday<br>- </strong>Muscle anatomy research<br>- Extruding muscles according to<br>  male anatomy<br><br><strong>Friday</strong><br>- Creating clothing for the model<br>- Adding finishing touches<br><br>360 VIEW: <br><a href="https://sketchfab.com/models/cdca5fd0d2344a339e31c63c089c5b8d">https://sketchfab.com/models/cdca5fd0d2344a339e31c63c089c5b8d</a><br><br></div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/35fa01c3dc11a04ec9845d066c259ffc/man1.jpg" />
         <pubDate>2017-04-13 07:54:21 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/166209315</guid>
      </item>
      <item>
         <title>ATTENDANCE</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/166213036</link>
         <description><![CDATA[<div>(day | enter - exit)<br><br><strong>WEEK 1(13-17 MARCH)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Wednesday |&nbsp; 0900 - 1800<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 2(20-24 MARCH)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1900<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 2000<br>Wednesday |&nbsp; 0900 - 2000<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1900<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 3(27-31 MARCH)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 2030<br>Wednesday |&nbsp; 0900 - 2000<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 2030<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 4(3-7 APRIL)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 2030<br>Wednesday |&nbsp; 0900 - 2030<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 2200<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 5(10-14 APRIL)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1900<br>Wednesday |&nbsp; 0900 - 2000<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 2130<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 6(17-21 APRIL)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1900<br>Wednesday |&nbsp; 0900 - 1930<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 7(24-28 APRIL)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1900<br>Wednesday |&nbsp; 0900 - 1830<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 8(1-5 MAY)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;| &nbsp; - HOLIDAY -<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Wednesday |&nbsp; 0900 - 1830<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 9(8-12 MAY)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1900<br>Wednesday | &nbsp; - HOLIDAY -<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 10(15-19 MAY)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Wednesday |&nbsp; 0900 - 1800<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 11(22-26 MAY)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Wednesday |&nbsp; 0900 - 1830<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 12(29 MAY-2 JUNE)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1730<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br>Wednesday |&nbsp; 0900 - 1700<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1730<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br><br><strong>WEEK 13(5-9 JUNE)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1730<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br>Wednesday |&nbsp; 0900 - 1800<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1730<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br><br><strong>WEEK 14(12-16 JUNE)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br>Wednesday |&nbsp; 0900 - 1700<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br><br><strong>WEEK 15(19-23 JUNE)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1730<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1700<br>Wednesday |&nbsp; - HOLIDAY - <br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br><br><strong>WEEK 16(26-30 JUNE)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br>Wednesday |&nbsp; - HOLIDAY - <br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br><br><strong>WEEK 17(3-7 JULY)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;| -REGISTRATION DAY- <br>Wednesday |&nbsp; - HOLIDAY - <br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; - HOLIDAY - <br><br><strong>WEEK 18(10-14 JULY)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Wednesday |&nbsp; 0900 - 1800<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 19(17-21 JULY)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Wednesday |&nbsp; 0900 - 1900<br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br><br><strong>WEEK 20(24-28 JULY)<br></strong>Monday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1830<br>Tuesday&nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; 0900 - 1800<br>Wednesday |&nbsp; <br>Thursday&nbsp; &nbsp; &nbsp;|&nbsp; <br>Friday&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; <br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-13 08:38:19 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/166213036</guid>
      </item>
      <item>
         <title>WEEK 5 REPORTS(10-14 APRIL)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/166710122</link>
