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      <title>Character Design; From then to now. by </title>
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      <description>PROJECT 1 ANI110</description>
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      <pubDate>2023-05-30 05:53:24 UTC</pubDate>
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         <title>         ~ INTRODUCTION SLIDE ~</title>
         <author>1030704_1_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2610029375</link>
         <description><![CDATA[<div><strong><em>What is character design?&nbsp;</em></strong></div><div><br></div><blockquote>Character design refers to the process of creating characters for animated films, comics, TV, toys, and publications. A character starts off as a concept: a collection of personality traits, behaviors, and physical attributes. Then, the designer sketches the character or uses design software to bring the character to life in print, on screen, or as a physical object. - <strong>(</strong><strong><em>What Is Character Design? + How to Get Started</em></strong><strong>, 2023)</strong></blockquote><div><sub><br></sub><sub><sup>What Is Character Design? + How to Get Started. (2023). Coursera. https://www.coursera.org/articles/character-design </sup></sub><sup><br><br></sup><strong><em>The Purpose of Character Design<br></em></strong><br></div><blockquote>Video games, animated television shows, and movies are all driven by story. And stories are driven by character. Character design aims to make these characters engaging, visually stimulating, and memorable. <br><br>In the world of visual arts and <a href="https://www.studiobinder.com/blog/what-is-animation-definition/">animation</a>, artists have the opportunity to create characters from absolute scratch. This allows them to use every aspect of design to create a unique character. - <strong>(</strong><strong><em>What Is Character Design — Tips on Creating Iconic Characters</em></strong><strong>, 2021)</strong></blockquote><div><br><em><sub><sup>What is Character Design — Tips on Creating Iconic Characters</sup></sub></em><sub><sup>. (2021, September 19). StudioBinder. https://www.studiobinder.com/blog/what-is-character-design-definition/#:~:text=The%20Purpose%20of%20Character%20Design,-Video%20games%2C%20animated&amp;text=Character%20design%20aims%20to%20make,to%20create%20a%20unique%20character.</sup></sub></div><div>‌</div><div><sup>‌</sup></div>]]></description>
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         <pubDate>2023-05-31 04:23:52 UTC</pubDate>
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         <title>Ahsoka Tano 2020</title>
         <author>10304165_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2615544123</link>
         <description><![CDATA[<div>‘From the moment <a href="https://www.starwars.com/databank/ahsoka-tano">Ahsoka Tano</a> stepped out of the ship in the <a href="https://www.starwars.com/series/star-wars-the-clone-wars"><em>Star Wars: The Clone Wars</em></a> animated film, she captured our attention -- and our hearts.’</div><div>-Kelly Knox, 2020</div><div><br></div><div><strong>Who designed the character?&nbsp;<br></strong><br></div><blockquote>The creators who designed and created Ahsoka Tano are Dave Filoni and Geroge Lucas. Before they settled down Ahsoka’s name, her old original name was Ashla. Her old concept outfit was a long, pleated skirt. As we know Ahsoka now, her physical appearance and sense of fashion started to shift, into a fit of a shorter skirt and a tube top. Her facial markings were inflicted by San in Hayao Miyakaki’s Princess Mononoke.&nbsp;<br>(Knox, 2020)</blockquote><div><br></div><div><strong>How were they animated?&nbsp;</strong></div><div><br></div><blockquote>How George Lucas animated Ahsoka and the show was using a program called ‘Autodesk Maya Software’ . That is how they ANimated the series, Star Wars The Clone Wars. and from that result they made the series so enjoyable to watch.<br>(Rafael, 2008)</blockquote><div><br></div><div><strong>The overall aesthetic of the character</strong></div><div><br></div><blockquote>Ahsoka’s aesthetics is basically a bad-ass character who saves the day, she left the Jedi order and then comes back to help the Jedi to defeat Mual to take back Mandolore. Her outfit stands out well in each season because it changes and this shows us that in every season it tells us that her character has developed throughout the series.&nbsp;<br><em>(Baver, 2018)</em></blockquote><div><br></div><div><br><br></div>]]></description>
