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      <title>《蔓不生長》開發歷史 by 吳佳惠</title>
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      <description>一窺《蔓不生長》的誕生與成長歷程</description>
      <language>en-us</language>
      <pubDate>2022-12-17 06:59:34 UTC</pubDate>
      <lastBuildDate>2026-02-03 15:30:02 UTC</lastBuildDate>
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         <title>二代角色設計</title>
         <author>4a5k0017</author>
         <link>https://padlet.com/regeneration/6f5ncpi30lgrfork/wish/2423541487</link>
         <description><![CDATA[<div>轉為手遊版本，同樣以人形為主，沐梅戴上斗笠避免植物急速生長。</div>]]></description>
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         <title>初代蔓不生長</title>
         <author>4a5k0017</author>
         <link>https://padlet.com/regeneration/6f5ncpi30lgrfork/wish/2423541940</link>
         <description><![CDATA[<div>起初的蔓不生長為第三人稱的冒險遊戲</div>]]></description>
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         <pubDate>2022-12-17 07:08:45 UTC</pubDate>
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         <title>第一次風格轉換</title>
         <author>4a5k0017</author>
         <link>https://padlet.com/regeneration/6f5ncpi30lgrfork/wish/2423542338</link>
         <description><![CDATA[<div>場景設計以清新的配色呈現，關卡分別含有四季的象徵</div>]]></description>
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         <pubDate>2022-12-17 07:10:58 UTC</pubDate>
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         <title>第二次轉換風格</title>
         <author>4a5k0017</author>
         <link>https://padlet.com/regeneration/6f5ncpi30lgrfork/wish/2423543034</link>
         <description><![CDATA[<div>目標從畢業作品晉升為成熟產品，嘗試增加場景及物件的精緻感</div>]]></description>
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         <pubDate>2022-12-17 07:14:09 UTC</pubDate>
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         <title>最終角色的設計歷程</title>
         <author>4a5k0017</author>
         <link>https://padlet.com/regeneration/6f5ncpi30lgrfork/wish/2423543965</link>
         <description><![CDATA[<div>考量角色在場景中的能見度，捨棄人形樣貌，以「大框架」的簡單形狀為本體</div>]]></description>
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         <pubDate>2022-12-17 07:18:29 UTC</pubDate>
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         <title>最終角色樣貌定案</title>
         <author>4a5k0017</author>
         <link>https://padlet.com/regeneration/6f5ncpi30lgrfork/wish/2423549080</link>
         <description><![CDATA[<div>森旭的衣服是富有「傳統」的色彩，在故事中可以表現出「單純樸實」的形象。<br>沐梅的衣服用色較亮，有「純淨無邪」，未被汙染的感覺。</div>]]></description>
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         <pubDate>2022-12-17 07:41:46 UTC</pubDate>
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         <title>遊戲關卡設計</title>
         <author>4a5k0017</author>
         <link>https://padlet.com/regeneration/6f5ncpi30lgrfork/wish/2423551567</link>
         <description><![CDATA[<div>蔓不生長的關卡皆以「積木方塊」為設計原形。一格格的方塊與遊戲中的格子相呼應，無論在編排場景大小及謎題設計上，都是從「拼接」積木方塊開始著手設計。</div>]]></description>
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         <pubDate>2022-12-17 07:51:48 UTC</pubDate>
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         <title>美術風格定案</title>
         <author>4a5k0017</author>
         <link>https://padlet.com/regeneration/6f5ncpi30lgrfork/wish/2423553930</link>
         <description><![CDATA[<div>歷經多版的美術風格，最終團隊找出最適合「蔓不生長」的風格。章節配色方案除了參照所處環境外，還同時與角色的情緒起伏息息相關。</div>]]></description>
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         <pubDate>2022-12-17 08:01:49 UTC</pubDate>
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