         <description><![CDATA[<div>Summary: Making a Car Model (personal practice) <br><br><strong>Monday</strong><br>- Research for working material<br>- Collecting reference images<br><br><strong>Tuesday</strong><br>- Starting the modeling <br>- Using extrusions to shape the<br>  rough fenders, doors, hood and<br> bumper shapes<br><br><strong>Wednesday</strong><br>- Using extrusions to shape the<br>  rough roof, doors and bumpers<br>- Adding head and taillights <br><br><strong>Thursday<br>- </strong>Modeling the tires and rims<br>- Checking the reflections using<br>  Matcap<br><br><strong>Friday</strong><br>- Minor curve adjustments<br>- Adding finishing touches<br><br></div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/43e5492871eee7e63aafa8ff2a5f2910/carprocess2.png" />
         <pubDate>2017-04-18 10:03:30 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/166710122</guid>
      </item>
      <item>
         <title>WEEK 6 REPORTS(17-21 APRIL)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/168002515</link>
         <description><![CDATA[<div>Summary: Modeling Props for Game Project<br><br><strong>Monday</strong><br>- Briefing of project with the coach(En Kamal)<br>- Brainstorming for props suitable with the game theme (wheel cart, rice sacks, lamp posts etc.)<br>- Dividing the workload among team members<br><br><strong>Tuesday</strong><br>- Sketching concepts for the props<br>- Starting the modeling process for the wheel cart<br>- Using rough dimensions of real life cart while modeling<br>*2 wheel carts were made in this process.<br><br><strong>Wednesday</strong><br>- Starting the modeling process for the rice sack<br>- Keeping in mind where the sacks should bulge, flatten<br>  and flop when stacked/opened<br>*Both stacked and open bags were made in this process.<br><br><strong>Thursday<br></strong>- Starting the modeling process for the lamp post<br>- Mildly distorting the wood to make it look more natural<br>- Using a rough estimation for its height<br><br><strong>Friday</strong><br>- Showing the coach the modeled props<br>- Fixing the parts where necessary</div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/b7668b2a373544aad04dbd7fad33fd5c/wheelcart2.png" />
         <pubDate>2017-04-25 03:27:53 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/168002515</guid>
      </item>
      <item>
         <title>WEEK 7 REPORTS(24-28 APRIL)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/170415705</link>
         <description><![CDATA[<div>Summary: UV Unwrapping Props for Game Project<br><br><strong>Monday</strong><br>                        - <strong>OFFICE CLOSED</strong>(ISRA' MIKRAJ) -<br><br><strong>Tuesday</strong><br>- Conducted self-learning for UV unwrapping in Blender<br>- Practice UV unwrapping with basic and advanced shapes<br><br><strong>Wednesday</strong><br>- Choosing one model from the modeled wheel carts<br>- Starting the unwrapping process for the wheel cart<br>- Marking seams according to the shape of the object<br><br><strong>Thursday<br></strong>- Choosing one model from the modeled sacks<br>- Starting the unwrapping process for the stacked sacks<br>- Marking seams according to the real-life sack seams<br><br><strong>Friday</strong><br>- Choosing one model from the modeled lamp posts<br>- Starting the unwrapping process for the lamp post<br>- Marking seams according to the general shape of the object<br><br></div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/7e6508112f080a702a057138a638867d/wheelcart1.png" />
         <pubDate>2017-05-08 02:58:43 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/170415705</guid>
      </item>
      <item>
         <title>WEEK 8 REPORTS(1-5 MAY)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/170418303</link>
         <description><![CDATA[<div>Summary: Texture Painting Props for Game Project<br><br><strong>Monday</strong><br>                - <strong>OFFICE CLOSED</strong>(LABOUR DAY) -<br><br><strong>Tuesday</strong><br>- Conducted self-learning for hand-painted textures<br>   using the pen &amp; tablet<br>- Practice painting hand-painted textures in Photoshop<br><br><strong>Wednesday</strong><br>- Preparing the wheel cart model for painting<br>- Exporting the model in OBJ format for texture<br>  painting in Photoshop 3D view<br>- Painted the base layer with wood colors<br><br><strong>Thursday<br></strong>- Added details(wood grain, end splits) with a darker<br>  color and highlights along the details with a lighter<br>  color to enhance the texture<br>- Overlaying realistic wood texture to add finer details<br><br><strong>Friday</strong><br>- Preparing the rice sack model for painting<br>- Painted the base layer with colors common with<br>  sacks<br>- Added discolorations and irregularities in base <br>  color with the cloud filter<br>- Painted the crosshatching texture similar to the<br>   threads of a real-life sack<br><br></div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/79ff9e1287ee4695abf5e540e1920046/wheelcart6.png" />
         <pubDate>2017-05-08 03:27:55 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/170418303</guid>
      </item>
      <item>
         <title>WEEK 9 REPORTS(8-12 MAY)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/175826734</link>