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         <pubDate>2023-06-06 07:05:25 UTC</pubDate>
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         <title>REFRENCE LIST (PLACE IN ORDER OF SLIDES)</title>
         <author>1030704_1_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2616723981</link>
         <description><![CDATA[<div><strong><em>Intro slide:&nbsp;</em></strong></div><ol><li><sub>&nbsp;https://www.coursera.org/articles/character-design&nbsp;</sub></li><li><sub>2. </sub><em><sub>What is Character Design — Tips on Creating Iconic Characters</sub></em><sub>. (2021, September 19). StudioBinder. https://www.studiobinder.com/blog/what-is-character-design-definition/#:~:text=The%20Purpose%20of%20Character%20Design,-Video%20games%2C%20animated&amp;text=Character%20design%20aims%20to%20make,to%20create%20a%20unique%20character. </sub><strong><sub>(</sub></strong><strong><em><sub>What Is Character Design — Tips on Creating Iconic Characters</sub></em></strong><strong><sub>, 2021)</sub></strong></li></ol><div>‌</div><div><strong><em>‌Miguel + Tulio</em></strong></div><ol><li><strong><em>&nbsp;</em></strong><em><sub>CG Master Academy - Online Courses in Art, Games &amp; VFX</sub></em><sub>. (2023). Cgmasteracademy.com. https://www.cgmasteracademy.com/instructors/263-carlos-grangel/&nbsp;</sub></li><li>&nbsp;<em><sub>The Road to El Dorado</sub></em><sub>. (2023). TV Tropes. https://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/TheRoadToElDorado&nbsp;<br></sub><br></li></ol><div><strong><em>Jim Hawkins:</em></strong></div><ol><li><em><sub>Treasure Planet Q&amp;A - Glen Keane &amp; John Ripa 1</sub></em><sub>. (2023). Phase9.Tv. http://www.phase9.tv/moviefeatures/treasureplanetq&amp;a-glenkeane&amp;johnripa1.shtml</sub></li><li><sub>CDR. (2017, July 21). </sub><em><sub>Character Design References</sub></em><sub>. Character Design References. https://characterdesignreferences.com/art-of-animation-3/treasure-planet&nbsp;</sub></li></ol><div><br><strong>Howl:&nbsp;</strong></div><ol><li><sub>Richard James Havis. (2020, October 6). </sub><em><sub>Hayao Miyazaki’s movies: why are they so special?</sub></em><sub> South China Morning Post; South China Morning Post. https://www.scmp.com/lifestyle/entertainment/article/3104354/hayao-miyazaki-beginners-who-studio-ghibli-founder-and&nbsp;</sub></li><li><em><sub>The Legend of Hand-drawing · The Media Track of Japanese Animated Films, 1907-Present · Physical, Electrical, Digital</sub></em><sub>. (2018). Nyu.edu. https://kimon.hosting.nyu.edu/physical-electrical-digital/exhibits/show/the-media-track-of-japanese-an/the-defense-of-hand-drawing</sub></li><li><em><sub>Why Studio Ghibli’s Howl’s Moving Castle is a Timeless Classic</sub></em><sub>. (2022, August 18). The Daily Star. https://www.thedailystar.net/shout/news/why-studio-ghiblis-howls-moving-castle-timeless-classic-3097171#:~:text=Howl's%20Moving%20Castle%20shows%20us,the%20better%20when%20shown%20compassion.</sub></li></ol><div><br><strong>Remy:</strong></div><ol><li><em><sub>“Ratatouille” Pixar Style: “Bon Appétit.”</sub></em><sub> (2023). Animation World Network. https://www.awn.com/animationworld/ratatouille-pixar-style-bon-app-tit</sub></li><li><sub>‌</sub><em><sub>Ratatouille</sub></em><sub>. (2023). Animationartconservation.com. https://www.animationartconservation.com/ratatouille.html</sub></li></ol><div><br><strong>Fantastic Mr. Fox:</strong></div><ol><li><sub>Sancton, J. (2009, November 13). </sub><em><sub>How the Puppets from Fantastic Mr. Fox Were Made [Slide Show]</sub></em><sub>. Vanity Fair; Vanity Fair. https://www.vanityfair.com/hollywood/2009/11/how-the-puppets-from-fantastic-mr-fox-were-made-slideshow</sub><br>‌</li></ol><div><strong><em>Hiccup:</em></strong></div><ol><li><em><sub>CG Master Academy - Online Courses in Art, Games &amp; VFX</sub></em><sub>. (2023). Cgmasteracademy.com. https://www.cgmasteracademy.com/instructors/263-carlos-grangel/</sub></li><li><sub>Bishop, B. (2014, June 12). </sub><em><sub>The amazing animation software behind “How To Train Your Dragon 2.”</sub></em><sub> The Verge; The Verge. https://www.theverge.com/2014/6/12/5804070/the-amazing-animation-software-behind-how-to-train-your-dragon-2</sub></li><li><sub>https://core.ac.uk/download/pdf/61968529.pdf (Santiago de Compostela, 2014) Tracing the Dragon: A Study of the Origin and Evolution of the Dragon Myth in the History and Literature of the British Isles&nbsp; </sub><br>‌</li></ol>]]></description>
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         <pubDate>2023-06-07 05:57:11 UTC</pubDate>
