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      <title>unit 7 by keiran harvey natsu</title>
      <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2018-03-12 14:04:07 UTC</pubDate>
      <lastBuildDate>2023-04-24 19:54:44 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
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      <item>
         <title>GIF prototype</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/235822185</link>
         <description><![CDATA[]]></description>
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         <pubDate>2018-02-27 12:27:07 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/235822185</guid>
      </item>
      <item>
         <title>prototype stop motion</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/240809156</link>
         <description><![CDATA[<div>this was the the prototype of the moving image project that we were assigned to finish by friday. the idea was to have the image come to life slowly by taking photos of it moving step by step. i side 24 photos all together took over 30 min to complete. the real and final project will have back ground music, this was meant to have one but due to it being a prototype i wanted it to have no music so you could understand what i was attempting here<br><br></div>]]></description>
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         <pubDate>2018-03-12 12:27:40 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/240809156</guid>
      </item>
      <item>
         <title>the final stop motion </title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/240811721</link>
         <description><![CDATA[<div>i have thought of 3 idea for my final stop motion.<br>1- in my estate i have seen cats and dogs run wild in the parks and sometimes they eave to go up buildings or stars, i was hoping to get 24 photos of a the cats running up walls or maybe running away from something to show adventure. while all this is happening there would music playing( at the moment i want the song from stand by me).<br><br>2- there are people on a bus slowly getting more and more full and then seeing certain people get off, showing us the people come and go each day.( the song will be " as time goes by"<br><br>3-</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-12 12:32:58 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/240811721</guid>
      </item>
      <item>
         <title>final</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/240877686</link>
         <description><![CDATA[<div>This gif was the final due to how much better it looks. The way it moves is much smoother and crisp. Once I uploaded the 6 photos to iMovie I created a new timeline, one where I could creat the new gif and run at a fast pace. </div>]]></description>
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         <pubDate>2018-03-12 14:14:18 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/240877686</guid>
      </item>
      <item>
         <title>stickman flipbook</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/240880034</link>
         <description><![CDATA[<div>coming soon ( sorry)</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/267403328/430af18e8cf32171f55bdbebdfec8f84/20180605_125046.mp4" />
         <pubDate>2018-03-12 14:17:26 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/240880034</guid>
      </item>
      <item>
         <title>artist research</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/242904555</link>
         <description><![CDATA[<ul><li>He became successful in photography, focusing principally on landscape and architectural subjects. He converted a lightweight carrige into a portable darkroom to carry out his work.</li><li> there are many reasons he did this but i think he wanted a unique style that not many people had mastered yet. the fact the he discovered his own style made him one of the greatest photographs o his time and maybe our time. if it wasn't for him then things would be different. he started his fame when he lunched the first ever moving image over wise known as a "GIF." his first work was called "the horse in motion" which change a lot back then, if it w</li></ul>]]></description>
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         <pubDate>2018-03-16 16:24:22 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/242904555</guid>
      </item>
      <item>
         <title>&quot;the horse in motion&quot;</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/242939491</link>
         <description><![CDATA[<div>this is Edwards first ever stop motion work that was made with his horse in 1878 and run for 1:40. the best part about this work was that he used his photographic skills were used to <strong>prove</strong> whether a galloping <strong>horse</strong> lifts all four hooves off the ground at one point in its sequence of <strong>motion, </strong>he did this and found out that it could be used for so much more </div>]]></description>
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         <pubDate>2018-03-16 17:32:17 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/242939491</guid>
      </item>
      <item>
         <title>final work</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/242946179</link>
         <description><![CDATA[<div>this is the final stop motion that took a total of 7 hours. even though it doesn't look like it this took a lot of effort of me making sure it looked like it was moving. due to reason i can't explain, the SD i used curated most of the work done in the first part. so alltkgeth it was meant to be over 500 photos. even thought this was a dissapment i decided to remake the stop motion to something else. if you want to know more about that then head over to  the first column about my ideas for the final piece.</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=7KG1IDR3DDs" />
