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      <title>Harvesting the learning by </title>
      <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2021-01-15 07:46:13 UTC</pubDate>
      <lastBuildDate>2021-01-19 15:15:30 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>Room 7</title>
         <author>condratmihaela1</author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101469307</link>
         <description><![CDATA[<div><br>1. we will take with us the list of resources/the links and explore/extend research;<br>2. </div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:41:56 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101469307</guid>
      </item>
      <item>
         <title>Room 3</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101476416</link>
         <description><![CDATA[<div>1. how not to only use technology, but how to use it with a purpose<br>2. resources, publications - very useful (for writing a project)<br>3. not just playing videogames online, but being online and profit from it - lacking knowledge (both teachers, students, parents)<br>4. it is important to take care of well-being (camera fatigue, online fatigue)<br>5. empowering young ppl to become active citizens - how to use technology to become active and responsible, not only being negative<br>6. it's important to interact, use interactive games, etc.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:43:12 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101476416</guid>
      </item>
      <item>
         <title>Room 9</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101487574</link>
         <description><![CDATA[<div>1. The importance of find out online channels that young people are using <br>2.Sharing resources is important <br>3. Gamification of activities  <br>4.Difficult for youth workers to adjust/understand to new platforms where youngsters are moving like Tik-Tok <br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:45:17 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101487574</guid>
      </item>
      <item>
         <title>Room 6</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101488556</link>
         <description><![CDATA[<div>- new challanges (tehnology, knowledge, space ...<br>- Need for physiological support<br>- To educate YW<br>- Ethical questions <br>- - From theory to practise</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:45:28 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101488556</guid>
      </item>
      <item>
         <title>Room 5</title>
         <author>najljubicanstvenija</author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101493175</link>
         <description><![CDATA[<div>Learning more about digital competences and how to determine them<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:46:22 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101493175</guid>
      </item>
      <item>
         <title>Room 8</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101499201</link>
         <description><![CDATA[<div>1. The thought that inclusion also passes through digital means<br>2. How to create a safe space online: psychological and practical sides<br>3. Inclusion also passes through hardware and connection availability</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:47:29 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101499201</guid>
      </item>
      <item>
         <title>Room 4</title>
         <author>mirandazavrou1</author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101513486</link>
         <description><![CDATA[<ol><li>How young people are not involved to create and design many platforms. Many youth workers not trained to work online. </li><li>That through Erasmus+ you can do job shadowing and exchange best practices, not only mobilities. </li><li>Open to hearing different approaches of doing digital youth work. Interesting to hear how others are working with this, their approaches / cause &amp; opportunity </li><li>Gaming community!! So far was ignoring them, or focusing on negative aspects of gaming, as youth workers - but we need to utilise the community (eg: Discord)</li><li>All resources shared (eg: The digital competence wheel - to recognise where we are “lacking”)</li><li>Teaching other youth workers how to engage with the digital tools can be challenging. </li><li>2nd speech - how they go to schools to reach the children was interesting.</li></ol><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:50:12 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101513486</guid>
      </item>
      <item>
         <title>Room5 </title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101515483</link>
         <description><![CDATA[<pre>I will certainly try to apply it to my daily work, even to my studio as a stimulus to new research to go deeper into this topic, and to share it with my peers</pre><div><br></div>]]></description>
         <pubDate>2021-01-19 14:50:35 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101515483</guid>
      </item>
      <item>
         <title>Room 2</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101525452</link>
         <description><![CDATA[<div>We found some tools to connect activities through music on different digita channels<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:52:22 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101525452</guid>
      </item>
      <item>
         <title>Room 2</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101535065</link>
         <description><![CDATA[<div>We got some possible project ideas<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:54:09 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101535065</guid>
      </item>
      <item>
         <title>Room 10</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101538319</link>
         <description><![CDATA[<div>Partnerships with schools give the opportunity to reach young students with fewer opportunities <br>Young people may face obstacles in digital world </div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 14:54:46 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101538319</guid>
      </item>
      <item>
         <title>Room 5</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101567621</link>
         <description><![CDATA[<div>- Certificate of safety for channels and preventing harmful and illegal content and interaction<br>- Which channels?? Let young people tell you that<br>- Two ways to implement tools correctly: digital mentors &amp; engage kids to become influencers (getting paid)<br>- We have to consider the limitations given by government, management, etc.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 15:00:24 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101567621</guid>
      </item>
      <item>
         <title>Room 3</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101568090</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 15:00:29 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101568090</guid>
      </item>
      <item>
         <title>Room 1</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101573544</link>
         <description><![CDATA[<div>-share the information that we got today and in the previous seminar with collegues, volunteers, youngsters<br>-modify the existing online activities in order to make them more interesting and actractive/interactive to young people</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 15:01:32 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101573544</guid>
      </item>
      <item>
         <title>Room 4</title>
         <author></author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101579824</link>
         <description><![CDATA[<div>1. use resources <br>2. share frameworks with my team<br>3. change the mindset - inclusion is not the same in the offline world than online<br>4. media literacy would be a grrat subject to work with European teachers through eTwinning project<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 15:02:41 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101579824</guid>
      </item>
      <item>
         <title>Group 6</title>
         <author>condratmihaela1</author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101619153</link>
         <description><![CDATA[<div>We will take with us this positive , optimistic approach= using with confidence digital field with students; <br>one question- how can we do our best to obtain the same benefits during the online events with youth</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 15:09:46 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101619153</guid>
      </item>
      <item>
         <title>Room 3</title>
         <author>katalinbaracsi</author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101628304</link>
         <description><![CDATA[<div>Digital access  for everybody.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 15:11:20 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101628304</guid>
      </item>
      <item>
         <title>Room </title>
         <author>mirandazavrou1</author>
         <link>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101651129</link>
         <description><![CDATA[<ul><li>The pandemic gave us the confirmation that digital skills are necessary and to be addressed as early as in primary schools - embed in the curriculum, eg: make sure children have antivirus, etc.</li><li>Challenge: cannot engage with youth online the same way as in a physical environment </li><li>Plans to focus more on how to meaningfully use Internet for general purposes while working with youth and how to use internet more safely</li><li>Gaming - tricky topic, need to approach it critically. gamification an evolving concept. engaging in gaming communities can be quite useful for reaching youth</li><li>don’t try to simulate real life environment in online environments (eg: youth exchanges), cannot expect the same commitment</li><li>Can reach out to more youth in different corners of the world via the online environment </li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2021-01-19 15:15:27 UTC</pubDate>
         <guid>https://padlet.com/ann_daniels1/7qyxrh2tx7tv3di4/wish/1101651129</guid>
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