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         <title>2002 - Jim Hawkins</title>
         <author>1030704_1_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621898091</link>
         <description><![CDATA[<div><strong><em>Character Designer:</em></strong><em>&nbsp;<br></em><br></div><blockquote>Jim Hawkins from "Treasure Planet" was designed by Walt Disney Feature Animation, specifically under the direction of Glen Keane. <strong><sub>(</sub></strong><strong><em><sub>Treasure Planet Q&amp;a - Glen Keane &amp; John Ripa 1</sub></em></strong><strong><sub>, 2023)</sub></strong></blockquote><div><br><strong><em>How they were animated:&nbsp;<br></em></strong><br></div><blockquote>Jim Hawkins was animated using a combination of traditional hand-drawn animation and computer-generated imagery (CGI). The film employed a technique known as "tradigital animation," where traditional 2D character designs were brought to life through computer-generated movements and effects. <strong><sub>(CDR, 2017)&nbsp;</sub></strong></blockquote><div><br><strong><em>Overall Aesthetic of the</em></strong><em> </em><strong><em>Character:</em></strong>&nbsp;<br><br></div><blockquote>Jim Hawkins embodies a blend of classic and futuristic elements in his design. He has a youthful appearance with a slim build and a head of shaggy, brown hair. His attire combines a steampunk-inspired aesthetic, with elements such as a utility belt, goggles, and a stylized pirate outfit. The character's design fuses traditional Disney animation with a sci-fi twist, capturing the adventurous spirit of the film's unique blend of swashbuckling and space exploration themes. <strong><sub>(CDR, 2017)</sub></strong></blockquote><div><br></div>]]></description>
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         <pubDate>2023-06-13 05:40:55 UTC</pubDate>
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         <title>2000&#39;s - MIGUEL + TULIO </title>
         <author>1030704_1_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621901886</link>
         <description><![CDATA[<div><strong><em>WHO DESIGNED THE CHARACTER:<br></em></strong><em>Carlos Grangel<br></em><br></div><blockquote>Carlos Grangel has been working as a Character Designer for the past 30 years, having helped design 18 feature films, including: The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Madagascar, Corpse Bride, Kung-Fu Panda, How to Train Your Dragon, Pirates, and Hotel Transylvania. - <strong><sub>(CG Master Academy - Online Courses in Art, Games &amp; VFX, 2023)</sub></strong></blockquote><div><strong><em><br>HOW WERE THEY ANIMATED:<br></em></strong><br></div><blockquote>DreamWorks wrote special animation software to make the gold look "gold" rather than merely "yellow". The barrels the duo hide in are also CGI and a <em>lot </em>of the backgrounds are CGI. The movie otherwise is fully animated by hand. <strong><sub>-(</sub></strong><strong><em><sub>The Road to El Dorado</sub></em></strong><strong><sub>, 2023)</sub></strong></blockquote><div><strong><em><br><br>OVERALL AESTHETIC OF THE CHARACTER:<br></em></strong><br></div><blockquote>The Road to El Dorado" presents a vibrant and colorful aesthetic inspired by Aztec and Mayan art. The film features lush jungles, golden temples, and intricate architecture, creating a visually rich and detailed environment. The stylized animation portrays characters with exaggerated features and fluid movements. The color palette is saturated with warm earth tones and vivid accents, capturing a sense of adventure and mysticism. This visually stunning world immerses viewers in a captivating journey through the ancient civilizations it draws inspiration from. -&nbsp;<strong><em><sub>-(The Road to El Dorado, 2023)</sub></em></strong></blockquote><div><br><br></div>]]></description>
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         <pubDate>2023-06-13 05:44:53 UTC</pubDate>
         <guid>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621901886</guid>
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         <title>Miles Morales 2023</title>
         <author>10304165_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621905662</link>