         <description><![CDATA[<div>Summary: Exporting Assets into Game Engine<br><br><strong>Monday</strong><br>- Determining the best game engine for the project<br>- Obtaining Unreal Engine 4<br>- Self-study and tutorial in Unreal Engine 4<br><br><strong>Tuesday</strong><br>- Continued self-study to familiarize with the engine's<br>  workflow and tools<br><br><strong>Wednesday<br></strong>                 - <strong>OFFICE CLOSED</strong>(WESAK DAY) -<br><br><strong>Thursday<br></strong>- Assets exported in FBX format and imported into<br>  Unreal Engine<br>- Baked lighting onto assets and tested<br>  specular/normal maps for errors<br><br><strong>Friday</strong><br>- Repairing and retesting the problematic assets to<br>  confirm quality inside the game engine<br>- Physics testing on applicable assets and setting<br>  correct parameters to each asset</div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/0dcded682cebebc4f8fd47f17493d211/unreal4.png" />
         <pubDate>2017-06-09 04:42:30 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/175826734</guid>
      </item>
      <item>
         <title>WEEK 10 REPORTS(15-19 MAY)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/175838518</link>
         <description><![CDATA[<div>Summary: Building more Props for Game Project<br>                   (Chicken Coop &amp; Awning)<br><br><strong>Monday</strong><br>- Brainstorming with team members for more<br>  assets/props for the game scene <br>- Assets: Arrow Target, Chicken Coop, Horse<br>  Trough, Stable, Awning, Traditional House<br><br><strong>Tuesday</strong><br>- Researching the most suitable design for the coop<br>- Sketching the final design for the chicken coop<br><br><strong>Wednesday</strong><br>- Blocking out the general shape of the coop<br>- Working from the major parts(frame, roof) to the<br>  minor ones(walls, ramp etc.)<br>- Exported to .obj for texturing<br><br><strong>Thursday<br></strong>- Researching the suitable design for the awning<br>- Sketching the final design for the awning<br><br><strong>Friday</strong><br>- Blocking out the general shape of the coop<br>- Working from the major parts(frame, roof) to the<br>  minor ones(stone base)<br>- Exported to .obj for texturing</div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/bfd359d09b1c8f458ea88295b61afe02/chicken1.png" />
         <pubDate>2017-06-09 07:25:38 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/175838518</guid>
      </item>
      <item>
         <title>WEEK 11 REPORTS(22-26 MAY)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/176185098</link>
         <description><![CDATA[<div>Summary: Building more Props for Game Project<br>                   (Trough &amp; Stable)<br><br><strong>Monday</strong><br>- Researching the most suitable design for the trough<br>- Sketching the final design for the trough<br><br><strong>Tuesday</strong><br>- Blocking out the general shape of the coop<br>- Working from the major parts(frame, roof) to the<br>  minor ones(walls, ramp etc.)<br>- Exported to .obj for texturing<br><br><strong>Wednesday</strong><br>- Researching the suitable design for the stable<br>- Sketching the final design for the stable<br><br><strong>Thursday<br></strong>- Blocking out the general shape of the stable<br>- Working from the major parts(frame, roof) to the<br>  minor ones(stone base, )<br>- Mild distortion applied to certain parts<br><br><strong>Friday</strong><br>- Continue modeling minor details and minor scale<br>  adjustments<br>- Unwrapped and exported to .obj for texturing</div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/cd5e7cc7bf95688d464916930e7155a5/horse1.png" />
         <pubDate>2017-06-13 02:47:27 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/176185098</guid>
      </item>
      <item>
         <title>WEEK 12 REPORTS</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/176185680</link>
         <description><![CDATA[<div>Summary: Building more Props for Game Project<br>                   (Target &amp; House)<br><br><strong>Monday</strong><br>- Blocking the rough shapes for Arrow Target<br>- Working from major to minor detailing<br>- Unwrapped and exported to .obj for texturing<br><br><strong>Tuesday</strong><br>- Researching the best design for a traditional<br>  Malayan house<br>- Sketching possible designs for the house model<br><br><strong>Wednesday<br></strong>- Starting the modeling of the house <br>- Blocking out the general parts of the house<br><br><strong>Thursday<br></strong>- Continue modeling the details of the model<strong><br></strong>- Modeling done with mild cartoon distortion on<br>  most parts<br>- Copy and pasting parts where applicable to save<br>  time in texturing<br><br><strong>Friday</strong><br>- Continue modeling the House and finish the small<br>  details such as the walls and doors<br>- Unwrapped and exported to .obj for texturing</div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/717b226423462a5612f9d18c68826357/rumah1.png" />
         <pubDate>2017-06-13 02:54:49 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/176185680</guid>
      </item>
      <item>
         <title>WEEK 13 REPORTS(5-9 JUNE)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/176190198</link>
