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      <title>STAGE 2 by Shannon Barber</title>
      <link>https://padlet.com/shannon_barber1/6ose90vegl2o</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2018-02-07 11:38:19 UTC</pubDate>
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         <title>Stage 2</title>
         <author>shannon_barber1</author>
         <link>https://padlet.com/shannon_barber1/6ose90vegl2o/wish/229044467</link>
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         <pubDate>2018-02-07 11:39:11 UTC</pubDate>
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         <title>Tutorial feedback for Stage 2 Ideas</title>
         <author>shannon_barber1</author>
         <link>https://padlet.com/shannon_barber1/6ose90vegl2o/wish/229046151</link>
         <description><![CDATA[<div>Whats consumer getting out of it why they want it.. events B2B different events (fashion, music, lifestyle,)&nbsp;<br>- Collaboration of an event experience event and after - Add on value<br>-VR google cardboard - how they will access- Where it can it go after - Social interactions - sharing via VR<br>- Phone away in the experience to be fully immersed - why they need to purchase VR to be able to relive after.<br>- Longevity of the Brand - excited, enthusiastic about recalling experience.&nbsp;<br>- How to harness - why its better to use VR to relive over just looking over photographs and social media posts.&nbsp;<br>- Future Phases - being able to socialise or be in virtual world with others even when there is distance limitations.<br>- Allowing to relive personal experience but also the chance for consumers to experience when they have particular limitations of travel, costs, illness and human capacity.&nbsp;<br>- Customer journey - at the experience - leaving the experience - reliving the experience - sharing the experience - how they receive their VR Package- how they can further adapt this into a memorabilia ?&nbsp;- later on be relived in campaign with sounds and smells? (KODAK memory observatory.)</div>]]></description>
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         <pubDate>2018-02-07 11:45:26 UTC</pubDate>
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