         <description><![CDATA[<div><br>Who designed the character?&nbsp;<br><br></div><blockquote>Miles Morales was created by writer Brian Michael Bendis and artist Sara Pichelli. He first appeared in Ultimate Comics: Fallout #4 which was published in August 2011.&nbsp;<br>(marvel, 2014) (Comics, 2020)</blockquote><div><br>How were they animated?&nbsp;<br><br></div><blockquote>They used a program called, 3D Space. They used that to do the lining of Miles and each character throughout the film. The level of detail they use simple colouring blobs to create a cinematic scenery. They used that technique because they didn't want their artistic team to draw out a thousand cars and people so they used simple techniques. The characters had a library of drawings having different poses and they used those poses and they used a machine to copy the idea but if it's wrong they restart the progress.&nbsp;<br>(WIRED, 2018)</blockquote><div><br>The overall aesthetic of the character<br><br></div><blockquote>Miles's aesthetic represents that he is a high school kid, who is a street artist, he listens to hip-hop songs, and his favoruite song is called, SunFlower. Miles is a smart kid with dumb ideas, thiks he is a "cool" swagger and he looks up to his uncle, Uncle Aaron.<br>(WIRED, 2018)&nbsp;</blockquote><div><br></div>]]></description>
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         <pubDate>2023-06-13 05:48:39 UTC</pubDate>
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         <title>2004 - HOWL</title>
         <author>1030704_1_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621907716</link>
         <description><![CDATA[<div><strong><em>WHO DESIGNED THE CHARACTER:<br></em></strong><br></div><blockquote><em>Howl was designed by renowned Japanese director and animator Hayao Miyazaki, who also directed the film. Miyazaki is known for his distinct artistic style and attention to detail in character design.</em><strong><em> </em></strong><strong><sub>(Richard James Havis, 2020)</sub></strong></blockquote><div><strong><em><br>HOW WERE THEY ANIMATED:<br></em></strong><br></div><blockquote><em>The character of Howl was animated using traditional hand-drawn animation techniques. Studio Ghibli, the animation studio behind the film, employed a team of skilled animators who brought the character to life frame by frame, utilizing their expertise in capturing nuanced expressions and movements.</em><strong><em> </em></strong><strong><sub>(</sub></strong><strong><em><sub>The Legend of Hand-Drawing · the Media Track of Japanese Animated Films, 1907-Present · Physical, Electrical, Digital</sub></em></strong><strong><sub>, 2018)</sub></strong></blockquote><div><strong><em><br>OVERALL AESTHETIC OF THE CHARACTER:<br></em></strong><br></div><blockquote>Howl's design in "Howl's Moving Castle" showcases Miyazaki's artistic style, characterized by delicate lines, expressive eyes, and a sense of elegance. Howl is depicted as a young and attractive wizard with long, flowing blonde hair, often styled in a flamboyant manner. His outfits feature intricate and detailed designs, incorporating a mix of medieval and fantastical elements. The character's overall aesthetic exudes a sense of mystery, charm, and a touch of vulnerability, which complements his complex personality in the film. <strong><sub>(</sub></strong><strong><em><sub>Why Studio Ghibli’s Howl’s Moving Castle Is a Timeless Classic</sub></em></strong><strong><sub>, 2022)</sub></strong></blockquote><div><br></div>]]></description>
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         <pubDate>2023-06-13 05:50:26 UTC</pubDate>
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         <title>Jinx, League Of Legends/ Arcane 2021</title>
         <author>10304165_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621908064</link>
         <description><![CDATA[<div><br>Who designed the character?&nbsp;<br><br></div><blockquote>Jinx first appeared in League Of Legends on October 2013.&nbsp; Jinx was created and designed by, Katie De Sousa, Graham McNeil and August Browning.&nbsp;<br>(bandit, 2017)</blockquote><div><br>How were they animated?&nbsp;<br><br></div><blockquote>Jinx was modelled in three dimensions but in the show Arcane. It has a typical production of the style, all of Arcane's backgrounds are digitally hand-painted. On top of that, the visual effects for aspects like fire and tears are all animated in 2D.<br>(bandit, 2017)</blockquote><div><br></div><div>Overall Aesthetic of the character&nbsp;<br><br></div><blockquote>Jinx's aesthetics are like a braid-rocking criminal with gun-toting guns. Her personality wise is sensitive, smart, and determined. Jinx may look innocent, but she's tougher than she seems. This allows her to surprise her targets who often underestimate her.<br>(Artfreakguy1990, 2022)</blockquote><div><br></div>]]></description>
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         <pubDate>2023-06-13 05:50:44 UTC</pubDate>
