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      <title>Younglings Brainwriting by Alec Mistretta</title>
      <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2024-06-03 14:16:33 UTC</pubDate>
      <lastBuildDate>2024-06-05 11:36:45 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <url></url>
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         <title></title>
         <author>mistrett1</author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3016604092</link>
         <description><![CDATA[<ul><li><p>App could restrict access to social media/all other apps until quiz is completed</p></li><li><p>Partnership with local high schools; allow students to preload a weeks-worth of content on school wifi</p><ul><li><p>SE clubs that allow for elective-hours access to computer lab</p></li></ul></li><li><p>Partnership with local universities, let college students come in and broaden high schoolers' horizons</p></li><li><p>Reward could be subsidized/free school lunch, some payment that is more tangible and pertinent to schoolchildren than crypto</p><ul><li><p>Guaranteed placement into a bootcamp at X tokens, guaranteed postsecondary experience through commitment?</p></li></ul></li><li><p>Start with a broad top-down overview of technical skills and allow for specialization in later modules, more of a catch-all program than singling out rare students who are already interested/aware of SE opportunities</p></li><li><p>App should support multiple accounts, many households are crowded and may not be able to support a 1:1 child to technology requirement</p></li><li><p>Implement video learning modules? Youtube and tiktok most cited forms of social media from interviews</p></li><li><p>Emphasis on LinkedIn for school, getting kids aware and considerate of life after high school can make them more keen on learning technical skills</p></li><li><p>"Commission" for teachers, faculty who recommend high-performing students get partial tokens. Makes staff more accessible for off-the-curriculum learning opportunities</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-03 14:37:21 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3016604092</guid>
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         <title></title>
         <author></author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3016668668</link>
         <description><![CDATA[<ul><li><p>App Features</p><ul><li><p>Daily quizzes</p></li><li><p>Separate section for self-paced, online, guided lessons --&gt; will focus on frontend web development and follow typical frontend progression (HTML, CSS, Java script)</p><ul><li><p>Interface:  the screen can map out the lessons so students can see their progression </p></li></ul></li><li><p>Create a competitive component / leaderboard to motivate students.  Potentially could offer rewards or bonus points to those in the top five each week</p></li><li><p>Section for additional resources and learning materials (articles, videos, etc.)</p></li></ul></li><li><p>Demographics / Targeting</p><ul><li><p>Currently partnered with 6 public schools in the area --&gt; could reach out to other public and private schools in the area to partner with them and broaden the program's reach </p></li><li><p>Can market through different social media channels to reach target audience</p><ul><li><p>Facebook / Facebook groups could be a good way to reach parents who want the app for their kids, potentially schools for partnerships and companies for funding as well</p></li><li><p>LinkedIn can be another route for reaching companies to partner with for funding purposes </p></li></ul></li></ul></li><li><p>Rewards</p><ul><li><p>Converting game tokens to real monetary value.  Some ideas:</p><ul><li><p>Crypto currency that could be used to make real world purchases </p></li><li><p>Purchases within the app (unlocking special lessons, access to signing up for speaker events or shadowing opportunities)</p></li></ul></li></ul></li><li><p>Funding / Pricing Model</p><ul><li><p>Continue to partner with companies and look for sponsors</p></li><li><p>Another way to generate revenue could be by offering a package price to schools (so the schools would pay for the app, making it free for students to use)</p><ul><li><p>These funds could then be funneled back into paying for rewards </p></li><li><p>Companies would need an incentive for buying a subscription plan:  the app offers access to SE education, which is something most schools don't offer</p></li></ul></li><li><p>Hackathons</p><ul><li><p>We could see if there are local companies we can partner with.  They could sponsor the event and propose a real business question for students to solve</p><ul><li><p>If a team does well, could even see their solution implemented </p><ul><li><p>Also a great way to promote the Younglings app and program </p></li></ul></li></ul></li></ul></li></ul></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-03 15:39:18 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3016668668</guid>
      </item>
      <item>
         <title>Rewards</title>
         <author></author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3016791811</link>
         <description><![CDATA[<p>Instead of cryptocurrency, in game currency could rather be displayed on a leaderboard where students compete with peers to be at the top of the leaderboard. </p><p>Motivates kids to want to be first and better than their peers with in-game currency and rids of the cryptocurrency system which the students won’t understand. </p>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-03 18:02:30 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3016791811</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3016922704</link>
