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      <title>Assignment 2 padlet by Shanjie Zhang</title>
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      <language>en-us</language>
      <pubDate>2025-02-20 03:39:25 UTC</pubDate>
      <lastBuildDate>2025-02-20 22:56:38 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>how can digital technologies support learners in meeting a wide range of goals in different contexts?</title>
         <author>shanjiezhang31</author>
         <link>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335282117</link>
         <description><![CDATA[<ol><li><p>students can have fun and engage with the assignment more</p></li><li><p>simulations can deepen understandings of certain topics</p></li><li><p>makes gaining new skills easy and affordable</p></li></ol>]]></description>
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         <pubDate>2025-02-20 03:48:45 UTC</pubDate>
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         <title>The eight key affordances of learning with technologies</title>
         <author>shanjiezhang31</author>
         <link>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335290489</link>
         <description><![CDATA[<p><strong>Interactivity</strong> - technology responds to the actions of the user</p><p><strong>Adaptability</strong> - technology may adapt to a user's preferences</p><p><strong>Feedback</strong> - can provide feedback on how user's performance can be improved</p><p><strong>Choice</strong> - gives users the option of what to learn and how to learn</p><p><strong>Nonlinear access</strong> - order of learning topics can be chosen by users</p><p><strong>Linked representation</strong> - can support learning with quick connections</p><p><strong>open-ended learner input</strong> - allows users to be creative with how they learn</p><p><strong>communication</strong> - users can interact or learn with another person</p>]]></description>
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         <pubDate>2025-02-20 03:56:56 UTC</pubDate>
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         <title>examples of technologies that stimulate active learning</title>
         <author>shanjiezhang31</author>
         <link>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335296722</link>
         <description><![CDATA[<ul><li><p>Video games such as "universe sandbox" can teach learners about astronomy in a simulated universe with realistic physics and intractability</p></li><li><p>Quizlet, with interactive study tools such as flashcards students can carry on their mobile devices and practice tests to challenge their learning progress</p></li><li><p>Duolingo helps users learn new languages through the encouragement of daily practice and pronunciation tests</p></li></ul>]]></description>
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         <pubDate>2025-02-20 04:03:39 UTC</pubDate>
         <guid>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335296722</guid>
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         <title>how learning technology can support instruction.</title>
         <author>shanjiezhang31</author>
         <link>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335304300</link>
         <description><![CDATA[<p>Teachers may use interactive tools such as <a rel="noopener noreferrer nofollow" href="https://quizlet.com/">Quizlet</a>, <a rel="noopener noreferrer nofollow" href="https://kahoot.com/">Kahoot</a>, or other technologies to engage the student in fun activities while challenging their knowledge and understanding</p>]]></description>
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         <pubDate>2025-02-20 04:12:45 UTC</pubDate>
         <guid>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335304300</guid>
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         <title>How does linking formal and informal learning to improve learners’ outcomes and developing students’ writing through interactivity and feedback?</title>
         <author>shanjiezhang31</author>
         <link>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335310249</link>
         <description><![CDATA[<p>With over <strong>88%</strong> of teens owning and using smartphones as a part of daily lives, it's important for educators and systems to support student learning through their daily technologies.</p><p>Giving web based assignments allows the student to learn interactively in their own time, and group chatrooms can be a way for students to help each other without having to physically be there</p>]]></description>
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         <pubDate>2025-02-20 04:20:07 UTC</pubDate>
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         <title>What are some opportunities and challenges for using technology?​</title>
         <author>shanjiezhang31</author>
         <link>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335314855</link>
         <description><![CDATA[<ul><li><p>many teachers may not adapt to the rapid change in technology use and would have to change their curriculum</p></li><li><p>some students may not be suited for a distant learning type of activity, or learn better in the presence of a instructor</p></li><li><p>phones and laptops may be distracting to the student if not monitored correctly </p></li></ul>]]></description>
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         <pubDate>2025-02-20 04:24:35 UTC</pubDate>
         <guid>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335314855</guid>
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      <item>
         <title>What are Mayer’s Principles to Guide Multimedia Learning?​</title>
         <author>shanjiezhang31</author>
         <link>https://padlet.com/shanjiezhang31/71g1l0t2l6jkl4in/wish/3335315739</link>
         <description><![CDATA[<blockquote><p>1. <mark>Coherence Principle.</mark> People may learn better when unnecessary sounds and pictures are excluded rather than included</p><p><br/></p><p>2. <mark>Signaling Principle.</mark> People learn better when essential details are given more attention</p><p><br/></p><p>3. <mark>Spatial Contiguity Principle.</mark> People learn better when vocabulary have image examples associated with the material.</p><p><br/></p><p>4. <mark>Temporal Contiguity Principle</mark>. People learn better when words and images appear at the same time.</p><p><br/></p><p>5. <mark>Segmenting Principle.</mark> People learn better when they are learning at their own pace rather than having to catch up.</p><p><br/></p><p>6. <mark>Pretraining Principle.</mark> People learn better from a multimedia lesson when they learn the basics or general idea first.</p></blockquote>]]></description>
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         <pubDate>2025-02-20 04:25:26 UTC</pubDate>
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