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         <title>Puss and Boots 2022</title>
         <author>10304165_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621911074</link>
         <description><![CDATA[<div>Who designed the character?&nbsp;<br><br></div><blockquote>The character Puss and Boots was created by a French illustrator, Charles Perrault. Puss and Boots has been in the French tales first published in 1697.&nbsp;<br>In the Sherk Franchise, Puss and Boots was designed by Tom Hester.&nbsp;<br>(FIsh, n.d.)</blockquote><div><br>How were they animated?&nbsp;<br><br></div><blockquote>How Puss and Boots were animated was by a programming software called 'DreamWorks' Rendering Software Moonray. the animation evokes a choppy and illustrated feel straight out of a comic book or painting.&nbsp;<br>(Lang, 2023)</blockquote><div><br>The overall aesthetic of the character<br><br></div><blockquote>Puss and Boots aesthetics is a cat that walks on two legs, talks like a human, wears boots, a cape, and carries a sword. He has the appearance of a handsome hero that travels alone, and has a very flirty attitude when speaking to women.&nbsp;<br>(Bauza, Mays and Griffin, 2015b)</blockquote><div><br></div>]]></description>
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         <pubDate>2023-06-13 05:53:24 UTC</pubDate>
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         <title>Legoshi, Beasatrs 2019</title>
         <author>10304165_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621914873</link>
         <description><![CDATA[<div><br>Who designed the character?&nbsp;<br><br></div><blockquote>Legoshi was created by Nao Otsu&nbsp; &nbsp;&nbsp;<br>(Orange, 2020)&nbsp;</blockquote><div><br>How were they animated?&nbsp;<br><br></div><blockquote>“Anthropomorphism “can be recognized as a literary technique that is utilized for entrusting humanistic tendencies to inhuman creatures which may consist of animals as well as life-less organisms.&nbsp;<br>(A. Akshaya, 2021)<br>How Legoshi was animated was by 3D Models that were built and altered by Nagakawa. The model adjusted it to set the range and to use camera lenses in the animation.&nbsp;<br>(Orange, 2020)</blockquote><div><br><br>The overall aesthetic of the character<br><br></div><blockquote>Legoshi overall, looks very similar to the film named Zootopia, Nikolas Wild. Legoshi he's a high school teenager that lives in a city full of herbivores, carnivores and omnivores. Until recently throughout the series, Legoshi falls in love with a herbivore called Haru, and it was a wild thing for him to deal with. <br><em>(Orange, 2020)</em></blockquote>]]></description>
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         <pubDate>2023-06-13 05:57:00 UTC</pubDate>
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         <title>Bluey 2018</title>
         <author>10304165_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621916553</link>
         <description><![CDATA[<div><br>Who designed the character?&nbsp;<br><br></div><blockquote>The creator who designed Bluey is Joe Brumm. Joe Brumm worked as a lead animator for 10 years in London on numerous children’s series, including the Bafta-winning Charlie and Lola. He also worked in Kenya on Tinga-Tinga Tales for BBC/Disney. Joe Brumm wanted to create a show similar to Peppa Pig but wanted to create it as an Australian lifestyle.&nbsp;<br>(NPR, 2022)</blockquote><div><br>How were they animated?&nbsp;<br><br></div><blockquote>How Bluey was animated through a program called, Storyboards. The editors then cut these storyboards together into an animatic (flip-book style). After the editors put them into an animatic, some professional sound effects and music are added, along with the voices of the characters.&nbsp;<br>Bluey's team of talented artists and designers produce the final drawings of the characters, props, and backgrounds. From here, the drawings of each character are made into animated skeletons, called rigs. These rigs have controls on their faces and joints, and using these, the animators can make the characters laugh, run, and even wag their tails! It takes a team of animators four weeks to make one episode of Bluey.<br>&nbsp;(Yugire, 2022)</blockquote><div><br>The overall aesthetic of the character<br><br></div><blockquote>The aesthetic of Bluey in general is turning everyday family life into extraordinary adventures. The show's visuals, including animation and art direction, are beautiful. With overarching themes including a focus on family, growing up, and Australian culture, <em>Bluey</em> has received consistently high viewership in Australia and around the world. <br>Aesthetics and the beautiful background scenery have a painting-like composition and <em>simple visual cues for the audience to shift into a new cinematic world of play. Art direction-wise, the joy of witnessing outfits for the fantastical character personas using craft materials.<br>(acmag, 2021)</em></blockquote><div><br></div>]]></description>