         <pubDate>2018-03-16 17:46:00 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/242946179</guid>
      </item>
      <item>
         <title>Tutor Comments</title>
         <author>christian_anderson8</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245377532</link>
         <description><![CDATA[<div>Your GIF prototype doesn't work and there are no comments for each of these. Add analytical, reflective and evaluative comments on the outcomes. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-23 10:11:13 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245377532</guid>
      </item>
      <item>
         <title>Tutor Comments</title>
         <author>christian_anderson8</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245377940</link>
         <description><![CDATA[<div>Good development of ideas, is there any research to back these up?</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-23 10:12:22 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245377940</guid>
      </item>
      <item>
         <title>Tutor Comments</title>
         <author>christian_anderson8</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245378572</link>
         <description><![CDATA[<div>This is good, you have answered the questions but in your comments check it for spelling mistakes. Re-read it, make sure it makes sense. Add analytical and reflective comments on ideas you now have in response to your research.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-23 10:14:22 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245378572</guid>
      </item>
      <item>
         <title>Tutor Comments</title>
         <author>christian_anderson8</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245379984</link>
         <description><![CDATA[<div>Good you are starting to add some comments. If you are stuck on things to write and comment on, analyse it like you would any other piece of art, now with the addition of time, editing, motion and music. Good outcomes however because at the moment you are lacking certain bits, it needs to be linked back to the research you have yet to do.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-03-23 10:19:12 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245379984</guid>
      </item>
      <item>
         <title>How i did my stop motion work.</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245422623</link>
         <description><![CDATA[<div>this video is the main reason i know how to make a stop motion movie for my final piece. the way it works is that once i get all the photos in iMovie i put them in a "timeline", which is used to move  1 to 100's of photos. if it wasn't for this video i wouldn't know how to create stop motion at all.<br><br><br><br></div>]]></description>
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         <pubDate>2018-03-23 12:42:46 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245422623</guid>
      </item>
      <item>
         <title>GIF research</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245434168</link>
         <description><![CDATA[<div>the word GIF stands for "Graphics Interchange Format"<br>"GIF" was made by American computer scientist "Steve Wichita" on June 15, 1987.  <a href="https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Welch">LZW data compression</a>, </div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/267403328/654e73705bfbab15dc9ea8397df64600/whatisagif480.jpg" />
         <pubDate>2018-03-23 13:07:02 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245434168</guid>
      </item>
      <item>
         <title>Jennifer Tjorvi</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245530672</link>
         <description><![CDATA[<div>JENNIFER isa somewhat famous instagram artist that does stop motion in her own way. she draws small images and turns them to real. she also does stop motion that can take only a few seconds and still be creative. i chose this artist due to how they use drawings to show stop motion which is something i wanted to get into. i don't like drawing but if i had to then i wanted it to be creative</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=g8w62SXoOq0&amp;feature=share" />
         <pubDate>2018-03-23 15:45:03 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/245530672</guid>
      </item>
      <item>
         <title></title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/259895819</link>
         <description><![CDATA[<div>How do animators breathe life onto a blank canvas? How do they get us to laugh at Pascal, sympathize with Carl, and feel the longing of Ariel wanting to be part of your world? How do they make us believe that the things they’ve rendered are actually alive?<br><br></div><div>To answer any of these questions, one must first understand the 12 principles of animation. Made famous by two of Walt Disney’s legendary Nine Old Men, Ollie Johnston and Frank Thomas, the 12 principles of animation have become an essential must-learn for all aspiring and working animators in the industry today.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:319,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Incredibles.jpg&quot;,&quot;width&quot;:773}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Incredibles.jpg" width="773" height="319"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>As Frank and Ollie say in their cameo at the end of <em>The Incredibles</em> (Yes, that was them!), “There’s no school like the old school!” Take a journey through Disney and Disney•Pixar’s wonderful world of animation and see how these classic principles have influenced some of your favorite films today!