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      <title>Case Study: Minecraft by Jenny</title>
      <link>https://padlet.com/jfranc19/6uqceak0h4sq</link>
      <description>Jenny Franchak, Hunter Crouse, Brenna Angin</description>
      <language>en-us</language>
      <pubDate>2018-02-12 18:21:10 UTC</pubDate>
      <lastBuildDate>2026-01-28 04:52:03 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Legos for the Digital Age: Students Build Imaginary Worlds</title>
         <author>jfranc19</author>
         <link>https://padlet.com/jfranc19/6uqceak0h4sq/wish/230758543</link>
         <description><![CDATA[<div>In this computer class, the teacher gives students access to a private Minecraft server that he controls. The students can play the multiplayer version, to together work through various projects. The game is open ended and extensible and he views Minecraft as a "canvas." Joel Levin says, "I want the kids to learn to be responsible, self-reliant, innovative thinkers who are comfortable using technology to interact and create. I want them to realize that how they treat others in a game, online, or in the physical world is all really the same thing.”</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-02-12 18:41:54 UTC</pubDate>
         <guid>https://padlet.com/jfranc19/6uqceak0h4sq/wish/230758543</guid>
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      <item>
         <title>Why it is equitable:</title>
         <author>bangin1</author>
         <link>https://padlet.com/jfranc19/6uqceak0h4sq/wish/230865094</link>
         <description><![CDATA[<div>Here are just a few ways in which this method may be considered equitable. It seems as though these reasons do not outweigh the cons. <br><br></div><ul><li>Everyone in this computer class has access to a computer in the classroom.</li><li>Students are able to think about their own thinking and the thinking of their peers.</li><li>All students are able to share their learning. </li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2018-02-12 23:28:50 UTC</pubDate>
         <guid>https://padlet.com/jfranc19/6uqceak0h4sq/wish/230865094</guid>
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      <item>
         <title>Why it&#39;s not equitable:</title>
         <author>hcrous2</author>
         <link>https://padlet.com/jfranc19/6uqceak0h4sq/wish/231292941</link>
         <description><![CDATA[<div>We found that way that Minecraft was used in the article raised some equity issues. We felt that this application did not meet these guidelines <br><br></div><ul><li>Does the technology empower all learners to recognize their knowledge and contributions to the learning environment and to society?</li><li>Sometimes technology comes before verbal and sometimes verbal comes before technology.</li><li>Students are "heard."</li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2018-02-13 20:56:24 UTC</pubDate>
         <guid>https://padlet.com/jfranc19/6uqceak0h4sq/wish/231292941</guid>
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         <title>Equitability Issues:</title>
         <author>hcrous2</author>
         <link>https://padlet.com/jfranc19/6uqceak0h4sq/wish/231312939</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-02-13 22:04:19 UTC</pubDate>
         <guid>https://padlet.com/jfranc19/6uqceak0h4sq/wish/231312939</guid>
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         <title>Ways to Make Minecraft in the Classroom More Equitable:</title>
         <author>jfranc19</author>
         <link>https://padlet.com/jfranc19/6uqceak0h4sq/wish/231354626</link>
         <description><![CDATA[<div><br>1. Use a variety of technological resources to access Minecraft, rather than all students always just using computers.<br>2. Support personalized learning by catering the various projects to meet the needs and learning styles of all students. Many tasks inside of the various projects could be delegated in different ways for different learners.<br>3. Engage students in discussions about their findings and their creations, and encourage them to talk through their thinkings. Allows the students to be heard. Incorporate a piece to the lesson that requires verbal communication.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-02-14 02:42:15 UTC</pubDate>
         <guid>https://padlet.com/jfranc19/6uqceak0h4sq/wish/231354626</guid>
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      <item>
         <title></title>
         <author>jfranc19</author>
         <link>https://padlet.com/jfranc19/6uqceak0h4sq/wish/231617445</link>
         <description><![CDATA[<div><a href="https://ww2.kqed.org/mindshift/2011/03/31/legos-for-the-digital-age-students-build-imaginary-worlds/">https://ww2.kqed.org/mindshift/2011/03/31/legos-for-the-digital-age-students-build-imaginary-worlds/</a><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-02-14 17:39:42 UTC</pubDate>
         <guid>https://padlet.com/jfranc19/6uqceak0h4sq/wish/231617445</guid>
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