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         <pubDate>2023-06-13 05:58:32 UTC</pubDate>
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         <title>2007 - REMY</title>
         <author>1030704_1_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621918602</link>
         <description><![CDATA[<div><strong><em>WHO DESIGNED THE CHARACTER:<br></em></strong><br></div><blockquote><em>The character Remy from the movie "Ratatouille" was designed by Pixar Animation Studios. The team at Pixar, led by production designer Harley Jessup, worked on the design of Remy and other characters in the film. The animators and artists at Pixar put in a lot of effort to create the unique and expressive look of Remy, bringing the character to life on the screen. </em><strong><sub>(</sub></strong><strong><em><sub>“Ratatouille” Pixar Style: “Bon Appétit,”</sub></em></strong><strong><sub> 2023)</sub></strong></blockquote><div><strong><em><br>HOW WERE THEY ANIMATED:<br></em></strong><br></div><blockquote><em>Remy was animated using computer-generated imagery (CGI) by the talented animators at Pixar Animation Studios. Ratatouille also excels in the area of color and design. Like all the Pixar films before it, it avoids the overtly saturated and segregated coloring, or unnaturally elastic character movements sometimes associated with computer-animated films, and instead boasts a visual look that resembles a well-photographed live action-film.&nbsp;</em><br><em><br>Getting to that point starts at the beginning of the filmmaking process while the characters and their environments are being conceived. It is a huge collaborative effort where the film’s production designer Harley Jessup and many other artists experiment with designs and color by creating both hand-made and computerized concept art.&nbsp;</em><strong><sub>(</sub></strong><strong><em><sub>Ratatouille</sub></em></strong><strong><sub>, 2023)</sub></strong></blockquote><div>&nbsp;</div><div><strong><em>OVERALL AESTHETIC OF THE CHARACTER:<br></em></strong><br></div><blockquote><em>Remy's aesthetic in "Ratatouille" showcases a combination of realism and anthropomorphism. He is portrayed as a small rat with a slender body, expressive eyes, and delicate features. His fur is rendered with detailed textures, reflecting the nuances of light and shadow. Remy's design incorporates elements of both rat-like characteristics and human-like traits, allowing viewers to connect with the character emotionally. The overall aesthetic captures the balance between realism and the whimsical nature of the story, making Remy a visually engaging and relatable character.&nbsp;</em><strong><em><sub>(Ratatouille, 2023)</sub></em></strong></blockquote>]]></description>
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         <pubDate>2023-06-13 06:00:22 UTC</pubDate>
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         <title>Miguel, CoCo 2017</title>
         <author>10304165_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621922332</link>
         <description><![CDATA[<div><br></div><div>Who designed the character?&nbsp;<br><br></div><blockquote>Miguel Rivera was designed by Daniel Arriaga. Miguel is a 12-year-old who struggles against his family’s generations-old ban on music. “Miguel secretly nurtures this love of music,” says director Lee Unkrich. “He’s constructed a guitar and designed it to mimic Ernesto’s iconic skull guitar. And he’s taught himself to play.”<br>(Pixar Animation Studios, 2020)</blockquote><div><br><br>How were they animated?&nbsp;<br><br></div><blockquote>How CoCo the film itself was animated by a 3D model by the technology of computer animation. For major characters in the film, Miguel, and Martinez both had dozens of drawings from every angle or even a clay sculpture to work off of. The shapes get layered together until each character has a realistic, complex silhouette. The process can take from two to six weeks per character.<br>(Pixar Animation Studios, 2020)</blockquote><div><br>The overall aesthetic of the character<br><br></div><blockquote>The aesthetic of Miguel is that his dreams are to become a musician like his idol, Ernesto de la Cruz. The music itself has been a part of Miguel's life for a long time, his family banned music for generations after the truth that has been discovered. Miguel is a determined and creative boy, who is helped along his journey by his deceased ancestors and a mysterious trickster named Hector.<br>(Disney News, 2023)</blockquote><div>'<br><br></div>]]></description>