<br><br></div><div>1. Squash and Stretch – The squash and stretch principle gives the illusion of weight and volume to a character as they move. This is done by expanding and compressing the character’s body. To see the principle in action, take a look at this scene from the Pixar short <em>Day and Night</em>. Notice how as the two characters dance around, their shapes compress ever so slightly and then stretch back into shape. As a result, we as an audience actually believe that they are dancing because we see the impact that gravity has on their bodies.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:282,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/DayandNight.gif&quot;,&quot;width&quot;:500}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/DayandNight.gif" width="500" height="282"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>2. Anticipation – Anticipation is used to let the audience know that a major action is about to take place. To do this, animators will often work in a smaller action or two, right before the major action to signal that something is coming. Notice how Thumper draws back his leg before breaking into a run? This is anticipation in action!<br><br></div><div><br></div><div><br></div><div>3. Staging – Staging is the principle that every pose or action that a character makes should convey a clear intention. Take these images of Tinker Bell for instance. If you were to isolate Tink and make a silhouette of each of her poses, you would still be able to get the idea that Tink is overjoyed in the first pic, annoyed in the second pic, and feeling the zzzs in the final.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:562,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Tink1.jpg&quot;,&quot;width&quot;:1000}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Tink1.jpg" width="1000" height="562"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:747,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Tink2.jpg&quot;,&quot;width&quot;:1000}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Tink2.jpg" width="1000" height="747"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:748,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/12647240_10154479908918765_7888951909291935274_n.jpg&quot;,&quot;width&quot;:1000}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/12647240_10154479908918765_7888951909291935274_n.jpg" width="1000" height="748"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>Staging also applies to the movement and placing of the camera. In this scene from <em>Finding Nemo</em>, the swirl of the water directs the audience to the totally sweet action where they are supposed to be looking in that moment.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:282,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Crush.gif&quot;,&quot;width&quot;:500}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Crush.gif" width="500" height="282"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>4. Straight Ahead and Pose to Pose – Straight ahead and pose to pose refers to the techniques by which animation is crafted. The pose to pose technique involves drawing the key poses that you’d like the character to take first and then filling in the transitional poses second. The straight ahead technique is more nuanced and involves an animator literally crafting one frame after another, as in this early draft of an iconic <em>Cinderella</em> scene.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:379,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Cinderella.gif&quot;,&quot;width&quot;:500}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Cinderella.gif" width="500" height="379"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>Straight ahead is better for creating fluid, realistic actions while pose to pose is more effective for dramatic or emotional scenes where it’s more about conveying an idea than a sense of realness.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:475,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Aladdin.gif&quot;,&quot;width&quot;:800}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Aladdin.gif" width="800" height="475"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div><br></div><div>5. Follow Through and Overlapping Action – The follow through principle argues that when a character is in action and stops, nothing stops all at once. So when a character is running and stops, their main body will stop, but the other parts of their body will keep moving for a bit after. For instance, in this scene, Mulan’s head stops first and then her hair.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:298,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Mulan.gif&quot;,&quot;width&quot;:500}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Mulan.gif" width="500" height="298"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>Tied to this idea is the overlapping action principle, which expresses the idea that if a character is in motion, some parts of the character move faster than others. In this <em>Tangled</em> scene, notice how Rapunzel’s hair moves faster than her body.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:281,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Rapunzel.gif&quot;,&quot;width&quot;:500}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Rapunzel.gif" width="500" height="281"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>6. Slow-In and Slow-Out – Slow-in and slow-out is another principle designed to add realism to the movement of characters. When characters are performing actions, animators will draw more frames at the start of the action, less frames in the middle, and more frames again at the end of the action to create this slow-in/slow-out effect. (Kind of like a pendulum!) Notice how Snow White’s actions in this scene are slow at the beginning and fast in the middle and then slow at the end.