<?xml version="1.0"?>
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      <title>Roblox Gun Script by Sheh Han Tee</title>
      <link>https://padlet.com/shehhantee/8b7e976yotvu6jdr</link>
      <description>Made with a bold sensibility</description>
      <language>en-us</language>
      <pubDate>2022-06-02 02:50:59 UTC</pubDate>
      <lastBuildDate>2025-12-04 05:05:12 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title></title>
         <author>shehhantee</author>
         <link>https://padlet.com/shehhantee/8b7e976yotvu6jdr/wish/2208330371</link>
         <description><![CDATA[<pre>player = game.Players.LocalPlayer
Gun = script.Parent
Ammo = 8
mouse = player:GetMouse()

function shoot()
    if Ammo &gt; 0 then
        local Bullet = Instance.new("Part", workspace)
        game.Debris:AddItem(Bullet, 2)
        Bullet.Shape = ("Ball")
        Bullet.Size = Vector3.new(0.2,0.2,0.2)
        Bullet.TopSurface = ("Smooth")
        Bullet.BottomSurface = ("Smooth")
        Bullet.BrickColor = BrickColor.new("Dark stone grey")
        Bullet.CanCollide = false
        Bullet.CFrame = Gun.Handle.CFrame
        Bullet.CFrame = CFrame.new(Bullet.Position,mouse.hit.p)

        local x = Instance.new("BodyVelocity", Bullet)
        x.Velocity = Bullet.CFrame.lookVector * 90
        x.maxForce = Vector3.new (math.huge,math.huge,math.huge)


    end
end
Gun.Activated:connect(shoot)
<br></pre><div><br><br></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-06-02 02:51:23 UTC</pubDate>
         <guid>https://padlet.com/shehhantee/8b7e976yotvu6jdr/wish/2208330371</guid>
      </item>
      <item>
         <title></title>
         <author>shehhantee</author>
         <link>https://padlet.com/shehhantee/8b7e976yotvu6jdr/wish/2208335086</link>
         <description><![CDATA[<pre>--Add this script on to yours some how
local dmg = 12
local TookDmg = false

Bullet.Touched:connect(function(Hit)
    Bullet:Destroy() --Destroys the bullet and then function if there is a humanoid or not
    if Hit.Parent:FindFirstChild("Humanoid") then
        if not TookDmg then --If tookdmg = false which it is
        Hit.Parent:FindFirstChild("Humanoid").Health = Hit.Parent:FindFirstChild("Humanoid") - dmg --Takes away dmg
        TookDmg = true --Stops damaging the player
        wait()
        TookDmg = false --Is ready to do damage again
        end
    end
end)</pre><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-06-02 02:55:18 UTC</pubDate>
         <guid>https://padlet.com/shehhantee/8b7e976yotvu6jdr/wish/2208335086</guid>
      </item>
      <item>
         <title></title>
         <author>shehhantee</author>
         <link>https://padlet.com/shehhantee/8b7e976yotvu6jdr/wish/2208360026</link>
         <description><![CDATA[<div>-- Variables which change how much damage the part does</div><div>local DAMAGE = 5</div><div>local COOLDOWN_IN_SECONDS = 2</div><div><br></div><div>-- ============================================</div><div><br></div><div>-- Variable directing to the part the script is attached to</div><div>local harmOrHealPart = script.Parent</div><div><br></div><div>-- Checks if the script is inside a part or not</div><div>-- Remember, this script will only work if it is placed inside of a part!</div><div>if not harmOrHealPart:IsA("BasePart") then</div><div>&nbsp; &nbsp; warn("The harm script in " .. harmOrHealPart:GetFullName() .. " is not a Part (it is currently in a " .. harmOrHealPart.ClassName .."). Please move it to a Part if you want it to work correctly.")</div><div>end</div><div><br></div><div>-- Table to store which characters have been recently affected by this script</div><div>local characters = {}</div><div><br></div><div>-- Function that's called whenever something touches the script's parent</div><div>local function onTouch(otherPart)</div><div><br></div><div>&nbsp; &nbsp; -- Gets the character model and looks for a humanoid</div><div>&nbsp; &nbsp; local character = otherPart.Parent</div><div>&nbsp; &nbsp; local humanoid = character:FindFirstChildWhichIsA("Humanoid")</div><div>	local player = game:GetService("Players"):GetPlayerFromCharacter(character)</div><div>&nbsp; &nbsp; -- Checks if the humanoid exists and that the character hasn't touched the part recently</div><div>&nbsp; &nbsp; if player and humanoid and not characters[character] then</div><div>&nbsp; &nbsp; &nbsp; &nbsp; -- Damage the character and record that the character was damaged</div><div>&nbsp; &nbsp; &nbsp; &nbsp; humanoid:TakeDamage(DAMAGE)		</div><div>&nbsp; &nbsp; &nbsp; &nbsp; characters[character] = true</div><div>&nbsp; &nbsp; &nbsp; &nbsp; -- Wait for the cooldown</div><div>&nbsp; &nbsp; &nbsp; &nbsp; wait(COOLDOWN_IN_SECONDS)</div><div>&nbsp; &nbsp; &nbsp; &nbsp; -- Clear the record that the character was damaged (so they can be damaged again)</div><div>&nbsp; &nbsp; &nbsp; &nbsp; characters[character] = nil</div><div>&nbsp; &nbsp; end</div><div>end</div><div><br></div><div>-- Connects the touch event of the part to the onTouch() function</div><div>harmOrHealPart.Touched:Connect(onTouch)</div><div><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-06-02 03:16:24 UTC</pubDate>
         <guid>https://padlet.com/shehhantee/8b7e976yotvu6jdr/wish/2208360026</guid>
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