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         <pubDate>2023-06-13 06:04:02 UTC</pubDate>
         <guid>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621922332</guid>
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         <title>2009 - FANTASTIC MR. FOX</title>
         <author>1030704_1_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621924705</link>
         <description><![CDATA[<div><strong><em>WHO DESIGNED THE CHARACTER:<br></em></strong><br></div><blockquote>MacKinnon and Saunders based their puppets on exquisitely detailed drawings by a young Belgian character designer named Félicie Haymoz. Anderson told Haymoz that Mr. Fox was to be a combination of Roald Dahl, Rex Harrison, <a href="https://www.vanityfair.com/online/oscars/2009/09/george-clooneys-flying-high">George Clooney</a> (who voices the character in the film), and “a stuffed fox.” - <strong><sub>(Sancton, 2009)</sub></strong></blockquote><div><strong><em><br>HOW WERE THEY ANIMATED:<br></em></strong><br></div><blockquote>Once the master sculpt of a character was finished, a series of epoxy resin molds were taken from it to create a negative copy of the figure; the more protrusions and extremities on a character, the more complex the mold. “When we take the mold apart, the original sculpture inside is destroyed,” says Ian MacKinnon. “But hopefully by that point, it’s captured the [inverse] likeness of the original sculpt.”<br><br>Before they poured the liquid puppet flesh into the molds—foam latex for the animals, silicone for the human faces, giving them a slightly surreal translucence—MacKinnon and Saunders’s team constructed steel, ball-and-socket armatures, which are like articulated skeletons that allow the animators to control the characters’ movements with extreme precision.<br><br>These puppets have joints at almost every spot that we have joints, but their heads are especially complex; without organic facial muscles to contract, the puppet makers had to craft remarkably intricate and tiny mechanisms to contract the characters’ faces into various expressions - <strong><em><sub>(Sancton, 2009)</sub></em></strong></blockquote><div><strong><em><br><br>OVERALL AESTHETIC OF THE CHARACTER:<br></em></strong><br></div><blockquote>"Fantastic Mr. Fox" embodies a distinctive aesthetic that merges Wes Anderson's signature visual style with the art of stop-motion animation. The film showcases meticulously crafted sets and puppets, featuring stylized characters with exaggerated features. The warm and earthy color palette, along with careful lighting and symmetrical compositions, creates a cozy and nostalgic atmosphere. This unique blend of meticulous details, vibrant colors, and Anderson's trademark visual sensibilities results in a visually captivating and whimsical experience. - <em>&nbsp;</em><strong><em><sub>(Sancton, 2009)</sub></em></strong></blockquote>]]></description>
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         <pubDate>2023-06-13 06:06:11 UTC</pubDate>
         <guid>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621924705</guid>
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         <title>2010 - HICCUP</title>
         <author>1030704_1_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621933920</link>
         <description><![CDATA[<div><strong><em>WHO DESIGNED THE CHARACTER:<br></em></strong><em>Carlos Grangel once again being mentioned, since he's done so many movies and his style is so versatile&nbsp;<br></em><br></div><blockquote>Carlos Grangel has been working as a Character Designer for the past 30 years, having helped design 18 feature films, including: The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Madagascar, Corpse Bride, Kung-Fu Panda, How to Train Your Dragon, Pirates, and Hotel Transylvania. - <strong><sub>(CG Master Academy - Online Courses in Art, Games &amp; VFX, 2023)</sub></strong></blockquote><div><strong><em><br>HOW WERE THEY ANIMATED:<br></em></strong><br></div><blockquote>Hiccup was primarily animated using computer-generated imagery (CGI) by the skilled animators at DreamWorks Animation. The animators brought Hiccup's movements, expressions, and interactions