         <description><![CDATA[<ul><li><p>App Design:</p><ul><li><p>“Duolingo teaching format” → Teach coding languages almost like teaching a foreign language</p><ul><li><p>translating like if this happens, do this = if statement or do this N number of times = for loop</p></li></ul></li><li><p>Start with multiple choice to teach syntax and then moving to more free response questions with coding</p></li><li><p>Customizable app (you can change the icon of the app on your home screen or background color) → when they reach a certain level they can change different things</p></li><li><p>For teaching frontend: the result of the code needs to show in a “browser” after they write the correct code</p></li><li><p>Leaderboard + competitive aspect to motivate students and get them to invite their friends as well</p></li><li><p>Resources within app: glossary with coding terms + videos with tutorials</p></li></ul></li><li><p>The app should mostly focus on teaching beginner coding concepts to inspire students to pursue software engineering</p></li><li><p>At a certain level, the students should be encouraged on the app to move to a computer, so they can work on a full scale project in a text editor → need a “desktop version” of the app</p></li><li><p>Use notifications every day to encourage students to do their daily 10 short coding questions&nbsp;</p><ul><li><p>Reward with token when they build up their learning streak and show some sort of&nbsp; negative visual when they lose their streak</p></li></ul></li><li><p>Need to have the app display the progress of the student, so they can see how far they’ve come and motivate them to keep learning and complete the app</p></li><li><p>In order to make the app more fun and like a “game”, teaching some broad problem solving skills can involve less coding and more “game” like activities</p><ul><li><p>E.g. give them a problem and have them break it down into smaller steps (like how you would approach a coding problem)</p></li><li><p>Make coding seem easy by breaking it down into smaller bits</p></li></ul></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-03 21:31:45 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3016922704</guid>
      </item>
      <item>
         <title>Game Idea (inspiration)</title>
         <author>leodsugino</author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3017859098</link>
         <description><![CDATA[<p>An app that has gained popular traction with the Tufts students on campus has been an app called 'Forest.' It's an app that allows students to both individually and collaboratively have a professional incentive to study. While not directly related to or a competitor to the Younglings project, it was an interesting idea that gave inspiration to other apps/games that try to enable kids to do an academic task. Forest allows the user to set a timer on their app and if the user successfully does their work in the time frame set (or at least retains focus) they are rewarded with a visual forest/tree that grows depending on your consistency and quantity of studying. While there is no financial incentive, students have still told others that they feel a sense of accomplishment simply by seeing their forest grow from their relatively boring and uneventful task. The app became not an addiction like many other studying games try to target themselves as, but as a bonus and additional incentive to do something students did not want to do. The simple 3d graphics and colors help to give a sense of peace and calm while also keeping the UI simple and easy to use. While I do not own the app myself (as it is not free) I have heavily considered purchasing it myself. There are different modes in which you can cooperatively study and grow forests with other members.</p><p><br/></p><p>While Younglings has many different goals and current pathways to solve its problem statement concerning computer science, I believe that this app can be a source of inspiration for the app. Whether it be the calming graphics/color scheme to the structure of the collaborative element. I found the idea of a non-financial incentive the most intriguing and how people had a genuine incentive to study with this tool rather than studying for a financial goal. I believe that this method would be more effective as by implementing a financial goal, the real effort and learning incentive is not put into the material/content, but the end goal. </p>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-04 12:42:52 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3017859098</guid>
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      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3018200131</link>
         <description><![CDATA[<p>One of the most complex aspects of the app is that it will have to operate in an offline setting because, in all three interviews, it was mentioned that data and wifi are major problems for high school kids.</p><p><br/></p><ul><li><p>A lot of talks were had during interviews about adding some competitive mechanism to the app, where users could compete against each other. We must find a way for this to work offline if we want to implement it. </p></li><li><p>Is it also possible to send the ling into the mini pay wallet while offline?</p></li></ul><p><br/></p><p>I also feel that the rewards system should be itemized rather than monetary, such as a data package they could redeem or a discount to a restaurant or grocery store.</p><p><br/></p><p>The user interface should be engaging, and complex enough to keep the users from getting bored. There should be multiple sections within the app, such as a tab with quizzes, a tab with past quiz results, and a tab to track progress. This could be shown through a roadmap, with each quiz being a level. </p>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-04 18:52:04 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3018200131</guid>
