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      <title>Changing Ed Tech Priorities by Sway, Ali (swayan)</title>
      <link>https://padlet.com/swayan/5s2tnwvprdw8te6w</link>
      <description>Scroll to view</description>
      <language>en-us</language>
      <pubDate>2025-02-02 19:33:24 UTC</pubDate>
      <lastBuildDate>2025-02-03 00:10:30 UTC</lastBuildDate>
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         <title>Flipped Classroom-2017</title>
         <author>swayan</author>
         <link>https://padlet.com/swayan/5s2tnwvprdw8te6w/wish/3312818473</link>
         <description><![CDATA[<p>The Flipped Classroom Method is where instead of the teacher lecturing the entire class and then the student going home and doing homework the student watches the lecture and learns the content before class and then once they get to class they can collaborate and discuss the topic with other students. This method is very successful because it allows for more class discussion and collaboration and less of just sitting listening to the teacher.</p>]]></description>
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         <pubDate>2025-02-02 23:40:31 UTC</pubDate>
         <guid>https://padlet.com/swayan/5s2tnwvprdw8te6w/wish/3312818473</guid>
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         <title>Digital Communication Tools-2017</title>
         <author>swayan</author>
         <link>https://padlet.com/swayan/5s2tnwvprdw8te6w/wish/3312824067</link>
         <description><![CDATA[<p>Digital Communication Tools are used to improve communication and collaborative learning between students, parents, and teachers. Digital Communication Tools like Google Docs, Google Slides, Zoom, Slack, Canva, and Microsoft Teams are all used in schools to promote collaborative learning. A lot of Digital Communication Tools are super beneficial in group projects. For example, using Google Slides to make a group presentation or using Slack to communicate with group members about a project.</p>]]></description>
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         <pubDate>2025-02-02 23:51:46 UTC</pubDate>
         <guid>https://padlet.com/swayan/5s2tnwvprdw8te6w/wish/3312824067</guid>
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         <title>Game-Based Learning-2017</title>
         <author>swayan</author>
         <link>https://padlet.com/swayan/5s2tnwvprdw8te6w/wish/3312836482</link>
         <description><![CDATA[<p>Game-Based Learning is used to increase student engagement and motivation by using online games. Online games like Kahoot!, Quizlet Live, and Quizizz promote learning by motivating students to get the answers right by giving them points, having a leaderboard, and using competition to make learning more fun. These games use the materials the students are learning but helping them memorize and learn them in a fun way.</p>]]></description>
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         <pubDate>2025-02-03 00:10:29 UTC</pubDate>
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