with the dragon and the environment to life through the use of advanced computer animation techniques. <br><br>Throughout the studio’s history, it’s relied on a custom piece of animation software named Emo. Originally developed in the 1980s by Pacific Data Images, Emo was designed to animate primitive graphics and text, but evolved into the kind of tool that could bring hiccup to life. Despite several major overhauls, however, it had begun to show its age. Animators would have to work with rough geometric approximations of creatures rather than fully-realized models, or turn off different body parts altogether to get the software to run at an acceptable speed. Which is why in the later movies they changed to another software completly. <strong><sub>(Bishop, 2014)</sub></strong></blockquote><div><strong><em><br>OVERALL AESTHETIC OF THE CHARACTER:</em></strong></div><blockquote><strong><em><br></em></strong>Hiccup's aesthetic in "How to Train Your Dragon" portrays a distinctive and relatable character design. He is depicted as a young Viking with a lean physique, messy reddish-brown hair, and a slightly awkward appearance. Hiccup's design evolves throughout the film series, reflecting his growth and development as a character. His attire combines elements of Viking culture with a touch of inventiveness, highlighting his unique personality and resourcefulness. The overall aesthetic captures the blend of fantasy and adventure, presenting Hiccup as a relatable and endearing character within the film's immersive world. <strong><em><sub>(Lestón, 2014)</sub></em></strong></blockquote>]]></description>
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         <pubDate>2023-06-13 06:14:24 UTC</pubDate>
         <guid>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2621933920</guid>
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         <title>Alex&#39;s References</title>
         <author>10304165_2</author>
         <link>https://padlet.com/1030704_1_2/7g8jf3mj0gf806i5/wish/2627841797</link>
         <description><![CDATA[<div>Miguel's links for the questions:</div><div><br></div><blockquote>https://disneynews.us/character/miguel-rivera/<br><a href="https://www.pixar.com/feature-films/coco">https://www.pixar.com/feature-films/coco</a><br><a href="https://math.scholastic.com/issues/2017-18/111317/creating-coco.html#:~:text=It%20took%20more%20than%20five,made%20using%203%2DD%20animation">https://math.scholastic.com/issues/2017-18/111317/creating-coco.html#:~:text=It%20took%20more%20than%20five,made%20using%203%2DD%20animation</a>.</blockquote><div><br><br>Bluey links for references:<br><br></div><blockquote>https://www.independent.co.uk/news/world/americas/bluey-characters-joe-brumm-creator-b2036649.html<br>https://www.npr.org/2022/11/29/1139765338/the-creator-of-bluey-writes-for-both-kids-and-grown-ups#:~:text=SUMMERS%3A%20Joe%20Brumm%20is%20the,so%20much%20for%20your%20time.<br>https://dartlearning.org.au/excursion/artist-talk-joe-brumm-100pm-aedt-6th-august-years-5-8/<br>https://www.bluey.tv/blog/bluey-behind-the-scenes/<br>https://acmag.com.au/2021/09/01/bluey/</blockquote><div><br><br>Legoshi links:<br><br></div><blockquote>https://twitter.com/CG_Orange_eng/status/1239975605841494024</blockquote><div><br>Ahsoka Tano links:<br><br></div><blockquote><a href="https://www.starwars.com/news/designing-star-wars-ahsoka-tano">https://www.starwars.com/news/designing-star-wars-ahsoka-tano</a><br><a href="https://www.starwars.com/news/who-is-ahsoka-tano">https://www.starwars.com/news/who-is-ahsoka-tano</a></blockquote><div><br><br>Jinx links<br><br></div><blockquote>https://nexus.leagueoflegends.com/en-us/2017/04/origins-jinx/<br>https://www.fanbyte.com/games/features/the-making-of-jinx-the-loose-cannon-of-league-of-legends/</blockquote><div><br><br>Puss and Boots<br><br></div><blockquote>https://www.syfy.com/syfy-wire/how-puss-in-boots-the-last-wish-upped-its-animation-game<br>https://screenrant.com/puss-boots-2-style-different-shrek-perfect/#:~:text=The%20Puss%20in%20Boots%202%20animation%20style%20features%202.5D,comic%20book%20or%20a%20painting.<br>https://www.dreamworks.com/movies/puss-in-boots</blockquote><div><br><br><br>Miles Link<br><br></div><blockquote><a href="https://youtu.be/l-wUKu_V2Lk">https://youtu.be/l-wUKu_V2Lk</a><br>https://www.marvel.com/comics/discover/993/spider-man-miles-morales<br><br></blockquote><div><br><br><br></div>]]></description>
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         <pubDate>2023-06-20 06:07:01 UTC</pubDate>
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