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      <title>Claymorphism in user interfaces by Fred Tinsel</title>
      <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8</link>
      <description>How we crave an illusion of depth on our flat screens.</description>
      <language>en-us</language>
      <pubDate>2022-01-13 09:41:58 UTC</pubDate>
      <lastBuildDate>2025-04-24 12:12:25 UTC</lastBuildDate>
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         <title>Intro</title>
         <author>ftinsel</author>
         <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990003632</link>
         <description><![CDATA[<div>There is a new design trend emerging and this time it’s also stepping outside of the UI world and into the art space.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-13 09:44:15 UTC</pubDate>
         <guid>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990003632</guid>
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      <item>
         <title>Hello, Claymorphism! 👋</title>
         <author>ftinsel</author>
         <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990005173</link>
         <description><![CDATA[<div>We’ll get to the defining traits and features of this style in a minute. Before we do, we need to address the Neumorphic elephant in the room.</div>]]></description>
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         <pubDate>2022-01-13 09:45:12 UTC</pubDate>
         <guid>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990005173</guid>
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      <item>
         <title>Depth reimagined. Again.</title>
         <author>ftinsel</author>
         <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990007082</link>
         <description><![CDATA[<div>Let me start with the obvious. For reasons I stated in the very first article, Neumorphism didn’t really take off. I don’t think the biggest issue with it was accessibility, as it could be made accessible with a few tweaks. No, the bigger issue was that it was simply visually boring in most of the examples. To achieve a level of fidelity that would compensate for that, it would require a lot of artistic skills and almost impossible front-end capabilities.</div>]]></description>
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         <pubDate>2022-01-13 09:46:16 UTC</pubDate>
         <guid>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990007082</guid>
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      <item>
         <title></title>
         <author>ftinsel</author>
         <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990009971</link>
         <description><![CDATA[<div><br>It had a group of very strong supporters in the dev community, and some products were actually built using that style — for better or for worse.</div><div><br>However, designers were increasingly becoming bored with the typical flat-layered designs of most products. It seems like people wanted more depth, even if fake, but not necessarily done in the way neumorphism tried it.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-13 09:47:42 UTC</pubDate>
         <guid>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990009971</guid>
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      <item>
         <title></title>
         <author>ftinsel</author>
         <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990010739</link>
         <description><![CDATA[<blockquote><strong>Some real products were actually built using the Neumorphic style.</strong></blockquote>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-13 09:48:07 UTC</pubDate>
         <guid>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990010739</guid>
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      <item>
         <title>Neumorphism 2.0?</title>
         <author>ftinsel</author>
         <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990012771</link>
         <description><![CDATA[<div>Since the early days of flat displays, we tried to simulate depth on them. That high-level skeuomorphic approach helps us better process what we’re looking at, while also being more friendly, organic and simply human.</div>]]></description>
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         <pubDate>2022-01-13 09:49:25 UTC</pubDate>
         <guid>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990012771</guid>
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      <item>
         <title>This a test</title>
         <author>ftinsel</author>
         <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990016395</link>
         <description><![CDATA[<div>Here is the original article</div>]]></description>
         <enclosure url="https://uxdesign.cc/claymorphism-in-user-interfaces-1757fabaa377" />
         <pubDate>2022-01-13 09:51:54 UTC</pubDate>
         <guid>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990016395</guid>
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      <item>
         <title>Fluffy, friendly, 3d</title>
         <author>ftinsel</author>
         <link>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990070584</link>
         <description><![CDATA[<div><br>With the advent of metaverses and rising popularity of NFT’s the 3D scene exploded. Tools like <a href="https://spline.design/">Spline</a> also democratised the landscape the way <a href="https://sketch.com/">Sketch</a> did when all designers worked in Photoshop.<br><br></div><blockquote><strong><em>3D became hip and trendy as an art style.</em></strong></blockquote><div><br>But one particular style of 3D seems to be gaining popularity, often mixed with otherwise minimal designs. I call it „fluffy 3d” and the first time I noticed it go mainstream was when the startup <a href="https://pitch.com/">Pitch</a> used it as their cute key visuals. Since then <strong><em>Amrit Pal Singh</em></strong>, <strong><em>Sam Briskar</em></strong>, the team at <strong><em>Icons8</em></strong> and others explored this style pushing it further through artwork, UI assets and iconography.</div>]]></description>
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         <pubDate>2022-01-13 10:28:41 UTC</pubDate>
         <guid>https://padlet.com/ftinsel/7hgvxt3hezpfsyu8/wish/1990070584</guid>
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