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      <title>Team#4 - Edtech A1 by Sofía Casares</title>
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      <description>Virtual and Augmented Reality in Education</description>
      <language>en-us</language>
      <pubDate>2022-09-07 18:07:09 UTC</pubDate>
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         <title>Virtual and Augmented Reality</title>
         <author>rscasaresc1</author>
         <link>https://padlet.com/rscasaresc1/62ym6bgsbe7zof4c/wish/2286938358</link>
         <description><![CDATA[<div><strong>Virtual Reality creates an immersive virtual environment, while Augmented Reality augments a real-world scene.<br></strong><br></div><div>Virtual reality (VR) and augmented reality (AR ) offer interesting and wide spread possibilities to study different components of human behaviour and cognitive processes.</div>]]></description>
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         <pubDate>2022-09-07 18:11:50 UTC</pubDate>
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         <title>How can we use them in education?</title>
         <author>rscasaresc1</author>
         <link>https://padlet.com/rscasaresc1/62ym6bgsbe7zof4c/wish/2286940519</link>
         <description><![CDATA[<div>VR allows students to<strong> experience destinations from across the world without ever having to leave the classroom</strong>. Imagine students being able to explore the pyramids of giza whilst sat at their desks. This is what virtual reality education allows.<br><br>Augmented Reality can replace <strong>textbooks, physical forms, posters, and printed brochures</strong>. This mode of mobile learning also reduces the cost of learning materials and makes it easy for everyone to access.<br><br>You can find more info here<br><strong>https://</strong><a href="https://www.youtube.com/watch?v=FJFcb4-olws"><strong>www.youtube.com</strong></a><strong>/watch?v=FJFcb4-olws</strong></div>]]></description>
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         <pubDate>2022-09-07 18:13:13 UTC</pubDate>
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         <title>Benefits</title>
         <author>rscasaresc1</author>
         <link>https://padlet.com/rscasaresc1/62ym6bgsbe7zof4c/wish/2286943963</link>
         <description><![CDATA[<div>Benefits of <strong>Virtual Reality</strong> in Education:<br><br></div><ul><li>Increase knowledge area</li><li>Active experience rather than just passive information</li><li>Helps to understand complex</li><li>concepts, subjects, or theories</li><li>No distractions while the study</li><li>Boosts students creativity</li></ul><div><br>Benefits of <strong>Augmented Reality</strong> in Education:<br><br></div><ul><li>Student engagement and interest</li><li>Collaboration</li><li>Sensory development</li><li>Content understanding</li><li>Cost-effectiveness</li></ul>]]></description>
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         <pubDate>2022-09-07 18:15:23 UTC</pubDate>
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         <title>Two examples of teachers using VR and AR in other countries</title>
         <author>rscasaresc1</author>
         <link>https://padlet.com/rscasaresc1/62ym6bgsbe7zof4c/wish/2286946371</link>
         <description><![CDATA[<ul><li><strong><em>Medical Education:</em></strong> Numerous surgery trainers and simulators employ virtual reality, including laparoscopy, temporal bone surgery and even dental training. Some of these VR applications give haptic feedback and 3 they all allow students to practice their skills in a safe environment and without the expense of practicing on human or animal cadavers. Furthermore, virtual reality has been used to help medical students visualize anatomy in 3D, providing a much greater sense of context and scale than the cutaway diagrams and pictures common to anatomy textbooks.&nbsp;</li></ul><div>Augmented reality has also been used to help visualize anatomy, lung dynamics, and laparoscopy. For example, “Mirracle” is a system that uses a camera to mimic a mirror view of the user but superimposes images from a CT scan giving the user a view of “their” anatomy. This determines where to show the image by creating an infrared-based depth image with a Microsoft Kinect sensor. ProMIS is an augmented reality laparoscopy simulator that uses a surgery dummy and superimposes labels and internal organs on the camera feed to both train and evaluate students.<br><br></div><ul><li><strong><em>Science:</em></strong> Early uses of virtual reality in science education focused on visualizing chemical reactions or learning about molecules by assembling them in a virtual environment. More recent uses include marker-based augmented reality to visualize the process of respiration and human meiosis and an astronomy application using a head-mounted display to explore the solar system and give students a grasp for its scale. Virtual reality and augmented reality make it possible to visualize concepts that are abstract or difficult to relate to real-world experiences, such as a marker-based augmented reality application that helps teach electromagnetism and the interaction between different circuit elements.</li></ul><div><br></div>]]></description>
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         <pubDate>2022-09-07 18:16:51 UTC</pubDate>
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         <title>Some APP&#39;s that we recommed in order to explore VR and AR in the classroom</title>
         <author>rscasaresc1</author>
         <link>https://padlet.com/rscasaresc1/62ym6bgsbe7zof4c/wish/2286948847</link>
         <description><![CDATA[<div><br><strong>5 virtual reality apps for the classroom</strong></div><ul><li>House of Languages</li><li>ImmerseMe</li><li>Mondly - Learn Languages in VR</li><li>Ocean Rift</li><li>The body VR</li></ul><div><br></div><div><strong>5 augmented reality apps for the classroom</strong></div><ul><li>Animal Cell – Quivervision</li><li>Using the Elements 4D app</li><li>Brainspace and Blippar</li><li>Arloon Plants</li><li>Math alive® preview</li></ul>]]></description>
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         <pubDate>2022-09-07 18:18:21 UTC</pubDate>
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