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      <title>Technology reinventing Education GS by </title>
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      <language>en-us</language>
      <pubDate>2025-09-03 17:35:44 UTC</pubDate>
      <lastBuildDate>2025-09-08 19:39:15 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>What concern does Dan Schwartz raise about using AI in education, and why does he believe this moment is important for educators?</title>
         <author>lsqapps</author>
         <link>https://padlet.com/ultimatepullhistory/8dik6tho5otw5kxb/wish/3567377417</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-09-03 17:37:47 UTC</pubDate>
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         <title>How can immersive environments (like VR or AR) change the way students learn, according to the article? Give one example.</title>
         <author>lsqapps</author>
         <link>https://padlet.com/ultimatepullhistory/8dik6tho5otw5kxb/wish/3567378017</link>
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         <pubDate>2025-09-03 17:38:09 UTC</pubDate>
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         <title>Schwartz describes gamification as both motivating and limited. What does he mean by “chocolate-covered broccoli,” and what does this reveal about the challenges of gamified learning?</title>
         <author>lsqapps</author>
         <link>https://padlet.com/ultimatepullhistory/8dik6tho5otw5kxb/wish/3567378355</link>
         <description><![CDATA[]]></description>
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         <pubDate>2025-09-03 17:38:23 UTC</pubDate>
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         <title>The article ends with Schwartz saying technology is “an opportunity to think of entirely new ways of teaching.” Do you agree? Why or why not? Support your answer with ideas from the text.</title>
         <author>lsqapps</author>
         <link>https://padlet.com/ultimatepullhistory/8dik6tho5otw5kxb/wish/3567378727</link>
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         <pubDate>2025-09-03 17:38:39 UTC</pubDate>
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