      </item>
      <item>
         <title>Popularity</title>
         <author></author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3018356472</link>
         <description><![CDATA[<ul><li><p>the app's popularity is very important, so to increase this, the following is very important:</p><ul><li><p>reaching out to high schools</p></li><li><p>emphasizing the importance of education</p></li><li><p>aggressive advertising even in problematic neighborhoods</p></li><li><p>Adds on social media, etc.</p></li></ul></li><li><p>The app is token-based but connects students also with other students who are studying abroad or affiliated with these issues</p></li><li><p>Within the app, the reward system will probably bring the most success BUT there must be more clarity on how this will work</p></li><li><p>Like the language app babbel focused on making people continue through smart easy-answer systems</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-04 23:49:35 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3018356472</guid>
      </item>
      <item>
         <title>some thoughts</title>
         <author>kevinjuzeniw</author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3019034619</link>
         <description><![CDATA[<p>I agree with what many others have been saying. The idea of this app promoting monetary gain is a little unrealistic and confusing, and it would be best to center it around friendly competition and leaderboards. Building something similar to the app Forest, which was brought up by another intern, I think is a good idea. "Having extra motivation to do something you normally wouldn't want to do is a key point."</p><p><br/></p><p>Obviously imitating the same forest is not what we want to do but instead something different. Like a mall that begins with a computer lab and then after that continues growing and you can evolve and get more stores. Maybe the more coins/tokens you get from quizzes means the faster you can develop and the cooler your mall can become. Or maybe the game is that you get an avatar that is a programmer/coder and as you complete more quizzes and achievements you get coins that you can use to buy your character clothing, homes, vehicles, accessories, etc.. And then maybe there can be online lobbies where you can move your avatar around with your friends and therefore some friendly competition is created when avatars are being compared. </p><p><br/></p><p>I think for this app to actually become popular it has to be more of a game. if not, then it will NEED a  monetary gain that is simple to understand... others have mentioned working with schools to get free lunches... stuff like that. I think it is unrealistic to tell kids to play the game so they can get some type of cyrpocurrency because not many people know what that means... will be motivated to get it. </p>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-05 09:34:49 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3019034619</guid>
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         <title></title>
         <author></author>
         <link>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3019128551</link>
         <description><![CDATA[<p>Most kids don’t have computers available at their homes</p><p><strong>Utilize schools, libraries, government, and other NGOs to get kids access to computers for certain tasks</strong></p><p><br></p><p>Most of these kids live in poverty&nbsp;</p><p><strong>Make app free to use</strong></p><p><br></p><p>Most highschoolers don’t go to college in South Africa, because they can’t afford it &amp;&amp; It’s difficult to get the qualifications to work in tech</p><p><strong>Provide a path to get qualifications without going to college</strong></p><p><br></p><p>Not many have access to internet at home</p><p><strong>Make the app function mostly offline</strong></p><p><br></p><p>(76% of South Africans have access to internet)</p><p><br></p><p>Acceptance&nbsp;</p><p><strong>Make app culturally relevant for South African children to insure it resonates with the local audience</strong></p><p><br></p><p>Engagement&nbsp;</p><p><strong>Gamify the&nbsp; app, keep the app interactive and engaging. Make it seem as if kids are playing a game rather than just learning how to code. Social element is also important, give something for kids to talk about and share with their friends.</strong></p><p><br></p><p>Advertisement&nbsp;</p><p><strong>Advertise app in spaces kids and p&nbsp; arents are going to be frequent in: playgrounds, social media, etc</strong></p><p><br></p><p>Funding</p><p><strong>App can run on ads, which can help sustain the app longterm, but app will require large engagement first&nbsp;&nbsp;</strong></p><p><br><br></p>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-05 11:36:45 UTC</pubDate>
         <guid>https://padlet.com/mistrett1/71x1o97wtolxdrg6/wish/3019128551</guid>
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