         <description><![CDATA[<div>Summary: Arranging Game scene for Game Project<br><br><strong>Monday</strong><br>- Determining the measurements of the scene area<br>- Creating the scene base in Unreal Engine<br>- Determining the place of assets and walking space<br><br><strong>Tuesday</strong><br>- Researching past game designs on their levels<br>- Referencing scenes from the Malayan Sultanate<br>  age(villages, towns)<br><br><strong>Wednesday<br></strong>- Placement of game assets in their assigned spots<br>- Randomized some of the asset placements to<br>  create a non-uniform feel to them<br>- Adding ideas to fill up the scene space<br><br><strong>Thursday<br></strong>- Testing with the player walking around the built<br>   scene and finding faults and wrong placements<br>- Tweaking, repairing and omitting the problematic <br> asset placements where necessary<br><br><strong>Friday</strong><br>- Minor adjustments for better look and feel<br>- Baking shadows using Unreal Engine's Build<br>  Lighting command<br> </div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/129369802/6e6e05fc13bf8f38e432ad706276d478/level_topview2.png" />
         <pubDate>2017-06-13 04:17:03 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/176190198</guid>
      </item>
      <item>
         <title>WEEK 18 REPORTS(10-14 JULY)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/178622189</link>
         <description><![CDATA[<div>Summary: Learn about basic character rigging in Blender<br><br><strong>Monday</strong><br>- Researching the definition of rigging in 3D software<br>- Understanding the concept of Forward Kinematics(FK) and Inverse Kinematics(IK)<br><br><strong>Tuesday</strong><br>- Learning about basic rigging from tutorials<br>- Two kinds of rigging in Blender: manual and Rigify add-on<br><br><strong>Wednesday</strong><br>- Starting manual rigging process with the guide of tutorials<br>- Examining the bone roll of joints to ensure correct bending with IK<br><br><strong>Thursday<br>- </strong>Practiced rigging human character using Rigify in Blender<br>- Testing and correcting incorrect bone rolls and bending<br>- Practiced with poses and taking note of mesh distortions with each pose made<br><br><strong>Friday</strong><br>- Further study on correct rigging<br>- Attempting to rig animal model(horse) using basic bone setup</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-07-13 07:18:32 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/178622189</guid>
      </item>
      <item>
         <title>WEEK 19 REPORTS(17-21 JULY)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/178940773</link>
         <description><![CDATA[<div>Summary: Introduction to Physically Based Rendering(PBR) and its Workflow in Game Asset Creation<br><br><strong>Monday</strong><br>- Researching the definition of Physical Based Rendering<br>- Learning about the basic elements(materials,maps) that is related to PBR<br>- Observing software that use PBR<br><br><strong>Tuesday</strong><br>- Started following a tutorial about PBR materials for Blender<br>- Studied the tutorial material before attempting to use them<br><br><strong>Wednesday</strong><br>- Followed procedure to bake high-poly mesh detail(sculpt) to a low-poly mesh(retopologized from the sculpt)<br>- Arranging nodes correctly to create a good shader network<br><br><strong>Thursday<br>- </strong>Utilized texture paint mode in Blender to create a simple base color map(albedo) for the mesh<br>- Baked necessary maps such as ambient occlusion(AO), normal, cavity etc.<br><br><strong>Friday</strong><br>- Learning about the uses of nodes and how they affect the final material<br>- Arranging and experimenting with the node editor</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-07-18 08:19:52 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/178940773</guid>
      </item>
      <item>
         <title>WEEK 20  REPORTS(23-28 JULY)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/194290535</link>
         <description><![CDATA[<div>Summary: Anatomy and basic scupting using Zbrush<br><br><strong>Monday</strong><br>- Image gathering and research on the human anatomy<br>- Studying the main muscle structure <br><br><strong>Tuesday</strong><br>- Research on Zbrush's capabiities and general use<br>- Learning the basic skills to operate the software<br><br><strong>Wednesday</strong><br><br>- Applying basic skills to create a simple sculpture<br>- Learning about the use of various brushes inside Zbrush<br><br><strong>Thursday</strong><br>- Refining of the sculpture<br><br><strong>Friday</strong><br>- Final touches to the sculpture</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-05 13:21:31 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/194290535</guid>
      </item>
      <item>
         <title>WEEK 21 REPORTS(30 JULY - 4 AUG)</title>
         <author>aj_muhammad77</author>
         <link>https://padlet.com/aj_muhammad77/wbl2017/wish/194315983</link>
         <description><![CDATA[<div>Summary: Creating muscular male sculpture in Zbrush(personal project)<br><br><strong>Monday</strong><br><br>- Research on the procedure of sculpting a basic human mesh<br>- Studying Dynamesh and its applications<br><br><strong>Tuesday</strong><br><br>- Started sculpting from a sphere<br>- Roughly blocking the shape of the human head<br>- Dynamesh applied when necessary<br><br><strong>Wednesday</strong><br><br>- Extruded bottom part of head to form neck and body<br>- Dynamesh applied where necessary<br><br><strong>Thursday</strong><br><br>- Shaping the torso to fit the form of a muscular male<br>- Extruded the lower part of body to form hips and legs<br><br><strong>Friday</strong><br><br>- Shaped legs to better fit human shapes<br>- Cleanup around the body</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-05 14:02:06 UTC</pubDate>
         <guid>https://padlet.com/aj_muhammad77/wbl2017/wish/194315983</guid>
      </item>
   </channel>
</rss>