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:394,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/SnowWhite.gif&quot;,&quot;width&quot;:527}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/SnowWhite.gif" width="527" height="394"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>RELATED POST</div><div><br></div><div>92 YEARS OF WALT DISNEY ANIMATION STUDIOS IN 92 SECONDS</div><div><br></div><div>7. Arc – The arc principle is that almost all actions in life have a slightly circular motion. When a head turns or an arm moves, rarely will it thrust straight in and straight out. Often it will have a little curve to it. This Mickey GIF does a great job of illustrating this!<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:372,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Mickey.gif&quot;,&quot;width&quot;:500}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Mickey.gif" width="500" height="372"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>8. Secondary Action – A secondary action is an additional action that reinforces and adds more dimension to the main action. The main action in this scene is Bolt’s mouth and the carrot, but the animators also threw in some adorable secondary leg action to reinforce the cuteness of the scene.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:281,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Bolt.gif&quot;,&quot;width&quot;:500}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Bolt.gif" width="500" height="281"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>9. Timing – Timing helps create the illusion that an action is abiding by the laws of physics. By adjusting the timing of a scene, animators can make that scene look either slower and smoother (with more frames) or faster and crisper (with less frames).<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:209,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Dash.gif&quot;,&quot;width&quot;:500}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Dash.gif" width="500" height="209"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:169,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Flash.gif&quot;,&quot;width&quot;:300}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Flash.gif" width="300" height="169"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div><br></div><div>10. Exaggeration – Exaggeration is all about overstating certain movements in a way that helps evoke a point, yet doesn’t ruin the believability of the scene. As you can probably guess from the previous GIFs, Disney is pretty darn good at this. But just in case you forgot, and also because we can’t help ourselves, here’s another prime example.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:389,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Genie.gif&quot;,&quot;width&quot;:652}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Genie.gif" width="652" height="389"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>11. Solid Drawings – This principle encourages animators to be mindful of the fact that while forms may be presented in 2D, they should strive to look 3D. In this example, despite being drawn in 2D, through the animation choices we as an audience feel that Zeus has weight and is three-dimensional.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:394,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/Zeus.gif&quot;,&quot;width&quot;:700}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/Zeus.gif" width="700" height="394"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>12. Appeal – Obviously, not every character should be appealing. But this principle posits that animators should strive to create images that will be interesting and compelling to audiences.<br><br></div><div><br></div><div><figure class="attachment attachment--preview" data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:450,&quot;url&quot;:&quot;https://ohmy.disney.com/wp-content/uploads/2016/07/PAPERMAN-.gif&quot;,&quot;width&quot;:800}" data-trix-content-type="image"><img src="https://ohmy.disney.com/wp-content/uploads/2016/07/PAPERMAN-.gif" width="800" height="450"><figcaption class="attachment__caption"></figcaption></figure></div><div><br></div><div>And there you have it! The 12 essential principles that make animated films so magical! There’s no doubt that animation would not be what it is today without these twelve pieces of wisdom. We can’t wait to see how future Disney animators use and innovate on these principles in their works to come!<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-11 10:44:40 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/259895819</guid>
      </item>
      <item>
         <title>who made them.</title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/259896005</link>
         <description><![CDATA[<div>The following 12 basic principles of animation above were developed by the 'old men' of <strong>Walt Disney</strong> Studios, amongst them <strong>Frank Thomas</strong> and <strong>Ollie Johnston</strong>, during the 1930s. because of this animation has come so far. we still use it and improve on it to this day in ways that back then would look incredible</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-05-11 10:45:41 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/259896005</guid>
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         <title></title>
         <author>keiranharvey999</author>
         <link>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/259995152</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/267403328/b2a1a76a09dac68fc939ae91358c2e95/L2_FINAL_EVALUTION_UNIT_7_Things_in_Motion.docx" />
         <pubDate>2018-05-11 15:54:40 UTC</pubDate>
         <guid>https://padlet.com/keiranharvey999/5qprrs6lf7b2/wish/259995152</guid>
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